Archive for the ‘q-games’ Category

PixelJunk Shooter 2 Hits PSN Today With New Online Battle Mode

PixelJunk Shooter 2: Final screens

So, the wait is over. The sequel to the technically and critically acclaimed PixelJunk Shooter will be with us later today! It continues where the original left off, leaving you trapped in the deep dark bowels of an enormous alien entity. Fight through the backwash and encounter the weird and terrible monsters that are living in the alien’s gut, force your way through putrid stomach acid and strange slippery bubbly stuff, and be totally grossed out by thousands of iddy-biddy insects that come pouring out of strange pulsating larvae when you mix water with it.

PixelJunk Shooter 2: Final screensPixelJunk Shooter 2: Final screens

Yes, this is a game you probably want to avoid playing immediately after eating, and you might feel a little queasy the next time you are staring down Sparrow-on-a-stick (a Kyoto traditional cruisine).

But wait… PixelJunk Shooter 2 isn’t all about dieting and worm control! It has vast new worlds to explore that aren’t part of an organism’s digestive track, and new technologies too, such as the Hungry Suit and the Light Suit and a whole load more. Use the new R3 spin-attack to wipe out chains of enemies at a time and revel in the destructive mayhem you can dish out with the upgraded charged missile! But all this wanton damage is in a good cause as those survivors still need rescuing and only YOU can save them!

PixelJunk Shooter 2: Final screens

On top of all this fun, we have added a completely new online versus mode which I have gone over in a previous post, but let me tell you, it’s just oozing with “addictability”, with twenty unique wonderful weapons to earn and use in the battles I really hope everyone gives it a go. It’s not overly aggressive and is a bit of cute cat-and-mouse fun, so even those PixelJunk fans out there who have never played online before, I urge you to give it a few tries (besides, one of the trophies requires you to go up at least one league in the online mode so that should be a good enough lure).

Anyway, I shouldn’t keep you too long, you’ve got PSN wallets to fill and Shooter 2s to download! See you online! (my ID’s PixelMeister so if you encounter me in your league battling, be kind and let me destroy you!)

P.S. There is something extra special for those of you who collect all the treasures… I shan’t spoil it though, last one there’s a ninny!

Over and out! …now where did I place that damn magma ball blaster…

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PixelJunk Shooter 2 Will Be Released March 1st!

Hey PixelJunkies, the date has been set in stone – PixelJunk Shooter 2 will be released exclusively to PlayStation Network on March 1st! The glowing previews should begin flying in soon too (fingers crossed)!

PixelJunk Shooter 2

Compared to the original, this game is packed even more full of lovely gushing liquid action across three entirely new worlds, and there is a whole new game in itself with the online versus mode we have put in there (over 20 weapons and abilities for you to use against your opponent!). This is why it has taken a little longer than expected to get this into your hands, but we’re really happy that now, after winging its way through the digital tapestry called “game submission,” it has been approved for release!

PixelJunk Shooter 2 PixelJunk Shooter 2

Keep your eyes peeled over the next few weeks as we have some very interesting things to announce and remember to tune into our PixelJunk Radio podcast if only to hear us talk in dulcet tones!

If you have any questions about Shooter 2, fire away below and either myself or Ariel will attempt to answer them!

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2011 CES Report: PixelJunk Shooter 2

We offered extended hands-on time with the nearly-final PixelJunk Shooter 2 this past weekend at CES, and this led to many questions: What’s up with the online multiplayer? What kind of bosses will we face? And why is it PixelJunk Shooter 2 instead of Encore (like with PixelJunk Monsters and Eden)?

Fortunately, we didn’t have to sit and ponder these things alone, as producer Matt Morton was conveniently standing right there next to the game…

As soon as PixelJunk Shooter 2 has a solid release date, or something new to show, you’ll see it right here.

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Subscribe and Listen to PixelJunk Radio Now!

PixelJunk Radio

Hey there! This is Ariel Angelotti reporting from Q-Games headquarters in Kyoto, Japan, and I have some great news! PixelJunk Shooter 2 is nearly ready for launch, getting that final coat of paint before it takes off to the sky. While the release date is still hush-hush at this point, I can assure everyone of its complete and total awesomeness, so keep a keen eye out for more information shortly.

Until then, we’ve prepared something special to keep everyone entertained As a regular consumer of videogame podcasts, I thought it would be a great idea to round up a rather reluctant Dylan and two other Q staffers, Bear Trickey and Duncan Flett, to record our own. Thus, “PixelJunk Radio” was born. Well, our podcast has finally been released, so join us over beverages and discussion of life in Japan, videogames, and yes, the ever mysterious Japanese toilet by clicking the following link and subscribing to our podcast on iTunes.

Or you can catch a video version on the PixelJunk YouTube Channel which features images of the cast to watch while you listen here

Be on the lookout for more podcasts in the future!

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New PixelJunk Shooter 2 Video Shows Online Battles, 20 Weapons, New Boss

Long time no post! Here at Q-Games we’ve been ultra-busy finishing PixelJunk Shooter 2; unfortunately it took a little longer than we expected but that’s because of a number of (very cool) reasons!

You may have already heard, but PixelJunk Shooter 2 has the most insanely fun online Versus mode that has ever been created. Rather than just do a simple battling-type system, we created a special cat-and-mouse type game which has you and the enemy take turns as cat or mouse, either scouring the stage for the other player or running away from him. The trick being that the “mouse” is invisible to the other player unless he views you directly, so you can sneak around collecting the survivors and transporting them to your base. Each survivor that goes into your base is an extra point. But watch out: When it is the other player’s turn to play mouse they can steal them back if they are cunning enough.

PixelJunk Shooter 2PixelJunk Shooter 2

Carefully laid out on top of this really addictive core game is a league system that earns you “money” that you can use to buy crazy and special items for use in battle (you only have to buy them once and you can use up to three types at any time per battle). The ultra-slow but ultra-smart homing missile is one of my favourites (it doggedly tracks the other player and is difficult to shake off!), as is the “Time Slip” item that rewinds the positions of both players for a few seconds. There is a limit on the number of uses of certain items within a battle, so a lot of strategy is involved and it has a seriously good “just one more go” factor – if you win, you will climb into new leagues to get bonuses so you can buy even cooler weapons (with 20 to choose from!) and more maps to play on. I can see many, many late nights being caused by just this part of PixelJunk Shooter 2.

PixelJunk Shooter 2PixelJunk Shooter 2

But on top of all this we have created a whole new set of three worlds with new liquids, puzzles and some brilliant new enemies and bosses, packing even more fun into the regular adventure mode too! So PixelJunk Shooter 2 is not only our first true sequel in the PixelJunk series, it’s also our first PS3 online-enabled game and the combination of these two things means it is simply bursting at the seams! Oh, and remember to look forward to the new “suits” for your ship of, course!

Anyway, no more chit-chat. Check out the trailer above and see what I mean!

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PixelJunk Shooter 2: Call for L.A. Testers this Friday!

We are looking for PS3 owners in the Los Angeles area to help us test the latest and greatest installment to the PixelJunk series — PixelJunk Shooter 2: The Belly of the Beast!

PixelJunk Shooter 2 logo

We want to get a solid mix of PixelJunk enthusiasts, as well as people who are new to the franchise. The purpose of these focus tests will be to help us balance and polish the game to make sure it’s as fun and exciting as it can be. As you can guess, we’ve got a TON of exciting things to offer in this sequel to the already amazing PixelJunk Shooter, but we need your input to help make it the absolute best it can be!

As you can guess, we’ve got a TON of exciting things to offer in this sequel to the already amazing PixelJunk Shooter, but we need your input to help make it the absolute best it can be! What will we need from you? Your honest opinions on the game as you play through segments of each of the three new environments and encounter new challenges along the way. You will also get to go head-to-head against other testers and experience the online Battle System in which you fight 1-on-1 taking turns being the hunter or the hunted!

PixelJunk Shooter 2 for PS3 PixelJunk Shooter 2 for PS3

If you are in the local Los Angeles area and are available this Friday, December 3rd, we want to hear from you! We will be hosting three sessions at 1:00pm, 3:00pm and 5:00pm so when responding, please let us know which session you would like to attend. Expect each session to run about 90 minutes. Seating is extremely limited and we expect the available slots for testing to fill up fast!

As a “Thank You” for helping us out, we will give each of our testers a brand new PlayStation Move starter bundle to take home.

Requirements for application:

  • Have reliable transportation to the testing location.
  • Be 18 years of age. If under the age of 18, you will need your parent or legal guardian present for the entire duration of the session.

If you are interested, here’s what you need to do:

Send an email to PJS2Test@gmail.com.

In the email please state the following:

  • Full Name
  • Age
  • Email address for confirmation purposes.
  • Phone number for confirmation purposes.
  • Time of session you are interested in.
  • Let us know if you are a PixelJunk player or not. Not to worry if you aren’t, as we need all kinds of testers!

Thank you, and we hope to hear from you soon!

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PixelJunk Racers 2nd Lap: Free Update Gets Early Access Tomorrow

So… better late than never right? Yes, finally PixelJunk Racers 2nd Lap is coming to PSN and we’ve had a lot of fun fiddling with the original Racers to bring it up to date with the other titles in the PixelJunk series. Instead of going back and just adding trophies we decided to go through and give it a difficulty overhaul — making the game far easier than it used to be (we used to make these games pretty tough back in the day eh). It is still a pleasant challenge of course but not the insurmountable cliff face it used to be.

Let me be the first to say this, but PixelJunk Racers is *not* a racing game – it is more like a PixelJunk reaction-based party game based loosely on slot-car racing. There are all kinds of different rules to play with, for example in one rule all you do is hold the trigger down to “puff up” your car, release the trigger and your car flies along the track like a balloon, the goal is to get as far as you can without hitting anything. We support up to 7 controllers and it makes for a superb game to play with friends around. In another mode you can only keep your speed up by “eating” the other cars (by hitting them and destroying them). For anyone who enjoys fun rules with a bit of a driving motif, this should be right up your alley. It is one of our favourite games in the PixelJunk series — it’s a personal favourite of mine and the one that kickstarted it all off.

On top of this we added a new global scoreboard called Driver’s Points which add up as you play the online score attack modes. This should give everyone a nice long-lasting challenge, especially as to enhance this further we have added ghosts of the other players in the high score rankings that you can play against. You can only select ghosts from either your friends’ list or from the other players near you in the high score table so as you go up through the ranks you should be able to see some incredibly skilled play from some of the best players out there. It makes for a very addictive challenge.

PixelJunk Racers 2nd Lap

Before I forget, 2nd Lap is totally FREE to existing owners of Racers, and you get to keep the original (difficult) Racers for posterity (it doesn’t overwrite it). PlayStation Plus subscribers will be able to get this upgrade a whole two weeks before everyone else too, with also a 25% discount (those lucky folks!) Regular PSN users will soon catch up though, two weeks isn’t too long to wait I hope – it will be available on Aug 24th for just $6.99!

Whether you’re a PlayStation Plus subscriber or not, if you’re an existing owner of Racers, be sure to get the FREE upgrade to 2nd Lap. All you have to do is click the FREE button on the 2nd lap product page, add to cart and install… that’s it! For those that are new to Racers, you will automatically be upgraded to 2nd lap at the time of purchase.

Anyway, it’s time for me to get back to work finishing up PixelJunk Shooter 2 (looking pretty cool btw!), I’ll be back in a little while to talk it up and perhaps even to discuss our latest collaboration with Baiyon of PixelJunk Eden fame, so see you soon!

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Hands-on: PixelJunk Shooter 2 for PS3

Q-Games and Dylan Cuthbert are cooking up plenty of new tricks for PixelJunk Shooter 2, the follow-up to the 2009 PSN title that mixed retro-styled audio-visuals with progressive gameplay mechanics. But once I picked up the controller at last week’s NYC PlayStation media day, I discovered that PixelJunk Shooter 2 expands upon this formula in several key ways.

Light and dark. I quickly learned that darkness is not your friend in PixelJunk Shooter 2. Traveling though a dark area for more than a few seconds will attract invulnerable apparitions – the spectral remnants of a “lost civilization” — and almost instant death. Faced with a long, shadowy tunnel, I turned my cannons on a nearby phosphorescent mushroom. While it bobbed like a metronome, I was able to stay within its small orb of light to pass through the tunnel unscathed.

That’s when I discovered another threat lurking in the darkness: worm-like parasites that latched onto my ship’s hull and slowed my movement to a crawl. Once exposed to light, the worms quickly wither and die — but their slowing effect can spell doom when you’re desperately trying to escape the ghosts.

PixelJunk Shooter 2 for PS3

New elements. By and large, the original game tasked players with manipulating magma and water (plus that magnetic black fluid found near the end of the game) to advantageous effect in order to rescue stranded explorers. But being set inside the “Belly of the Beast,” PixelJunk Shooter 2’s various substances have a more organic theme: I saw a caustic bile-like fluid as well as a mysterious purple ooze.

PixelJunk Shooter 2 for PS3

Eden…found? In another sequence, I encountered vast clouds of a smoke-like substance that caused my ship to spin like a top and careen helplessly out of control. Trouble was, I had to traverse the cloud in order to reach the end of the level. What to do?

While spinning, I used my grappling hook on an oddly shaped object placed nearby, which caused me to swing around and around like a kid on a merry-go-round. By releasing the grappling hook at the right time, I was able to propel myself out of the cloud and safely into the level’s exit. PixelJunk Eden fans will feel right at home!

My first hands-on experience with PixelJunk Shooter 2 didn’t last long, but it also gave me a chance to track down answers to a couple of PlayStation.Blog reader-submitted questions, which I’ve posted below.

plaztiksyke asks: Will PixelJunk Shooter 2 have a longer campaign than the original?

Q-Games is still hard at work on PixelJunk Shooter 2’s development process. From what I’ve been told, they haven’t yet nailed down the set number of levels and environments for the final game, though the game’s overall length is expected to be roughly comparable to the original game.

I was also reminded that PixelJunk Shooter 2 will also include a new competitive arena, as well as a “ghost attack” mode, both of which will add further gameplay options.

plaztiksyke asks: Who’s doing the music for PixelJunk Shooter 2?

High Frequency Bandwidth will be returning to create new music tracks for PixelJunk Shooter 2.

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First Look: PixelJunk Shooter 2

When it was released last December, PixelJunk Shooter received plaudits for its old school shooting gameplay coupled with modern elemental physics. Also, it’s just plain fun.

As the first PixelJunk game with a story, it’s also the first PixelJunk game with a sequel (as opposed to an “Encore”). Here are producers Deb Mars and Matt Morton with more on what Shooter 2 will bring. HINT: fan-requested feature addressed.

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Qore Episode 25: Lara Croft and the Guardian of Light, Green Day Rock Band, PixelJunk Shooter 2, Clash of the Titans

Lara Croft is back, and this time she’s joined by a fierce Mayan warrior named Totec. The Guardian of Light is a new, multiplayer co-op title coming to the PlayStation Network. Qore Host Veronica Belmont visited developer Crystal Dynamics to bring you up-to-date on Lara’s action-packed, puzzle-solving adventure…a departure from the Tomb Raider series.

It’s hard to believe 16 years ago Green Day achieved mainstream success with the release of Dookie, and today they’ve got a Broadway musical and their own version of Rock Band. Qore caught up with Billie Joe, Tre, and Mike in advance of the release of Harmonix’s Green Day Rock Band, which features — for the first time — new motion-capture technology of the power punk trio to bring their live stage performances to life.

Kyoto-based Q-Games is famous for its PixelJunk series of PSN exclusives, which includes PixelJunk Racers, PixelJunk Monsters, PixelJunk Eden, and PixelJunk Shooter. Veronica previews the upcoming PixelJunk Shooter 2 and PixelJunk Racers: 2nd Lap, and talks with company president Dylan Cuthbert about their special brand of 2D creative magic.

With Greek mythology popping up everywhere in pop culture, Audrey Cleo visits Game Republic in Japan for a preview of Clash of the Titans. This is the studio behind the PS3 games Folklore and Genji: Days of the Blade, and they’re looking to recreate the look and feel of the film while adding all-new creatures and environments.

All subscribers can download the demoscene title “detuned” for free, and all purchasers will have access to a Clash of the Titans PS3 theme. As usual, Audrey has a rundown of the latest Blu-ray releases, and this month we spotlight our first “Geek Hero”, Gary Whitta—a PC magazine editor turned Hollywood screenwriter. Green Day fans can test their knowledge in the “Name That Tune” mini-game, and don’t forget to try the Lara Croft-themed memory match puzzles to unlock Veronica’s outtake videos.

Look for Episode 25 tomorrow on the PlayStation Store update.

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