Archive for the ‘uncharted 2’ Category
Insomniac’s Favorite Games of 2010
Posted by James Stevenson in bayonetta, Developer Corner, dragon age: origins, heavy rain, holidays10, insomniac, modnation racers, PlayStation Games, PS3, red dead redemption, rock band 3, uncharted 2 on December 29th, 2010
As part of our fantastic year-end takeover of the PlayStation.Blog, we wanted to share with you some of Insomniac’s favorite games from 2010. At first, we got a wide variety of responses… as you’ll see below.
ModNation Racers
My choice would have to be ModNation Racers. I played that game all night long, collected all the outfits, stickers, and whatnot, and made a ton of characters. I also posted a few tracks online – “A Night On Bald Mountain” and “Alice In Wonderland.”
-Giac Veltri, Engine Programmer
Rock Band 3
I really enjoy the challenge of playing songs in pro mode. The new keyboard, cymbals, and pro guitar are great additions to a game that was already amazingly fun.
-Herman Miller, Senior Programmer
MineCraft
The experience it gives you, you can’t get anywhere else.
-Joe Valenzuela, Engine Programmer
Super Meat Boy
It is unforgiving, unrelenting and unapologetic. It’ll grind your nose to the ground and make you feel insignificant. It does all this while staying fair to the player, no cheap deaths, and the feedback system showing the player where they jumped, landed and were mutilated by massive-death-blades(TM) creates a comforting and addicting “no, I can do this” feeling in the player.
It not only revels in a past era of super hard games, it refines it to near perfection. Super Meat Boy is everything anyone could ask for from a pure run-and-jump platformer.
-Chaz Wilke, Scripter
Starcraft II
I’m kind of embarrassed that it’s so mainstream, but Starcraft II. This was a surprise for me, since I’d always considered myself no good at RTS games, but apparently that’s all changed as I continue to charge through the Platinum 2v2 league 6 months after its release. It’s definitely an intense yet enjoyable challenge for me, and I love playing Zerg! (I chose to play Zerg for a highly strategic reason: they are adorable.)
-Lisa Brown, Designer
Bejeweled Blitz
My favorite game of 2010 was Bejewelled Blitz on Facebook. Despite a weekly @$$ kicking by my wife I keep coming back for more. (Lead Designer Jake) Biegel bows before me.
-John Fiorito, Chief Operating Officer
Bayonetta
Bayonetta, easily. The game really surprised me with its amazingly fast combat and unique (and kickass) soundtrack. It also had some of the best boss battles I’ve seen this entire generation.
-Scott Michalek, Engine Support Technician
Heavy Rain
Although other games like Mass Effect 2 and Red Dead Redemption captured me for longer periods of time this year, Heavy Rain is the game that most stands out in my mind. I really loved its depiction of fatherhood, a rarity in games. Heavy Rain gave me a new type of experience I hadn’t had before in any other game, and it made me really excited about the possibilities for interactive fiction in future games.
-Joel Bartley, Gameplay Programmer
If you guessed that our writer’s favorite game from 2010 would be the game where you played a writer… well, you’d be right:
Alan Wake
My favorite game of 2010 was Alan Wake. It was dark, atmospheric, with a compelling narrative and a really unique combat mechanic. It also satisfied my insatiable hunger for lumber mill-centric gameplay. As an added bonus, Alan Wake brought to light the gritty truth about writers: that we are all badass action heroes you want to align yourself with should possessed beings ever invade your tranquil summer burg. Unless you’re married to one of us – then you should probably run.
-TJ Fixman, Senior Writer
Sometimes we don’t get to play new games during the holidays, and they slip to the next year. That’s the case with the next couple of selections:
Uncharted 2
I liked the platform/parkour aspects of the level design. If Uncharted 3 has more of the platforming and jumping around I’ll be calling in sick until I complete it.
-Frank Lafuente, Lead Programmer
Dragon Age: Origins
Primary reason is that on my list of favorite game titles it was one of the only new titles, the others being sequels/new installments of a previous franchise.
I think that Dragon Age is an excellent example of bringing old school DnD style RPGs into the current generation. It was refreshing to see them revamp many of the traditional RPG standards while maintaining many of the same themes. It’s also one of few games that really delivers on content and epic story telling.
-Josue Benavidez, Associate Designer
Despite the wide variety of selections, as the response continued to flow in, it was clear that a vast number of Insomniac’s favored one game above all others during 2010: Red Dead Redemption. As our own (in?)famous cos-playing Senior Animator Ben Van Dyken writes:
- It was an emotional experience. You had real empathy for the character over the course of the game…. And not just in the main storyline, but I also got very attached to my horse, and when he died, I felt real loss…had to go through almost a mourning period before getting another. And these were never ‘canned’ experiences either…they usually happened so dynamically, that it never felt like an event ‘forced’ upon me by the designer….which gave it that much more impact.
- I also remember back when the game came out, each morning people would gather in the kitchen and tell their “RDR stories” from the night before. “…and right after that, I was wrestling this bear with only my bare hands…when all of a sudden, a cougar jumped out and mauled my horse…” It was great.
-Ben Van Dyken, Senior Animator
Other praise for Red Dead Redemption:
As repetitive as many of the quests could be, they created a world I enjoyed being in. They nailed the visuals and sound design of the west, from the time crickets swap with grasshoppers as the primary insect noisemakers to the way dawn casts nearly white light over deserts. The Morricone-esque soundtrack made me feel like I was in a western movie; It just felt good to ride around and experience that world.
Add to that the sheer number of things to do (skill rankings, outfits, primary story missions, mini games, bounty quests, etc) and amazingly entertaining ambient behavior (watching people get mauled from their horses by mountain lions, hearing the prostitutes around town say things like, “I hate to see a dry pecker” and trying to line-up the perfect sniper shot when suddenly being attacked by a Grizzly…) and you had a game that truly defines an era. Would anyone even want to try to make another western game?
Oh, and their “Undead Nightmare” DLC kind of ruined DLC for the rest of us. Best $9.99 I’ve ever spent!
-Marcus Smith, Creative Director on Resistance 3
My love of Spaghetti Westerns was beautifully recreated in this game. I loved the story lines and the fire fights felt like a cross between the Magnificent Seven and The Good, the Bad and the Ugly. John Marston, the main character is well defined and carries all the emotion needed to connect with him. Rockstar did an amazing job and they continue to set the bar for sandbox games.
-Carlos De La Torre Jr, Tester
From cattle rustling to coyote wrestling to bandit killing, this game really drew me into its world. Playing co-op with some fellow Insomniacs is also a blast.
-Chris Edwards, Engine Programmer
The level of difficulty in making a Western game of the year is epic – yet they managed to nail it. The level of immersion and gorgeous environments leaves me awestruck – it’s a world that I love just being in.
-Joel Goodsell, Senior Designer
My favorite game of 2010 would have to be Red Dead Redemption. I expected it to be GTA4 with horses, but it turned out to be a sprawling, profound, emotionally moving experience centered around one of the absolute best characters in video games (John Marston). Easily the greatest Western video game ever made, and possibly the greatest Western ever made, period.
-Josh Leman, Tester
Sounds trite, but I loved, loved, loved Red Dead Redemption. I love the desert. I love hiking in the desert, camping, and driving through it. I think the Red Dead team nailed the feeling of the lighting, the topography, and the natural plants and cacti. I’m also a huge fan of westerns, and to me, this was nothing less than the definitive western video game–besides Boot Hill, of course. :)
I’m not sure I’ve seen better looking horses in a game either. It’s the kind of game I like playing just so I can ride around watch the sunset… before I smoke some outlaw gang from their shack. It’s truly a world I feel like I can escape into.
-Steve Ratter, Environment Artist
I loved the openness and the fact that you could finally be a bad-ass gunslinger. First western game to really capture that and it was awesome. And let’s face it, who didn’t always want to skin a bunch of bears.
-Tim Salvitti, Web Developer
So Red Dead Redemption is definitely the favorite pick of Insomniac Games for 2010. Congrats to everyone at Rockstar: San Diego for making such a fantastic game, that sucked up so much of everyone’s time here at Insomniac Games. If you haven’t played it yet, we can’t highly recommend it enough.
Insomniac’s Favorite Games of 2010
Posted by James Stevenson in bayonetta, Developer Corner, dragon age: origins, heavy rain, holidays10, insomniac, modnation racers, PlayStation Games, PS3, red dead redemption, rock band 3, uncharted 2 on December 29th, 2010
As part of our fantastic year-end takeover of the PlayStation.Blog, we wanted to share with you some of Insomniac’s favorite games from 2010. At first, we got a wide variety of responses… as you’ll see below.
ModNation Racers
My choice would have to be ModNation Racers. I played that game all night long, collected all the outfits, stickers, and whatnot, and made a ton of characters. I also posted a few tracks online – “A Night On Bald Mountain” and “Alice In Wonderland.”
-Giac Veltri, Engine Programmer
Rock Band 3
I really enjoy the challenge of playing songs in pro mode. The new keyboard, cymbals, and pro guitar are great additions to a game that was already amazingly fun.
-Herman Miller, Senior Programmer
MineCraft
The experience it gives you, you can’t get anywhere else.
-Joe Valenzuela, Engine Programmer
Super Meat Boy
It is unforgiving, unrelenting and unapologetic. It’ll grind your nose to the ground and make you feel insignificant. It does all this while staying fair to the player, no cheap deaths, and the feedback system showing the player where they jumped, landed and were mutilated by massive-death-blades(TM) creates a comforting and addicting “no, I can do this” feeling in the player.
It not only revels in a past era of super hard games, it refines it to near perfection. Super Meat Boy is everything anyone could ask for from a pure run-and-jump platformer.
-Chaz Wilke, Scripter
Starcraft II
I’m kind of embarrassed that it’s so mainstream, but Starcraft II. This was a surprise for me, since I’d always considered myself no good at RTS games, but apparently that’s all changed as I continue to charge through the Platinum 2v2 league 6 months after its release. It’s definitely an intense yet enjoyable challenge for me, and I love playing Zerg! (I chose to play Zerg for a highly strategic reason: they are adorable.)
-Lisa Brown, Designer
Bejeweled Blitz
My favorite game of 2010 was Bejewelled Blitz on Facebook. Despite a weekly @$$ kicking by my wife I keep coming back for more. (Lead Designer Jake) Biegel bows before me.
-John Fiorito, Chief Operating Officer
Bayonetta
Bayonetta, easily. The game really surprised me with its amazingly fast combat and unique (and kickass) soundtrack. It also had some of the best boss battles I’ve seen this entire generation.
-Scott Michalek, Engine Support Technician
Heavy Rain
Although other games like Mass Effect 2 and Red Dead Redemption captured me for longer periods of time this year, Heavy Rain is the game that most stands out in my mind. I really loved its depiction of fatherhood, a rarity in games. Heavy Rain gave me a new type of experience I hadn’t had before in any other game, and it made me really excited about the possibilities for interactive fiction in future games.
-Joel Bartley, Gameplay Programmer
If you guessed that our writer’s favorite game from 2010 would be the game where you played a writer… well, you’d be right:
Alan Wake
My favorite game of 2010 was Alan Wake. It was dark, atmospheric, with a compelling narrative and a really unique combat mechanic. It also satisfied my insatiable hunger for lumber mill-centric gameplay. As an added bonus, Alan Wake brought to light the gritty truth about writers: that we are all badass action heroes you want to align yourself with should possessed beings ever invade your tranquil summer burg. Unless you’re married to one of us – then you should probably run.
-TJ Fixman, Senior Writer
Sometimes we don’t get to play new games during the holidays, and they slip to the next year. That’s the case with the next couple of selections:
Uncharted 2
I liked the platform/parkour aspects of the level design. If Uncharted 3 has more of the platforming and jumping around I’ll be calling in sick until I complete it.
-Frank Lafuente, Lead Programmer
Dragon Age: Origins
Primary reason is that on my list of favorite game titles it was one of the only new titles, the others being sequels/new installments of a previous franchise.
I think that Dragon Age is an excellent example of bringing old school DnD style RPGs into the current generation. It was refreshing to see them revamp many of the traditional RPG standards while maintaining many of the same themes. It’s also one of few games that really delivers on content and epic story telling.
-Josue Benavidez, Associate Designer
Despite the wide variety of selections, as the response continued to flow in, it was clear that a vast number of Insomniac’s favored one game above all others during 2010: Red Dead Redemption. As our own (in?)famous cos-playing Senior Animator Ben Van Dyken writes:
- It was an emotional experience. You had real empathy for the character over the course of the game…. And not just in the main storyline, but I also got very attached to my horse, and when he died, I felt real loss…had to go through almost a mourning period before getting another. And these were never ‘canned’ experiences either…they usually happened so dynamically, that it never felt like an event ‘forced’ upon me by the designer….which gave it that much more impact.
- I also remember back when the game came out, each morning people would gather in the kitchen and tell their “RDR stories” from the night before. “…and right after that, I was wrestling this bear with only my bare hands…when all of a sudden, a cougar jumped out and mauled my horse…” It was great.
-Ben Van Dyken, Senior Animator
Other praise for Red Dead Redemption:
As repetitive as many of the quests could be, they created a world I enjoyed being in. They nailed the visuals and sound design of the west, from the time crickets swap with grasshoppers as the primary insect noisemakers to the way dawn casts nearly white light over deserts. The Morricone-esque soundtrack made me feel like I was in a western movie; It just felt good to ride around and experience that world.
Add to that the sheer number of things to do (skill rankings, outfits, primary story missions, mini games, bounty quests, etc) and amazingly entertaining ambient behavior (watching people get mauled from their horses by mountain lions, hearing the prostitutes around town say things like, “I hate to see a dry pecker” and trying to line-up the perfect sniper shot when suddenly being attacked by a Grizzly…) and you had a game that truly defines an era. Would anyone even want to try to make another western game?
Oh, and their “Undead Nightmare” DLC kind of ruined DLC for the rest of us. Best $9.99 I’ve ever spent!
-Marcus Smith, Creative Director on Resistance 3
My love of Spaghetti Westerns was beautifully recreated in this game. I loved the story lines and the fire fights felt like a cross between the Magnificent Seven and The Good, the Bad and the Ugly. John Marston, the main character is well defined and carries all the emotion needed to connect with him. Rockstar did an amazing job and they continue to set the bar for sandbox games.
-Carlos De La Torre Jr, Tester
From cattle rustling to coyote wrestling to bandit killing, this game really drew me into its world. Playing co-op with some fellow Insomniacs is also a blast.
-Chris Edwards, Engine Programmer
The level of difficulty in making a Western game of the year is epic – yet they managed to nail it. The level of immersion and gorgeous environments leaves me awestruck – it’s a world that I love just being in.
-Joel Goodsell, Senior Designer
My favorite game of 2010 would have to be Red Dead Redemption. I expected it to be GTA4 with horses, but it turned out to be a sprawling, profound, emotionally moving experience centered around one of the absolute best characters in video games (John Marston). Easily the greatest Western video game ever made, and possibly the greatest Western ever made, period.
-Josh Leman, Tester
Sounds trite, but I loved, loved, loved Red Dead Redemption. I love the desert. I love hiking in the desert, camping, and driving through it. I think the Red Dead team nailed the feeling of the lighting, the topography, and the natural plants and cacti. I’m also a huge fan of westerns, and to me, this was nothing less than the definitive western video game–besides Boot Hill, of course. :)
I’m not sure I’ve seen better looking horses in a game either. It’s the kind of game I like playing just so I can ride around watch the sunset… before I smoke some outlaw gang from their shack. It’s truly a world I feel like I can escape into.
-Steve Ratter, Environment Artist
I loved the openness and the fact that you could finally be a bad-ass gunslinger. First western game to really capture that and it was awesome. And let’s face it, who didn’t always want to skin a bunch of bears.
-Tim Salvitti, Web Developer
So Red Dead Redemption is definitely the favorite pick of Insomniac Games for 2010. Congrats to everyone at Rockstar: San Diego for making such a fantastic game, that sucked up so much of everyone’s time here at Insomniac Games. If you haven’t played it yet, we can’t highly recommend it enough.
UNCHARTED 3 hits PlayStation Store, Exclusive PSN Avatar Here, 50% off UNCHARTED 2 DLC
Posted by Arne Meyer in naughty dog, PlayStation Games, PS3, uncharted 2, UNCHARTED 3: Drake’s Deception on December 12th, 2010
Late, late last night, the PlayStation Store published a special update that was chock full of UNCHARTED 3: Drake’s Deception content! Below is a rundown of everything that went up. Go grab it NOW – well, if you like the content that is.
- UNCHARTED 3: Drake’s Deception worldwide reveal trailer
- UNCHARTED 3: Drake’s Deception PS3 Wallpaper (above)
- UNCHARTED 3: Drake’s Deception Dynamic theme
- UNCHARTED 3: Drake’s Deception PSN Avatar of Nathan Drake
- UNCHARTED 3: Drake’s Deception – The Reveal, a behind-the-scenes video by 2 Player Productions
We’ve also got an UNCHARTED 3 PS3 Static Theme you can get for FREE – just head over to the UNCHARTED 3: Drake’s Deception Official Game Site and register for updates. Once you’ve registered, you’ll get an e-mail with a PSN voucher code you can redeem for the PS3 Static Theme.
We haven’t forgotten about UNCHARTED 2 yet either – we’ve put together a special sale of ALL UNCHARTED 2 multiplayer DLC bundles which will run for 3 weeks only! Call it a little holiday treat for our multiplayer community.
- PlayStation Heroes Pack? Boom. 50% off!
- UNCHARTED: Drake’s Fortune MP Pack (skins AND maps)? Boom. 50% off!
- Siege Expansion Pack? Boom. 50% off!
- UNCHARTED 2: Among Thieves Sidekick Skins Pack? Boom. Headshot! I mean, 50% off!
A few weeks ago we informally discussed with our community regarding putting up DLC that was previously offered as exclusive pre-order items, such as the Golden Guns. There were many, varied opinions and good points on all sides of the argument. Based on that forum thread, and other conversations elsewhere on the same topic, we’re glad to announce that we’ve made the previously exclusive Golden Guns multiplayer DLC available to everyone on the PSN Store for a mere $.99 $1.99! If you’re outside of the US, be sure to check your local PSN Store for exact pricing in your region.
Back to UNCHARTED 3 for a minute to close out this blog post… we’ve got a special treat for our community and UNCHARTED fans – below you’ll find a universal PSN voucher code that all our North American fans can redeem to get a limited-time-only UNCHARTED 3: Drake’s Deception logo PSN Avatar, shown above! But act quickly: Once this voucher is tapped out, it’s gone forever.
F3E9-33NJ-JGCQ
We hope you enjoy this veritable cornucopia of UNCHARTED 2 and UNCHARTED 3 goodies on PSN!
The PlayStation Recap
Posted by Sid Shuman in MAG, PlayStation Games, recap, uncharted 2 on November 6th, 2010
With virtually all my free time going to Fallout: New Vegas, I haven’t had much time for anything else this week — except for the delightful PSN dragon game Hoard (and it looks like I’m not the only one).
Otherwise, it’s been a big week with the launch of God of War: Ghost of Sparta on PSP, plus MAG: Escalation and The Walking Dead debuting on PSN. Next week’s shaping up to be a real earth-shaker with The Fight: Lights Out hitting PlayStation Move and Call of Duty: Black Ops landing on PS3. What are you looking forward to?
- I’m playing: Fallout: New Vegas, Hoard
- I’m watching: The Walking Dead episode one, Fringe, Beware! The Blob (watch the first five minutes: OMG) on Netflix PS3 Watch Instantly
- I’m reading: A Theory of Fun by Ralph Koster
Courtesy of Jeremy Dunham
Courtesy of Arne Meyer
The PlayStation Recap
Posted by Sid Shuman in MAG, PlayStation Games, recap, uncharted 2 on October 23rd, 2010
I’ve been playing games non-stop this week, but I’m still lagging badly on Vanquish and Fallout: New Vegas. Next week is shaping up to be a doozy, too, with Rock Band 3 and Star Wars: The Force Unleashed II hitting the PS3. ‘Tis the season! What are you looking forward to playing in the days and weeks ahead?
- I’m playing: Dead Nation, Time Crisis: Razing Storm, Costume Quest, Split/Second PSP
- I’m watching: Frontline: The Vaccine War, National Geographic: Inside North Korea on Netflix PS3 Watch Instantly
- I’m reading: The Famous Writing Advice That Could Seriously Mess Up Your Game on io9.com, Title Update 1.05 for Red Dead Redemption
Courtesy of Jeremy Dunham
Courtesy of Arne Meyer
UNCHARTED 2 Giveaways Coming Soon, Anniversary Event Recap
Posted by Arne Meyer in naughty dog, PlayStation Games, PS3, uncharted 2 on October 22nd, 2010
Last weekend, we held our first Anniversary Event to celebrate one year since the release of UNCHARTED 2: Among Thieves, and I think we’d be understating things to say it was anything but a rousing success! All of us at Naughty Dog wanted to thank everyone (again) who went online to participate in our Anniversary Event – getting the Anniversary Drake skin, along with mega-cash, in return – and made it such a special day for the Dogs to spend with our fan community.
We pulled a few amazing stats from the Anniversary Event we thought you’d like to know:
- We recorded over 2.5 man years of game time in a period of just 24 hours(1 game that lasts 20 minutes = 20 minutes, regardless of how many players in the game)
- Those 2.5 years came from 1,079,850 player games (10 players in a game = 10 player games)
- We also saw 12,376,755 kills during our Anniversary Event (that’s strictly pvp – NPC kills in co-op games aren’t recorded)
- Everyone benefited from the 5x cash bonus and no cash cap, accumulating a collective $49 BILLION in in-game cash – which would rank UNCHARTED 2 about #70 in the list of countries by GDP
- I only completed 66% of my 24 hour straight personal challenge (total #FAIL)
Last week also saw the release of the UNCHARTED 2: Among Thieves Game of the Year Edition (psst! you can order your copy here or visit your local brick and mortar), although a few of our eagle eyed community members noticed that our most recent DLC releases – the UNCHARTED 2: Among Thieves Sidekick Skins Pack and UNCHARTED 2 Dynamic Theme wasn’t included as part of the value-priced, DLC-packed retail release.
To rectify this, we’re going to hold a few giveaways really soon to give our fans – release-day veterans or GOTY Edition newbs – a shot at snagging both these DLC releases! Follow @PlayStation and @Naughty_Dog on Twitter and keep a close watch next week for more details!
The PlayStation Recap
Posted by Sid Shuman in MAG, PlayStation Games, recap, uncharted 2 on October 9th, 2010
I knew there was a reason I rolled out of bed: Marvel announced today that the X-Men arcade game will be coming to PSN this fall with full support for six players (local or online on the PS3). And that’s not all — Capcom and Marvel unveiled new characters for Marvel vs Capcom 3: Arthur from Ghosts ‘N Goblins and Spencer from Bionic Commando, Magneto and M.O.D.O.K.. Not bad for a Saturday morning!
Now that Jeff and Rey have returned from the community meetups in Toronto and New York City, much of next week will be spent with me distracting them as much as possible with work talk while secretly trying to suckle away as much of their sweet pilfered Canadian maple syrup as possible. Look for some cool game announcements, too.
- I’m playing: Enslaved: Odyssey to the West (amazing first level!), Split/Second PSP, TRON: Evolution
- I’m watching: Fringe, The Power of Nightmares
- I’m reading: Not much, to be honest. Well, except this.
Assassin’s Creed Brotherhood Beta Open to All PlayStation Plus Subscribers Today – What are you waiting for?
Courtesy of Jeremy Dunham
Courtesy of Arne Meyer
PULSE 10/5 Edition is Available Today!
Posted by Kevin Furuichi in Inside PlayStation, lara croft and the guardian of light, news, PlayStation Network, PSN, PULSE, uncharted 2 on October 5th, 2010
For a quick look at what’s happening on PlayStation, join Christina Lee for a look at the Game of the Year edition of UNCHARTED 2: Among Thieves (only the most critically acclaimed video game of 2009!) as well as Lara Croft and the Guardian of Light and the new PlayStation Network dragon-roasting-villagers-title, Hoard. There’s also news about the latest PlayStation Move updates including Heavy Rain and MAG.
Along with the recent Top 10 PSP titles, we’ve got a look at why you should pre-order the upcoming God of War: Ghost of Sparta PSP game. Veronica Belmont also provides a preview of Qore’s October episode. And from the Video Store, we take a look at the new Karate Kid, The LXD, and Christina’s favorite movie of the Summer, Iron Man 2.
So, watch above! Or download to your PS3 in full HD after today’s regular PlayStation Store publish.
The PlayStation Recap
Posted by Sid Shuman in MAG, PlayStation Games, recap, uncharted 2 on October 2nd, 2010
Next week’s shaping up to be a big one, seeing the PS3 releases of Enslaved: Odyssey to the West, Castlevania: Lords of Shadow, NBA 2K11 (with PlayStation Move Support), and more. I’m eager to try Castlevania and Enslaved; What are you waiting for?
In other news, Jeff and Rey are preparing to propel themselves into the snowy utopia that is Toronto, Canada for Tuesday’s PlayStation Canada Meetup. Expect to play Killzone 3, Gran Turismo 5, LittleBigPlanet 2, and a host of other PS3 and PSP games, including guest appearances by games from EA, Konami, Activision, Ubisoft, and more. It’s a big venue (the Sony Centre in downtown Toronto) but be sure to RSVP now to ensure you can get in.
- I’m playing: Dead Rising 2, Outland and the upcoming Scott Pilgrim DLC
- I’m watching: Fringe: Season 3, The Room, really want to see The Social Network
- I’m reading: Wired: October 2010 (“Charge!”), A Way Forward: Solving the Challenges of the News Frontier
Courtesy of Jeremy Dunham
Courtesy of Arne Meyer
UNCHARTED 2: Among Thieves Game of the Year Edition coming October 12th
Posted by Arne Meyer in naughty dog, PlayStation Games, PS3, uncharted 2 on September 28th, 2010
It’s hard to believe it’s been nearly a whole year since UNCHARTED 2: Among Thieves was released! Since then we’ve sold over 3.8 million copies worldwide of UNCHARTED 2, hosted more than 125 million online multiplayer matches and won more Game of the Year Awards than we know what do with.
Not exactly a bad problem to have.
To commemorate UNCHARTED 2 as the definitive Game of the Year in 2009, we’re proud to reveal the UNCHARTED 2: Among Thieves Game of the Year Edition!
On October 12, 2010, copies of UNCHARTED 2: Among Thieves Game of the Year Edition will start hitting retailers all over North America. For just $49.99, you’ll get the regular retail Blu-ray of UNCHARTED 2: Among Thieves along with a “super voucher” for the PlayStation Network Store that lets you download ALL of the following DLC content:
- PlayStation Heroes Skin Pack
- UNCHARTED: Drake’s Fortune Multiplayer Pack
- UNCHARTED 2 Siege Expansion Pack
- Currency Multiplier which grants Double XP up to level 10 in Multiplayer
- Golden Guns option for the AK-47 and the 92FS 9mm pistol for use in Multiplayer
- Early access to “Revenge” Booster – you still have to purchase it with in-game cash!
- UNCHARTED: Eye of Indra – Motion Comic Bundle (which includes Episodes 1-4)
- UNCHARTED: Eye of Indra – Rika Raja and Daniel Pinkerton Character Skins
- UNCHARTED 2: Among Thieves – Avatar Pack 1
- UNCHARTED 2: Among Thieves – Avatar Pack 2
- UNCHARTED Avatar Pack 3
- UNCHARTED Avatar Pack 4
- Pinball Heroes – UNCHARTED for the PSP
Sparing me the need to bust out a calculator, I’m told the total value of all the content we’re including in our Game of the Year Edition comes in at more than $35.00 if you purchased it all separately — and some of the content isn’t even available for purchase separately, so the bonus just got even better.
Releasing our Game of the Year Edition in the same week as our one-year anniversary of release is not without benefits – we have set aside Saturday, October 16, 2010, as the date to join us online for some awesome anniversary festivities!
We’ll be running a special one-day only playlist which compiles a “Best of…” selection of gametypes we’ve chosen from previous episodes of “The Lab.” We’ll also have plenty of Dogs online nearly all day in that playlist to play against. But that’s not all – we’re not ready to reveal everything yet, so please check back on NaughtyDog.com in the next few weeks. We’ll be posting more details on all the awesomeness we have in store for our fans!
And last but not least, head on over here to check out the IGN exclusive interview with our very own Evan Wells and Justin Richmond for an inside look at how they are feeling a year since launch, multiplayer stats, accolades, and more!




















