Archive for the ‘PSP News Forum’ Category

Next Generation Portable (NGP): All The Early Details

News from the Official US Europe Blog


Today in Tokyo, Sony Computer Entertainment Inc. announced the next generation portable entertainment system (codename: NGP). NGP will make its debut at the end of the 2011, but here’s everything you need to know right now.
Key NGP features:
  • Multi-touch 5-inch organic light emitting display (OLED) as the front display
  • Multi-touch pad on the rear of the device
  • Dual analog sticks
  • Two cameras (front and rear)
  • Software titles on small, dedicated flash memory-based cards
  • Three motion sensors, gyroscope, accelerometer and electronic compass
  • Wi-Fi and 3G network connectivity
  • PlayStation Network access, including “”LiveArea™”, “Near” and “Activity” log features Trophy Support
  • NGP will be able to play PSP titles, minis, PS one classics and video from the PlayStation Store, as well as all games newly released via PlayStation Suite.
Technical Specs:

CPUARM® Cortex™-A9 core (4 core)GPUSGX543MP4+External DimensionsApprox. 182.0 x 18.6 x 83.5mm (width x height x depth) (tentative, excludes largest projection)Screen
(Touch screen)5 inches (16:9), 960 x 544, Approx. 16 million colors, OLED
Multi touch screen (capacitive type)Rear touch padMulti touch pad (capacitive type)CamerasFront camera, Rear cameraSoundBuilt-in stereo speakers
Built-in microphoneSensorsSix-axis motion sensing system (three-axis gyroscope, three-axis accelerometer), Three-axis electronic compassLocationBuilt-in GPS
Wi-Fi location service supportKeys / SwitchesPS button
Power button
Directional buttons (Up/Down/Right/Left)
Action buttons (Triangle, Circle, Cross, Square)
Shoulder buttons (Right/Left)
Right stick, Left stick
START button, SELECT button
Volume buttons (+/-)Wireless communicationsMobile network connectivity (3G)
IEEE 802.11b/g/n (n = 1×1) (Wi-Fi) (Infrastructure mode/Ad-hoc mode)
Bluetooth® 2.1+EDR (A2DP/AVRCP/HSP)
Games Shown or Mentioned (Titles Not Final):
  • Killzone
  • Uncharted
  • WipEout
  • LittleBigPlanet
  • Call of Duty
  • Resistance
  • Little Deviants
  • Hot Shots Golf
  • Reality Fighters
  • Gravity Daze
  • Smart As
  • Broken
  • Hustle Kings
It’s still early going, so we understand that you likely have questions not addressed here. Details such as release date, price, and more will be announced in due course. We’ll keep you updated.


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PSP2: Call of Duty confirmed for NGP

Activision has joined Sony's Next Generation Portable jamboree in Japan today to announce a Call of Duty game for the brand new handheld.

Senior VP Philip Earl represented the publisher on-stage at Sony's PlayStation Meeting event, promising that the NGP Call of Duty game would raise bars, do deep and immersive things and so on. He did not announce any specifics.

Call of Duty joins an already-illustrious list of games for the brand new handheld, due out this holiday season. Other confirmed shooters include Killzone and Resistance from Sony's partners.

Call of Duty's only previous appearance on a Sony handheld was Call of Duty: Roads to Victory, derived from Call of Duty 3. The name did not prove to be appropriate.

http://www.eurogamer.net/articles/20...firmed-for-ngp


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PSP2: Call of Duty confirmed for NGP

Activision has joined Sony's Next Generation Portable jamboree in Japan today to announce a Call of Duty game for the brand new handheld.

Senior VP Philip Earl represented the publisher on-stage at Sony's PlayStation Meeting event, promising that the NGP Call of Duty game would raise bars, do deep and immersive things and so on. He did not announce any specifics.

Call of Duty joins an already-illustrious list of games for the brand new handheld, due out this holiday season. Other confirmed shooters include Killzone and Resistance from Sony's partners.

Call of Duty's only previous appearance on a Sony handheld was Call of Duty: Roads to Victory, derived from Call of Duty 3. The name did not prove to be appropriate.

http://www.eurogamer.net/articles/20...firmed-for-ngp


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PSP2 games: the NGP line-up

The first batch of games announced for Sony's brand new NGP (Next Generation Portable - a.k.a PSP2) handheld are as follows.

Hot Shots Golf
Gravity Daze
Killzone
Reality Fighters
Smart As
Broken
LittleBigPlanet
Little Deviants
WipEout
Resistance
Uncharted
Monster Hunter Portable 3
Dynasty Warriors
Call of Duty
We were also treated to a few technical demonstrations of existing games running on NGP. While not confirmation of their NGP existence, it's a liberal hint that the appropriate teams are working on something.

Tech demos included:

Epic Citadel by Epic Games
Dungeon Defenders
Metal Gear Solid 4
Yakuza 4
Lost Planet 2
The NGP was announced at the PlayStation Meeting event in Tokyo, Japan this morning. Sony president Shuhei Yoshida took to the stage to say these games were "part of many titles currently being developed".

"I get extremely excited when I think of all the new worlds that will evolve on NGP with innovative game developers," concluded Yoshida, before leaving the stage.

http://www.eurogamer.net/articles/20...-list-of-games


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PSP2 games: the NGP line-up

The first batch of games announced for Sony's brand new NGP (Next Generation Portable - a.k.a PSP2) handheld are as follows.

Hot Shots Golf
Gravity Daze
Killzone
Reality Fighters
Smart As
Broken
LittleBigPlanet
Little Deviants
WipEout
Resistance
Uncharted
Monster Hunter Portable 3
Dynasty Warriors
Call of Duty
We were also treated to a few technical demonstrations of existing games running on NGP. While not confirmation of their NGP existence, it's a liberal hint that the appropriate teams are working on something.

Tech demos included:

Epic Citadel by Epic Games
Dungeon Defenders
Metal Gear Solid 4
Yakuza 4
Lost Planet 2
The NGP was announced at the PlayStation Meeting event in Tokyo, Japan this morning. Sony president Shuhei Yoshida took to the stage to say these games were "part of many titles currently being developed".

"I get extremely excited when I think of all the new worlds that will evolve on NGP with innovative game developers," concluded Yoshida, before leaving the stage.

http://www.eurogamer.net/articles/20...-list-of-games


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Introducing NGP – The Next Generation of Portable Gaming

News from the Official US Europe Blog


For those of you who don’t know me, I’m Andy House and I am President and CEO of Sony Computer Entertainment Europe. I’ve not participated on the blog before, but with the announcements that were made a few hours ago in Japan, I thought that this would be an ideal time for me to write my maiden post.
In case you haven’t heard, earlier today in Tokyo, Kazuo Hirai, President and Group CEO of Sony Computer Entertainment Inc, introduced PlayStation’s portable gaming strategy, which included our much anticipated next generation portable entertainment system (codename: NGP), and details on our first foray into providing PlayStation content on Android based portable devices, via PlayStation Suite (PS Suite).
I’d like to start by introducing you to NGP. It is an innovative and powerful next generation portable entertainment system, built to deliver the ultimate gaming experience on the move.

At the heart of NGP is cutting-edge technology that will deliver the best performance and graphics, multiple control inputs for new ways to play and complete integration with PlayStation Network for a truly next generation portable gaming experience.
NGP introduces new ways to play and interact with PlayStation games, giving gamers and developers the biggest range of control inputs, offering the best gameplay experiences for all types of games. It features the much requested familiar two analogue sticks, as well as motion sensors, a front touch display, plus a unique multi-touch pad on the rear for a truly innovative gameplay experience. Coupled with a stunning 5″ OLED screen, NGP offers gamers the opportunity to experience quality handheld gaming that’s way beyond anything experienced in the portable market.

NGP will also be supported by an incredible software line-up with all titles being developed to maximise the capabilities of the system and provide the richest portable gaming experiences. I’m particularly excited to see that the best PlayStation exclusive franchises will be coming to NGP, including Uncharted, as well as fantastic new IPs that will provide ingenious uses of the NGP functions. And let’s not forget the incredible titles being provided by our 3rd party developers and publishers.
We have learnt a great deal from our previous experiences and as such will be distributing games both at retail and via the PlayStation Network. We want to give consumers the choice as to how they access the great content available on NGP.

For the first time on a PlayStation platform, we will be offering a choice of connectivity options – including 3G network support, providing a completely connected experience, fully integrated with PlayStation Network, allowing you to enjoy true social gaming, entertainment on demand and anytime, anywhere* communication with your PSN Friends.
I am extremely excited about the potential of this innovative and powerful next generation portable entertainment system, which has been built to deliver an unparalleled gaming experience.
NGP is the first step in our portable strategy as we start to offer PlayStation experiences to a wider audience than ever before. As well as offering the ultimate portable gaming experience, via NGP, we will also be introducing a new way to deliver PlayStation games, via PlayStation Suite.
Casual gaming on multi-purpose mobile devices is a growing market that we simply cannot neglect. With that in mind, PS Suite is a new initiative to offer PlayStation quality games on Android based portable devices, be it mobile phones, smartphones or tablet PCs. By offering a fantastic selection of legacy PlayStation games (PS one classics), alongside content made specifically for PS Suite, we believe that we will be offering the PlayStation experience to a wider base of users.
Via a program, called PlayStation Certified license program, we will work with hardware manufacturers to provide devices that optimize the gaming experience. We want to give consumers the freedom to choose between various devices when they wish to enjoy a certain piece of PlayStation content.
We also realise that PlayStation content should be provided through a secure and unique means, that is both reliable and user friendly. Therefore we also plan to open PlayStation Store to download content on the Android based portable devices. This is a significant move for us and one that we firmly believe will make PlayStation content more accessible than ever before.
So as you can see, today’s announcements were really have set out our Portable Strategy for a significant length of time. We see huge potential in this market and with our experience and knowhow, believe that we can not only improve on the portable experiences previously offered by PlayStation, but make it more accessible to a wider audience.
If you want to see more about today’s announcements, visit www.playstation.com/psmeeting2011.


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Introducing the Sony PSP2!



Sony has finally unveiled what everyone has already speculated, heard and hoped for. The PSP2, which is simply going by a codename of Next Generation Portable or NGP, boasts a high-resolution OLED screen and impressive hardware both under the hood and in its outward functions. Need any proof that Sony is taking ques from Apple and their interference in the portable gaming market with its touch devices? The PSP2 is touch-sensitive! The new handheld will come with new internal matchmaking software called LiveArea which is intended to connect you with nearby PSP2 gamers for multiplayer gaming and socializing.

Here is a rundown:



* CPU, RAM, GPU: This is still to be determined, but Sony claims it's as powerful as a PS3!
* Storage: Unidentified "new media" for games, on-board Flash storage
* Display: 5 inch OLED with 960 x 544 resolution
* Wireless: WiFi, 3G, GPS
* Inputs: Touchscreen, touch sensitive back panel (!?), D-pad, L/R shoulder buttons, standard PlayStation buttons, SIXAXIS controls



Sony showcased a handful of games alongside the reveal of the new PSP, including demos of old PSP favourites like Wipeout and Hot Shots Golf and also big killer app brands common on the PS3 such as Killzone, Resistance, Uncharted and LittleBigPlanet. Sony also made sure to show off some new titles such as Little Deviants, Reality Fighters and Gravity Daze. Sony says the new portable console will also play PSone games supported via its PlayStation Suite platform (also surprisingly showing up on Android devices) and will be backwards compatible PSP games previously downloaded through the Playstation Store. To demonstrate this backward compatibility, Capcom's Jun Takeuchi demoed Monster Hunter Portable 3rd for the PSP on the new handheld.


Keep Checking DCemu for more updates on this exciting machine. Here's hoping that upon release the machine will be saying "Hello World!" in no time.

Heres Some Videos:




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PCSP v0.5.1 released

Shadow and Hilde have released a new version of the PSP Emulator for Windows:

Heres whats new:

A new minor version is here. Don't expect too much updates , the most important ones are the fix of freeze bug when you use vsnyc limiter and better opengl extension detection. Also for older cards there is software emulation of some OcclusionQuery where this is not available.

Here is the changelog
------------------------

General
-----------
- added gl_Core : now occlusion_query, vertex_buffer_object and framebuffer_object are now correctly detected to fill core functions if not
- added a software version of BBOX in gl_OcclusionQuery
- correct handling 32-bit overflow of timer seems to fix the "freeze" bug with some games when vsync is ON

You can d/l pcsp from download section or from the following link:
http://www.filesonic.com/file/65106073

A version with pcsp-udb (the pcsp frontend) is also available from the following link:
http://www.filesonic.com/file/65106077

Enjoy :)

http://www.pcsp-emu.com/news.php?readmore=48#comments


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PCSP News – Issue with VSYNC limiter ON seems to be gone – PSP Emulator for Windows

News via http://www.pcsp-emu.com/news.php?readmore=47#comments

Hlide here again.

You probably read an old post where I stated some games might randomly freeze when vsync limiter is ON. I must admit I was completely unmotivated and didn't make any progress until I decided to get back to pcsp development today and finally pinpointed what I think to be the cause. Vsync thread uses a timer to emulate a vsync event at 60 Hz. But the timer (windows has a 32-bit timer) handled uncorrectly a 32-bit overflow. Superfruit game was always exhibiting this issue when this overflow occured. Superfruit game now plays fine with vsync limiter ON.

As a result, a minor version may be released soon - or a major version if EBOOT decryption is added in the month.


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JPCSP Rev1969 – PSP Emulator for Windows

The PSP Emulator for Windows thats written in java gets yet another update:

Heres whats new:

Debugging was enabled by mistake in the rendering engine. This fix might slightly improve performance.

http://buildbot.orphis.net/jpcsp/


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