Archive for the ‘PlayStation Community’ Category
Follow PlayStation’s Lead and Help Protect Video Games
Posted by Rich Taylor in entertainment software association, Featured Post, gamers petition, PlayStation Community, video game voters network on November 2nd, 2010
Today, the U.S. Supreme Court hears arguments in the case of Schwarzenegger v. EMA/ Entertainment Software Association. They’ll decide whether a California law, which would restrict the sale of “violent” computer and video games, is constitutional.
What does this mean to you, PlayStation fans?
This case could have huge implications for the industry. No one is sure what counts as a “violent” game, so the California law would suppress game developers’ imagination and right to self-expression. It would also prohibit retailers from selling the games that might be perfectly legal, “just in case.” It could mean an environment where “God of War” is banned from retail shelves, but the sometimes violent written works detailing Greek myths are still available on bookstores shelves and taught in classrooms.
It’s a slippery slope, and the California law is similar to what Congress tried to do to comic books over fifty years ago. In a letter of support for video games, comic book legend Stan Lee explained:
“A Senate subcommittee investigated and decided the U.S. could not “afford the calculated risk involved in feeding its children, through comic books, a concentrated diet of crime, horror and violence.” Comic books were burned… Looking back, the outcry was — forgive the expression — comical. Substitute video games for comic books and you’ve got a 21st century replay of the craziness of the 1950s.”
If the Supreme Court sides against the video game industry, developers could experience a creative chilling effect, because the government could essentially tell determine what games could and could not be created. It would also open up states to pass a patchwork of legislation around the country, requiring publishers to release many different versions of each game they publish. And, these same restrictions could eventually be applied to other creative mediums like movies, books and music. The result would be a huge foot on the brake for innovation in one of our nation’s most dynamic economic sectors.
But there are common-sense reasons to oppose this law as well, most importantly this: The decision over whether to buy a video game or a book or a movie should be made by responsible parents, not the government.
Fortunately, the courts have historically aligned themselves on the side of video games. The Ninth Circuit Court of Appeals already ruled that the California law is unconstitutional, and every other state and federal court case has ruled in favor of video games as protected speech.
But what can you do while we wait for the Supreme Court’s ruling?
The most important thing you can do is join the Video Game Voters Network.
The Video Game Voters Network is a place for voting age gamers to organize and defend against threats to video games. Video games are fully protected speech under the Constitution, and receive the same First Amendment protection as books, movies, music and cable television programs. The VGVN opposes efforts to regulate the content of entertainment media, including proposals to criminalize the sale of certain games to minors, or regulate video games differently from movies, music, books, and other media.
Join the VGVN today, tell your friends to do the same, and stay current on your gaming rights.
Follow PlayStation’s Lead and Help Protect Video Games
Posted by Rich Taylor in entertainment software association, Featured Post, gamers petition, PlayStation Community, video game voters network on November 2nd, 2010
Today, the U.S. Supreme Court hears arguments in the case of Schwarzenegger v. EMA/ Entertainment Software Association. They’ll decide whether a California law, which would restrict the sale of “violent” computer and video games, is constitutional.
What does this mean to you, PlayStation fans?
This case could have huge implications for the industry. No one is sure what counts as a “violent” game, so the California law would suppress game developers’ imagination and right to self-expression. It would also prohibit retailers from selling the games that might be perfectly legal, “just in case.” It could mean an environment where “God of War” is banned from retail shelves, but the sometimes violent written works detailing Greek myths are still available on bookstores shelves and taught in classrooms.
It’s a slippery slope, and the California law is similar to what Congress tried to do to comic books over fifty years ago. In a letter of support for video games, comic book legend Stan Lee explained:
“A Senate subcommittee investigated and decided the U.S. could not “afford the calculated risk involved in feeding its children, through comic books, a concentrated diet of crime, horror and violence.” Comic books were burned… Looking back, the outcry was — forgive the expression — comical. Substitute video games for comic books and you’ve got a 21st century replay of the craziness of the 1950s.”
If the Supreme Court sides against the video game industry, developers could experience a creative chilling effect, because the government could essentially tell determine what games could and could not be created. It would also open up states to pass a patchwork of legislation around the country, requiring publishers to release many different versions of each game they publish. And, these same restrictions could eventually be applied to other creative mediums like movies, books and music. The result would be a huge foot on the brake for innovation in one of our nation’s most dynamic economic sectors.
But there are common-sense reasons to oppose this law as well, most importantly this: The decision over whether to buy a video game or a book or a movie should be made by responsible parents, not the government.
Fortunately, the courts have historically aligned themselves on the side of video games. The Ninth Circuit Court of Appeals already ruled that the California law is unconstitutional, and every other state and federal court case has ruled in favor of video games as protected speech.
But what can you do while we wait for the Supreme Court’s ruling?
The most important thing you can do is join the Video Game Voters Network.
The Video Game Voters Network is a place for voting age gamers to organize and defend against threats to video games. Video games are fully protected speech under the Constitution, and receive the same First Amendment protection as books, movies, music and cable television programs. The VGVN opposes efforts to regulate the content of entertainment media, including proposals to criminalize the sale of certain games to minors, or regulate video games differently from movies, music, books, and other media.
Join the VGVN today, tell your friends to do the same, and stay current on your gaming rights.
PlayStation Around the Web: What We Read
Posted by Jeff Rubenstein in PlayStation Community, recap, What We Read on October 31st, 2010
It’s not often that we have reason (or desire) to talk politics here, but Tuesday is shaping up to be an important day for gamers in California and around the country. This week’s Supreme Court decision could have major repercussions on not just the gaming industry, but many other forms of protected speech, including movies, TV shows, music, comics, and just about any form of entertainment you probably enjoy now. We’ve had a couple of guest posters on the topic and we’ll have another update for you later this week.
In news from this past week, 2 major themes emerged. 1 – Gamers from around the world shared their favorite PlayStation 2 games on the 10th anniversary of the PS2 in North America, and 2 – God of War: Ghost of Sparta is pretty damn awesome.
The PS.Blog weekly reading list (Week of October 25, 2010)
- Field Report – Killzone 3 Beta (Part One) – Shacknews
- Rush Limbaugh Defends Video Game Free Speech, “This is Where the Battle Is” – Kotaku
- “I think one day we could bring you another Demon’s Souls”: From Software tackles your questions – guardian.co.uk
- See an epic boss battle in Ys: The Oath in Felghana – Destructoid.com
- Killzone 3 Multiplayer Beta Video Preview – IGN
- Shadow of the Colossus – #1 Top PS2 Games – IGN
- Original Uncharted novel in the works from Del Rey Books – Joystiq
- PS2 Retrospective: The PlayStation 2 turns 10, Feature Story from GamePro
- Ghost of Sparta: good god – New York Post
- ‘God of War: Ghost of Sparta’ fills in the blanks – CNN.com
- The Fight: Lights Out Delivers a Calorie-Burning Knockout – fitsugar
- Sony Raises Full-Year Profit Forecast, Citing Demand for Games, Computers – Bloomberg
- Simon Pegg lends voice to EA’s Spare Parts – Destructoid.com
- Fallout: New Vegas patch now out for consoles – Destructoid.com
- Street Fighter Alpha designer working on PS Move game – Destructoid.com
- The Supreme Court Of The United States, Video Games, And You! – G4tv.com
- Joystiq remembers the PlayStation 2 – Joystiq
- Red Dead Undead Nightmare Disc Dated – IGN
- God of War: Ghost of Sparta – More, More, More – Siliconera
- See Ys: The Oath In Felghana Limited Edition Images Inside Xseed’s Office – Siliconera
- Top 100 PlayStation 2 Games – IGN
- Back to the Future: The Game confirmed for PSN – Scrawl
- Preview: Dead Nation – PSNStores
- Netflix Tests Streaming-Only Subscriptions in the U.S. – Mashable
- God of War: Ghost of Sparta Review – PlayStation Portable Review at IGN
- Ghost Of Sparta Review: Kratos Delivers More Epic Handheld Action – GameInformer.com
- Review: God of War: Ghost of Sparta – Kotaku
- Review: God of War: Ghost of Sparta – Destructoid.com
- REVIEW: Time Crisis: Razing Storm for the Playstation Move – ASG GAMING
- A new way to rock: Ars reviews Rock Band 3 – Ars technica
- News: Sony: PS3-exclusive devs are hitting console’s ‘full potential’ – ComputerAndVideoGames.com
- Ys: The Oath In Felghana – My Two Trips Through Tigray Quarry – Siliconera
PlayStation Around the Web: What We Read
Posted by Jeff Rubenstein in PlayStation Community, recap, What We Read on October 24th, 2010
Lots of games to play equals lots of news to read. This weekend I completed Enslaved (one of my Top 10 favorite games this year, no doubt), and am trick-or-treating my way through the very charming Costume Quest. What are you playing? What are you reading?
The PS.Blog weekly reading list (Week of October 18, 2010)
- Blacklight: Tango Down PSN Exclusive Content Announced – PlayStation LifeStyle
- New The 3rd Birthday Videos Show Off Liberation And Crossfire Abilities – Siliconera
- 3D Dot Game Heroes Sells Six Times Expectations, Demon’s Souls Does Double – Siliconera
- Gran Turismo 5’s Red Bull X1 Prototype Revealed (w/Specs!) – gtplanet
- Netflix Accounts For 20% Of Peak U.S. Internet Bandwidth: Study – Multichannel News
- DC Universe Online gets even more super voice actors – Joystiq
- Capcom: Dante Needed to be ‘Completely Different’ – PlayStation 3 News at IGN
- inFamous 2 for PlayStation 3 – Preview – G4tv.com
- Sony moved 2.5 million PlayStation 3 Move controllers in first 30 days – Los Angeles Times
- Sony sells 1 million Move units in Americas – Yahoo! News
- Eurogamer: An Audience With Media Molecule Part One – Game Rant
- Sony’s PlayStation Move Shooting Attachment hits the bulls-eye – Ars Technica
- My Chemical Romance does intro song for Gran Turismo 5 – Destructoid.com
- “80% willing to game with 3D glasses” PlayStation 3 News – Eurogamer.net
- Ys: The Oath in Felghana goes gold, is fantastic – Destructoid.com
- A look at the PlayStation Move ‘Shooting Attachment’ – Destructoid.com
- Vanquish Review for PlayStation 3 – GameSpot
- Sony CEO on Playstation Move – FoxBusiness.com
- A Challenge to the Press – Insomniac Games – Blog
- PSN Swords and Soldiers getting Move support – Destructoid.com
- Guest Review: The Shoot (PS Move) : DualShockers
- Social Media Battle: Xbox vs. PlayStation – Kirsten’s Social Web
- PlayStation Move Designers Speak Out – 1UP
- First impressions: ‘God of War: Ghost of Sparta’ – USATODAY.com
- How To Beat Demon’s Souls In Under An Hour – Kotaku
PlayStation Around the Web: What We Read
Posted by Jeff Rubenstein in PlayStation Community, recap, What We Read on October 17th, 2010
Quick bit of housekeeping before we get to the week’s reading list…
As you may already know, the updated, disc-free Netflix app is due to hit North American PS3s tomorrow. Some of our Canadian readers asked if their application is being updated with the new interface and features (such as 5.1 surround sound). The answer is yes; you’ll be prompted to patch the when you launch the Netflix app after the update goes live. Look for the update to hit before noon Pacific (don’t expect it at 12.01am tonight).
Here’s the other big news from around the web this week:
The PS.Blog weekly reading list (Week of October 11, 2010)
- Prinny 2 adds a difficulty setting for all the crybabies – Destructoid.com
- The 3rd Birthday Brings Back One Of My Favorite Gameplay Mechanics – Kotaku
- A Popular PSP Game Was Among September’s Best-Selling U.S. Titles – Siliconera
- A Medically Recognized Condition – Penny Arcade!
- UNCHARTED 2 One Year Anniversary Event Details! – Naughty Dog
- Enslaved PS3 title update adding 5.1 surround sound for optical output – Joystiq
- Naruto Shippuden: Ultimate Ninja: Storm 2 Review – PlayStation 3 Review at IGN
- 10 Of Our Favorite LittleBigPlanet User Created Levels – G4tv.com
- LittleBigPlanet 2: Catching Up With Media Molecule – G4tv.com
- gamrFeed Holiday Buying Guide: PlayStation 3 – gamrFeed
- Prinny 2 heading stateside in January – News at GameSpot
- PS3′s Move Selling ‘Extremely Well at Retail,’ says Sony – IndustryGamers
- Sony Sees `Strong’ Europe Christmas Sales on PS3 Rise – Bloomberg
- The Science Of InFAMOUS: Extended Cut HD | Video Clip | Game Trailers & Videos – GameTrailers.com
- Castlevania: Lords of Shadow PS3 patch incoming – Joystiq
- Split/Second gets minute on PSP this November – Joystiq
- Echochrome 2 Hands-On – PlayStation 3 Preview at IGN
- Cladun: This is an RPG Review – PlayStation Portable Review at IGN
- Pre-Comic Con Exlusive Sony Event – GamerFitNation
- PlayStation Feature: The 7 best PlayStation exclusives of all time – ComputerAndVideoGames.com
- Riding an anti-gravity Segway: hands-on with LittleBigPlanet 2 – ars technica
- Book Review: The Art of God of War III – VGBlogger.com
Follow Friday 2.0: The Ever Expanding PlayStation Universe
Posted by Sid Shuman in follow friday, Inside PlayStation, playstation blog, PlayStation Community, twitter on October 15th, 2010
Twitter users know that #FollowFriday is a cherished tradition — an opportunity to share the love by recommending your favorite personalities. We’re expanding that concept with a comprehensive list of PlayStation gaming personalities and organizations every month or two.
Today, we’re expanding the internal PlayStation ecosystem while introducing a directory of PlayStation third-party publishers, game developers, and industry luminaries. Our goal is to create a definitive directory of the best sources of PlayStation news and discussion over time.
But we’ll need your help to make it truly complete. Got a recommendation for us to include? Leave your favorites in the comments, and we’ll take notes for the next column. Let us know what you think!
- @PlayStation
- @PlayStationEU
- @Naughty_Dog
- @InsomniacGames
- @Zipper
- @SuckerPunchProd
- @LittleBigPlanet
- @MediaMolecule
- @Killzonedotcom
- @thatgamecompany
- @TheKevinButler
- @P_TOM (PlayStation: The Official Magazine)
Developers, Publishing Partners, and Gaming Figures
- @24CaretGames – Developer of Retro/Grade, coming soon to PSN.
- @AtlusUSA – Publisher of Demon’s Souls, Rock of Ages, Persona 3 Portable, 3D Dot Game Heroes, and much more.
- @BethBlog – Developer and publisher of Fallout 3, the upcoming Fallout: New Vegas, and more.
- @Capcom_Unity – Publisher of Street Fighter IV, Resident Evil 5, Dead Rising 2, and the upcoming Marvel vs Capcom 3.
- @CreatStudios – Developer of TerRover, Smash Cars, and the upcoming SkyFighter.
- @CriterionGames – Developer of Burnout Paradise and the upcoming Need for Speed: Hot Pursuit.
- @EA – Publisher of @MedalofHonor, @DeadSpace, and the upcoming @Crysis 2.
- @eidosmontreal – Developer of Deus Ex: Human Revolution and the upcoming Thief 4.
- @FireHoseGames – Developer of the upcoming Slam Bolt Scrappers.
- @GearboxSoftware – Developer of Borderlands, plus the upcoming Duke Nukem Forever and Aliens: Colonial Marines.
- @HIDEO_KOJIMA_EN – Director for Metal Gear Solid through Metal Gear Solid 4, Metal Gear Solid: Peace Walker and more.
- @Housemarque – Developer of Super Stardust HD and the upcoming Dead Nation.
- @IGLevine – Creative director for BioShock and BioShock Infinite and co-founder of Irrational Games.
- @IrrationalGames – Developer of BioShock, BioShock Infinite and more.
- @jawltd – Just Add Water, developers of PSN title Gravity Crash and the upcoming PS3 remake of Oddworld: Stranger’s Wrath.
- @JD_2020 – Community manager for @Treyarch, developers of Call of Duty: Black Ops and Call of Duty: World at War.
- @jenovachen – Creative director and co-founder of thatgamecompany, behind Flower and the upcoming Journey.
- @Leveluptime – Steve Papoutsis, executive producer for Dead Space 2.
- @LucasArtsGames – Publisher of the upcoming Star Wars: The Force Unleashed II.
- @NamcoBandai – Publisher of Tekken 6, Soul Calibur IV, the upcoming Splatterhouse, and more.
- @NISAmerica – Publisher of Cladun: This is an RPG, Prinny, and the upcoming Disgaea 4.
- @nooBdE – Design director for the @mk_MortalKombat series.
- @OneofSwords – Community manager for Activision games.
- @RockstarGames – Developer and publisher of Grand Theft Auto IV, Red Dead Redemption, the upcoming L.A. Noire and The Agent, and more.
- @Ronnie2K – Community manager for 2K Sports titles.
- @Sega – Publisher of Valkyria Chronicles (@ValkyriaTribune), Yakuza 4, Sonic the Hedgehog 4, and the upcoming Vanquish.
- @SquareEnix – Publisher of Final Fantasy XIII, Kingdom Hearts: Birth by Sleep, The 3rd Birthday and more.
- @THQ – Publisher of UFC Undisputed 2010, @RedFaction, the upcoming Homefront, and much more.
- @TellTaleGames – Developer of Sam & Max on PSN and more.
- @TheBehem0th – Developer of Castle Crashers.
- @TheRealCliffyB – Design director for Epic Games, currently working on BulletStorm.
- @TimofLegend – Creative director for DoubleFine games, behind Brutal Legend and the upcoming Costume Quest.
- @Ubisoft – Publisher of Assassin’s Creed Brotherhood, Prince of Persia, Tom Clancy’s H.A.W.X. 2, and much more.
- @XSeedGames – US publisher of Lunar: Silver Star Harmony, Ys Seven, and the upcoming Ys: The Oath in Felghana.
- @zen_studios – Developer of PSN titles Zen Pinball and Planet Minigolf.
Are you a NYC VIP? Attend our Move Event on Wednesday
Posted by Jeff Rubenstein in Events, meetup, PlayStation Community, playstation move on October 4th, 2010
Here’s a typical exchange at an SCEA event planning meeting:
“We’re going to be holding a media event in New York.”
“Can we get some Blog readers in?”
“Yeah, sounds good.”
That’s how you get events like this and this and this.
And now this: We’re holding a PlayStation Move media event in NYC on Wednesday (October 6th), featuring Heroes on the Move, TV Superstars, The Shoot, SingStar Dance and the newest build of The Fight which nobody outside of PlayStation has yet played. It’s ass-kickingly good :)
While I wish I could bring all of you in to go hands-on with this next wave of PlayStation Move games, it’s being held at a venue with a capacity of less than 100 people. So instead of having the place fill up in 30 seconds and disappointing a lot of people who lined up for a long time, we’re going VIP style.
So if you’re in New York (the event will be in the Midtown area), available from 7-9pm, and crave playing things before you can buy them, please RSVP at playstationnymeetup@gmail.com.
Please give us your first and last name, and indicate if you will be bringing a +1… if you don’t say so, we’re going to assume that you’re coming by yourself. No +2s or +3s or +50s, please. Also, this is a 21+ event; I did say VIP :) ID will be checked!
If you’re among the first to reply, we’ll notify you via email by tomorrow (Tuesday) at noon Pacific. We’ll also select some alternates to fill any spots vacated by no-shows, so fingers crossed.
PlayStation Around the Web: What We Read
Posted by Jeff Rubenstein in PlayStation Community, recap, What We Read on October 3rd, 2010
You might’ve known that we’ll be in Canada this week for a metrically-huge meetup (RSVP here), but here’s something you didn’t know: We’re also going to be in NYC this week for a super intimate, exclusive PlayStation Move meetup event. Shhh! Don’t tell anyone!
More details soon.
In other news, I finally went hands on with NBA 2K11 (they were demoing the full version of the game on a trio of giant Bravias at the SonyStyle Store around here), and I’ve got to say – it’s pretty damn awesome (IGN agrees). Don’t forget… it’s also PlayStation Move compatible.
The PS.Blog weekly reading list (Week of September 27, 2010)
- Yummy SRPG: New Tactics Ogre trailer is delicious – Destructoid
- Yakuza 4 screens keep us hungry for the game – Destructoid
- NBA 2K11 Review – PlayStation 3 Review at IGN
- Tactics Ogre: Let Us Cling Together’s TGS Trailer Now Has English Text – Siliconera
- Valkyria Chronicles 2 codes collected – Joystiq
- The 3rd Birthday TGS trailer speaks our language – Joystiq
- Inside PlayStation Home With Cade Peterson – Gaming Target
- Feature: The PlayStation console – A brief history – ComputerAndVideoGames.com
- PSLS Presents – Patrick Seybold, Senior Director, Corporate Communications & Social Media, SCEA – PlayStation LifeStyle
- PlayStation Plus Cards Hitting Retail Stores – Ubergizmo
- Oddworld’s Stranger getting a makeover for PS3 remake – Joystiq
- Sony’s ‘EyePet’ captures your heart – USATODAY.com
- The Playstation and Me: Hermen Hulst, Part 1 – Techland – TIME.com
- Review: Heavy Rain Move Edition – VGBlogger
The 3rd Birthday: Aya’s Lightning Costume – PlayStation Portable News at IGN
PlayStation Around the Web: What We Read
Posted by Jeff Rubenstein in PlayStation Community, recap, What We Read on September 26th, 2010
There are a crazy amount of games coming out over the next few weeks (and, well, months), so I’m feverishly trying to finish up my unbeaten campaigns. With any luck, I’ll finish up Mafia II today (loving the story and voice acting in that one) in between football watching and PSP sessions of Valkyria Chronicles II.
Rey will be by with the full list of upcoming PS3, PSP, and PSN games later this afternoon. What have you been playing this weekend?
The PS.Blog weekly reading list (Week of September 20, 2010)
- Dead Space Extraction for PlayStation 3 – Preview – G4tv.com
- Netflix on PS3 Impressions – PS3 Preview at IGN
- PS3 Games of Fall 2010 – PS3 Feature at IGN
- Latest Explodemon trailer looks, er… explosive? – Destructoid
- Q-Games’ Dylan Cuthbert considering PixelJunk Monsters 2 – Joystiq
- PSP Games of Fall 2010 – PSP Feature at IGN
- Sony: Perfect Accuracy Can Make Motion Games ‘Unplayable’ – GameLife
- Time Crisis: Razing Storm goes gold – GameSpot
- Zero Punctuation on Zero Regulation – Video Game Voters Network
- Dead Space 2 multiplayer beta invites going out to PS3 fans – Joystiq
- Space Invaders Infinity Gene Review for PlayStation 3 – GameSpot
- The Playstation and Me: Scott Rohde, Part 1 – Techland – TIME.com
- Trinity: Souls of Zill ‘Oll Coming In First Quarter Of 2011 – Siliconera
- Tumble Review for PlayStation 3 – GameSpot
- The Fashion Imperative – Penny Arcade!
- Deal North: Cheap PS3 RPGs – Destructoid
- No poop to scoop when your kid’s first pet is digital – Technolog
- The Playstation and Me: Evan Wells, Part 1 – Techland – TIME.com
- Getting a Move On – NBC Bay Area
- ‘Gran Turismo 5′ Is Only Six Weeks Away – NYTimes.com
- Hands-On: Deft Visuals, Deep Gameplay Make Trinity: Souls of Zill O’ll an RPG to Watch – GameLife
- Designing PlayStation Move – Edge Magazine
- Virtua Tennis 4 TGS 2010 Preview – G4tv.com
- This Week in Game Deals: PlayStation Move Edition (September 19th-September 25th) – G4tv.com
- Interview for John Daly’s Prostroke Golf – UGDB
- Sony’s Shuhei Yoshida – gamesindustry.biz
Gamers Unite Today: Join the VGVN
Posted by Rich Taylor in entertainment software association, gamers petition, PlayStation Community on September 20th, 2010
No doubt, most gamers are aware that this fall the United States Supreme Court will be taking up the legal challenge to California’s law that would limit the sale of computer and video games and chill the creative freedoms of our industry’s artists.
The issue at hand is whether a state can limit access to video game based on their content. If the California succeeds at the Supreme Court, then states across America could begin limiting access to video games and stores could stop selling games because they won’t know what titles fall under a particular state’s laws and which don’t. How does that affect you? Imagine walking into your local game retailer and finding out they don’t sell games you want because they’re worried about government intervention. This isn’t hyperbole; it’s a very real scenario that could happen if California succeeds.
This month, the industry achieved a milestone in fighting for video games. The ESA filed with the U.S. Supreme Court a legal brief that strongly defends the rights of gamers, video games, and the artists who work so hard to create those games.
Others recognize the seriousness of this situation and have stepped up to defend video games, the First Amendment and promote education about parental controls and the video game industry’s rating system. No less than renowned comic book creator, Stan Lee, who brought to life such iconic figures as Spider-Man, the X-Men, and the Hulk, has encouraged gamers to organize and take action. Stan highlighted the video game industry’s great work in helping parents by providing a leading rating system and parental controls—which, when taken together, help ensure that the games kids enjoy are parent-approved. His open letter encouraged everyone to join the Video Game Voters Network, which is the grassroots coalition of voting-aged gamers who want to be kept updated on legislative threats to computer and video games.
Following Stan’s lead, I’m writing today to encourage you to join the VGVN. Politicians will listen when their constituents weigh in on issues and we need gather an army to fight for games. Please consider joining the VGVN to aid in the defense of video games. And, tell three of your friends to do the same! Joining is free and easy to do. Go to www.vgvn.org and sign up!
We’ll keep doing our part in the Supreme Court, but we need you to do your part, too.
Thanks for joining!


