Archive for the ‘nis’ Category
Celebrate the Holidays with a Hyperdimension Neptunia trailer and Phantom Brave for PSP
Posted by Ryan Phillips in hyperdimension neptunia, nis, phantom brave: the hermuda triangle, PlayStation Games, PS3, psp on December 21st, 2010
Happy Holidays, dood!!! Just dropping in today to wish you all happy holidays and to give a big thanks to all of our fans and everyone that made 2010 an awesome year for us here at NIS America!
I’m happy to bring a bunch of presents including the Hyperdimension Neptunia trailer! On top of that, we’re also proud to bring some screenshots of Phantom Brave: The Hermuda Triangle for PSP!
Last time I chatted about the basic story of Gamindustri and how it relates to our four lovely goddesses and their journey to save Histoire and Gamindustri. Today, I’d like to turn my focus to some of the other unique features that throw some good ol’ nostalgia and customization into the game. The first one we see in the trailer is the incorporation of a lot of classic SEGA icons such as Alex Kidd, Shinobi, and Space Harrier. During the course of your journey through Gamindustri, you may come across various dungeon bosses who may drop small “Game Discs” as they’re called.
Upon acquisition, they will allow you to customize your battle combinations to add, for example, an Alex Kidd or Space Harrier special summon attack where you can deal some serious late 80’s/Early 90’s damage to your foe. It’s a really nostalgic feature that a lot of the older gamers will appreciate.
Next in the trailer, we come across the use of the “Emblem” and “R/W Discs”. These two features allow a little bit of customization for your character(s). “Emblem” will become available to you early on in the game and its basic premise is you can put your favorite picture or emblem on your character’s posterior. Next we have the “R/W Disc” that will allow you to create your own personal summon to do damage and show your favorite picture AT THE SAME TIME! All you will need to do both is get your favorite pic over to your PS3 and then upload it via the game’s image editor. Endless possibilities and humor will ensue without a doubt. Our QA team and I have flown plenty-a-roflcopter while using these features.
Lastly, two quick cameo characters are shown, one for GUST, and one for Nippon Ichi Software. These characters can join your party to open up alternate stories as each has their own motivation for wandering around Gamindustri. Word on the street is there may be DLC for them to become playable *wink*, but there will be more on DLC next month
Our last present to give you all this year will be a few quick screenshots of our new Phantom Brave PSP game!! Phantom Brave: The Hermuda Triangle is a port of the Wii version Phantom Brave: We Meet Again – but this time there’s a bunch of new cameos included! Stay tuned in the upcoming weeks we will have a brand spankin’ new website for you all to view along with more screenshots.
Before I take off, I just wanted to let you all know our Holiday Comic Contest is in full swing with “No Joy to the Netherworld, Etna Claus has come!” This time around we are asking our fans to complete a comic starring Prinny and Demon Lord Etna for some awesome NIS prizes. Come check it out on the Holiday Contest Website!! On top of that, Prinny 2: Dawn of Operation Panties, Dood! is less than a month away from U.S. release on both UMD and PSN, so Preorder Now to get your limited edition Asagi Pin! We only have 500 of these limited edition pins, dood, so no dilly-dallying! Until then, party on, doods!!!
Happy Holidays!
Hyperdimension Neptunia for PS3: Console Gaming Personified
Posted by Ryan Phillips in hyperdimension neptunia, nis, PlayStation Games, PS3 on November 19th, 2010
Dood! I just wanted to stop by to provide you with some tasty tidbits about Hyperdimension Neptunia for PS3. The epic tale of the meek Neptune, Compa, and IF on their search for Histoire is headed to the U.S. and I wanted to talk more in-depth about the game.
The battle system in Hyperdimension Neptunia provides customizable, varied approaches to gameplay. Each character is able to build combos against mobs and bosses, and depending on how you decide to link or structure your four-command combo, some really powerful abilities and really long chains can be created. For example, you can use an ability called “Skill Link” as the final hit in your combo chain that will allow combinations to string together and restore some AP (action points) and create higher hit and damage counts.
In other words, if you create a combo as X, X, O, O, with the final O using “Skill Link,” you will begin a new combo with O as the first command. Then, you can chain your second combo like, say O, X, X, X, with the final X using “Skill Link,” or another ability. One such ability is “Transform,” a mechanic allowing you to access a CPU’s HDD form (or Console Patron Unit’s Hard Drive Divinity form) at the end of a combo chain so the goddess characters can transform into their true forms for extra power and much… tighter… clothing. It comes in real handy against that boss who would otherwise own you, or those lonely nights on the couch. Hah!
Lastly there is a combo ability that will let you select a party member in your reserves to “Switch” with you mid-combo and have them continue a second string of moves against the mob or boss. As your characters level up, new abilities unlock and add to your repertoire. I appreciated not having to access a Fight/Magic/Item menu during the battle sequences and liked how the controller buttons corresponded to different attacks, let alone the sheer number of combos you can create using the buttons in any combination.
Along the way, Neptune will bump into three other buxom female characters named Noire, Vert, and Blanc in Gamindustri. These three characters are known as the three goddesses, or CPUs. Upon transformation, they become Black/White/Green Heart which are their true goddess forms. Each has their own particular personality traits and flaws. I appreciated the subtle references to the actual game consoles they personify – especially how some of their predominant console flaws are pointed out and are portrayed as people instead of machines, hehehehe. As for the villain in the game, she is known as Arfoire, who is hell-bent on wreaking havoc in Gamindustri. She is the embodiment of all things evil and wrong in the gaming world and will constantly appear to thwart you in your journey to find Histoire.
The world itself is divided into the four major areas of Planeptune, Leanbox, Lastation and Lowee. Within each are countless dungeons for exploration and questing. Between the dungeons and quests, you will frequent places called Basilicoms where you meet other quirky characters to help drive the storyline and keep things interesting as you progress through the game.
On a quick side note, we are going to be having a Thanksgiving sale starting Monday the 22nd, and it will be running for a whole week! Each day there will be discounted items, so make sure you stop by our NIS America Online Store and don’t miss out on some really good deals, dood!!! Also, if you haven’t already, make sure to add us on Facebook for constant updates and news as it happens!
Thanks for hanging out with me today to listen about the exciting new Hyperdimension Neptunia, dood. Don’t forget to check out our juicy Hyperdimension Neptunia website that goes live today! Hold tight for another few weeks or so and we’ll have a rocking trailer for all of you to see!
No Heroes Allowed! Hits PSN Tomorrow for PSP with Dungeon-A-Day, Multiplayer
Posted by Jenny Barbour in nis, no heroes allowed, PlayStation Games, PSN, psp on November 1st, 2010
Hello Gods of Destruction! “No Heroes Allowed!” is all ready for its PSN release tomorrow, Tuesday, November 2nd. Who better than the game’s director, Haruyuki Ohashi, to let you know all about the game’s cool features as well as thoughts that went into its creation?
Haruyuki Ohashi, director, No Heroes Allowed!
With the third game in the ‘Badman’ trilogy we had two goals. Firstly, we wanted to add new features to make the game more fun. Secondly, we wanted to make the game more accessible to a larger number of players. On the gameplay side, we added water and water-based life forms. We’ve also added a bunch of new pickaxes to choose from, from the Snoozerator to the Snacker Whacker – each with its own weird and wonderful special power. These new features add a new strategic dimension to the game and allow you to come up with your own unique play style.
Something else we’ve worked on is the difficulty level. We had mixed feedback from fans regarding the difficulty of the last two games – some relished the challenge of the fiendish difficulty, while others found it a bit too intense. This time we have three difficulty levels (n00b, Meh and l33t) so there’s a level of challenge for everyone.
Oh, and I nearly forgot the two-player mode! For the first time in the series you can team up and go dungeoneering with a friend using ad-hoc mode. It’s a whole new twist on the gameplay.
Now, it may seem at first glance that the main aim of the game is to defeat the pesky heroes who try to invade your dungeon. But actually, the underlying concept is about creating a “biotope.” To succeed, you need to create a healthy ecosystem by maintaining the right balance of monsters to support the dungeon food chain. Once you’ve done that, you have to make sure the delicate ecological balance isn’t disrupted by those annoying heroes.
In other words, it’s much like the real-life struggle between nature and human advancement – how we as humans are damaging the environment we live in. If everyone who plays our game reflects a little on this, the world will become a better place to live in. Well, that was our hope when we created this game!
So it’s nearly time for Badman to be unleashed on the world yet again. It’s up to you to use your judgment and skill to carve out a dungeon and help Badman and his minions in their goal of world domination. Consider it your duty!
As Badman would say, “May the world know no peace!!!!”.
With all the cool new features mentioned by Haruyuki as well as Dungeon-A-Day Mode, Story Mode, Badman’s Chamber, and the ever-charming Badman himself, this is an awesome game for $9.99. So pull out your PSP and be sure to grab “No Heroes Allowed!” tomorrow on PSN and beat back those pesky do-gooder heroes!!
Also be sure to check out the sweet No Heroes Allowed!” Theme and Wallpapers for your PSP available on the PSN on Tuesday, November 2nd.
Prinny 2: First Trailer, Panties Design Contest
Posted by Ryan Phillips in contests, nis, PlayStation Games, prinny 2: dawn of operation panties dood, PSN, psp, Trailers on October 25th, 2010
Dood! I’m here to tell you all about our brand new contest we have devised to hopefully help our favorite Demon Lord Etna to forget all about her lost panties. In order to escape her wrath and specifically from being skinned alive, we’re asking our fans to design a new pair of panties that our favorite Demon Lord herself wouldn’t mind wearing!
Three lucky contestants will be chosen by a panel of us here at NIS America and will win a free copy of Prinny 2: Dawn of Operation Panties, Dood! for PSP. On top of that, the best design will be made into actual panties and will be sent to the top three contestants and also to 50 randomly picked participants! Get creative and help out the Prinnies by making a most-excellent pair of panties for Etna, dood! Check out all of the details here at the Official Contest Page!
On top of that we have prepared the first trailer for Prinny 2 and wanted to share it with all of you!
Those who played the last Prinny adventure — Prinny: Can I Really Be the Hero? — probably already know this, but this game is designed to be challenging. On my first playthrough, I managed to put a serious dent in my 1000 prinny lives before completing it. However, there’s a new addition that I think a lot of players will like, which is called “Baby” mode. The previous version only had “Standard” and “Hell’s Finest” and even on Standard, a lot of players still found some parts and bosses to be on par with side-scrollers from the 80’s in terms of difficulty. “Baby” mode can be activated within the game when necessary to help with game progress and can stop some grey hairs from sprouting. In my case it helped prevent choice words and hand signals from being expressed in the testing room.
I’d like to also take a quick moment to talk to all of you about some of the new Prinny abilities that are mentioned in the trailer. On top of the basic abilities that were included in the original Prinny: Can I Really Be the Hero, there are some really unique features for Prinny 2. One of the most notable abilities available is the new “Break Mode.” The way it works is you first have to eat enough sweets or attack to build your Break Gauge. After a certain point, you can enter “Break Mode” and it will allow you to do 3 separate abilities that can really give you an edge in battle or boss encounters. On top of the special abilities, you will experience a slight damage increase also when using your standard jump slash or normal slash attacks. Break mode now gives you an even bigger reason to get ready for a serious button mashing session, as using it can have a direct correlation to your success against a boss or in certain parts of each level.
The first Break Mode ability is called the “Husky Hip Pound.” Much like the hip pound in the last Prinny game, this ability not only has the ability to stun, it has the ability to damage too! The second new ability is called the Prinny Cyclone. Using the Prinny spin technique while in Break Mode will allow you to do a powerful spin technique that will unleash damage to all nearby enemies that you spin over. Lastly, there is the “Prinnikaze” ability. After building your gauge to Break Mode, you can activate an extremely powerful diving sword attack that will deal extra damage to both enemy and boss alike, dood!
On a funny side note, another comical ability appears in Prinny 2 in an item called a Netheryam. Once get one, you instantly start to fart and it lifts you into the air until it runs out. It can be used to get to areas that would otherwise be unreachable, to navigate a certain area of the map, or to soar over your enemies shamelessly with the power of self-reliance using your own gas.
That’s it for this installment from here at NIS America, stay tuned for updated screenshots, character pics, and more trailers on our Official Prinny 2 Website. Laters, dood!
Z.H.P.: Unlosing Ranger VS. Darkdeath Evilman Comes to PSP October 26th
Posted by Ryan Phillips in nis, PlayStation Games, psp, zhp unlosing ranger vs darkdeath evilman on October 15th, 2010
Greetings everyone! My name’s Ryan and I’m the latest installment at NISA. I work with Nao on PR & Marketing and I’m really excited to start posting on this blog with her. Today, I wanted to stop in for a bit and talk about our title, Z.H.P: Unlosing Ranger VS. Darkdeath Evilman, coming to PSP (UMD and PSN) on October 26th.
For those who haven’t heard about it yet, it is a dungeon “grindfest” game featuring randomly generated dungeons and items allowing for endless possibilities and loads of replay value. You star as the newly appointed “Unlosing Ranger” who has to defeat Darkdeath Evilman in order to save the mysterious “Super Baby.” I know it all sounds confusing as the premise for a game, but as the story quickly unfolds you’ll get introduced to some hilarious characters and some curiously familiar people – even politicians!?
Among the world of Dungeon Crawling RPGs or roguelikes, I think Z.H.P: Unlosing Ranger VS. Darkdeath Evilman really shines. Although, true to roguelikes, you are punished for dying mid-dungeon and may develop mental trauma against the mob that killed you, you still are able to maintain stats through the gaming system even after death. As you are told in the beginning of the game, ”dying is a part of the game,” and it’s not necessarily a bad thing. To be honest I did feel like I dropped my ice cream on the pavement when I lost everything after I died. However, the sweet to the sour of roguelikes is that you can pick up your console, take a deep breath, and jump right back into a dungeon again knowing you’ll have a better chance, as with Z.H.P you get to keep your improved stats (invested time) from your previous dungeon grind. If you do make it through the dungeon, you can actually access your house to store all your items from your crawl, and then pay out some money for living expenses to your wife!
The first time I really started to laugh when I was playing the game was the first time you have to stand off against Darkdeath Evilman and fact the battle was in 8-bit graphics. I really appreciated the retro feel for that and it took me back to the late 80’s when I was playing oldschool RPGs. I just sat there and laughed as I got owned by Darkdeath Evilman, watching my HP decrease. On a side-note, I’m still working on my character at the moment, but I’m told the battle graphics do change once you level up higher. As for the controls, they are pretty comfortable as moving around and attacking are fairly easy to get accustomed to, and the tutorials help with other facets such as throwing and using items. The pace of attacking mobs is fairly quick too, so some may appreciate this over the longer turn-based RPG’s we are all accustomed to playing.
With Z.H.P: Unlosing Ranger VS. Darkdeath Evilman, I believe although the niche for roguelikes and dungeon crawlers may be small compared to other genres, if you view the game industry as a whole, it really has its own appeal and potential to provide an exponential number of hours of varied gameplay to anyone who enjoys RPGs in general, and especially those who have followed NIS titles in the past. I mean, at one point my character had a fishing pole and a hatchet for weapons, a troll mask, and a cloud for legs. My wife saw me playing and was like, “dood, what is up with your character, hahaha!” To answer your question, no, my wife isn’t a Prinny, but luckily for you in Z.H.P you actually do have a Prinny wife! Score, dood! The items are often hilarious and make the game stand out from other titles to create a memorable experience. With endless customization, beyond-bizarre items, a unique battle and tutorial system, and a wacky off-the-wall storyline, Z.H.P. will provide entertainment and hours of replay and enjoyment.
Check out Z.H.P: Unlosing Ranger VS. Darkdeath Evilman for PSP, coming October 26th and save that Super Baby, dood! Also, don’t forget to take advantage of our Z.H.P: Unlosing Ranger VS. Darkdeath Evilman Preorder for the Z.H.P Exclusive set and secure your pre-order bonus sticker by using the NIS America store!
That’s all for today folks, but stay tuned for some updated Prinny 2: Dawn of Operation Panties, Dood! info and a most “stimulating” contest on the horizon. Until then, party on dood!
Prinny 2: Dawn of Operation Panties, Dood! for PSP Coming January, 2011!
Posted by Nao Zook in Featured Post, nis, PlayStation Games, prinny 2: dawn of operation panties dood, PSN, psp on October 8th, 2010
Happy Friday, dood! Oh my gosh, yeah, dood! We are releasing Prinny 2: Dawn of Operation Panties, Dood! for PSP on *UMD* and PSN this coming January!
Prinny 2 is a side scrolling hack-and-slash action game, and you can play as Prinny. Your mission this time is to find the precious panties of Demon Lord Etna! Yes, you have to search for Etna’s panties… or Etna swears that she will skin all Prinnies and make them into panties! Well, now that I think of it, Prinny panties would be kind of cool… but not for the Prinnies! You must find her panties by the following morning in the game, so you don’t have any time to dilly-dally! Let’s get to it, dood!
So, what’s new with Prinny 2 besides Etna’s panties? There are new skills, new stages, new story, and a bonus story with a new main character! We only have some screenshots to share this time, but I will be back here again in the near future to share more stuff with you guys. So please look forward to it!
We are launching the official Prinny 2: Dawn of Operation Panties, Dood! website today, so please check it out at www.NISAmerica.com! Also, we are cooking up some crazy fun campaigns for Prinny 2! All I can say about that right now is… it involves Etna’s panties… heh heh heh.
Before I let you go, I would like to introduce Ryan from NIS America. He joined our PR team recently, and he will be back here and talk to you guys more about Prinny 2!
Thank you for reading my post again. And I have to say… I am really sorry that I couldn’t reply to any of your comments on my post about Atelier Rorona. Today, I will reply to your comments though! Thank you, everyone! Have a great Friday and weekend, dood!
Atelier Rorona Ships Tomorrow!
Posted by Nao Zook in atelier rorona, nis, PlayStation Games, PS3 on September 27th, 2010
Hello everyone!
I just wanted to quickly drop by (so it will be a short post!) and remind you guys that Atelier Rorona: The Alchemist of Arland will be shipped tomorrow, 9/28, exclusively to PS3! I’ve been hearing from many of our fans that they just can’t wait until the release date of Atelier Rorona … But there’s no need to wait any longer! Well, just one more day. :)
You’ll have lots of synthesizing to do in this game. Yes, expect to have a lot of them. And you might be stuck with some synthesizing assignments at times … You do know that that can happen sometimes, right? So, I wanted to share something that will encourage/ motivate you to get through those tough assignments!
Here you go! ;-)
Let Rorona be your cheerleader! Ha ha ha … Ahem, alright I’m gonna get serious for a while. I want to share the trophy list of Atelier Rorona with you! There are a total of 53 trophies. Enjoy getting all of them!
| Platinum | Complete | Obtained after getting all other trophies. |
| Bronze | Assignment 1 | Obtained after clearing the 1st assignment. |
| Bronze | Assignment 2 | Obtained after clearing the 2nd assignment. |
| Bronze | Assignment 3 | Obtained after clearing the 3rd assignment. |
| Bronze | Assignment 4 | Obtained after clearing the 4th assignment. |
| Bronze | Assignment 5 | Obtained after clearing the 5th assignment. |
| Bronze | Assignment 6 | Obtained after clearing the 6th assignment. |
| Bronze | Assignment 7 | Obtained after clearing the 7th assignment. |
| Bronze | Assignment 8 | Obtained after clearing the 8th assignment. |
| Bronze | Assignment 9 | Obtained after clearing the 9th assignment. |
| Bronze | Assignment 10 | Obtained after clearing the 10th assignment. |
| Bronze | Assignment 11 | Obtained after clearing the 11th assignment. |
| Bronze | Assignments Cleared! | Obtained after clearing the last assignment. |
| Bronze | Rorona’s Workshop | Obtained after the event where the workshop is passed down to Rorona. |
| Bronze | The Puppet Show Begins | Obtained after the first Lionela event. |
| Bronze | The Wandering Bard | Obtained after the first Tantris event. |
| Bronze | The Ghost & Teddy Bear | Obtained after the first Pamela event. |
| Bronze | Making Up | Obtained after the event where Rorona and Cordelia make up. |
| Bronze | Honorable Injury | Obtained after the event where Sterk gets injured. |
| Bronze | Busy Cafe | Obtained after the event where Rorona helps out Iksel. |
| Bronze | Puppets and a Girl | Obtained after the event where the puppets get fixed. |
| Bronze | Duet | Obtained after the event where Rorona and Tantris play music together. |
| Bronze | Slicer | Obtained after the event where Gio slices up a monster. |
| Bronze | Hom and Kitten | Obtained after the event with Hom and the kitten. |
| Bronze | Drunken Tiffani | Obtained after the event with a drunken Tiffani. |
| Bronze | To the Lake | Obtained after the event where Rorona goes to the lake with everyone. |
| Bronze | True Ending | Obtained by seeing the True Ending image. |
| Bronze | Cordelia Ending | Obtained by seeing the Cordelia Ending image. |
| Bronze | Gio Ending | Obtained by seeing the Gio Ending image. |
| Gold | Astrid Ending | Obtained by seeing the Astrid Ending image. |
| Bronze | Good Ending | Obtained by seeing the Good Ending image. |
| Bronze | Iksel Ending | Obtained by seeing the Iksel Ending image. |
| Bronze | Sterk Ending | Obtained by seeing the Sterk Ending image. |
| Bronze | Normal Ending | Obtained by seeing the Normal Ending image. |
| Bronze | Lionela Ending | Obtained by seeing the Lionela Ending image. |
| Bronze | Tantris Ending | Obtained by seeing the Tantris Ending image. |
| Silver | Pie Master Ending | Obtained by seeing the Pie Shop Ending image. |
| Silver | Adventurer Ending | Obtained by seeing the Adventurer Ending image. |
| Gold | Rich Ending | Obtained by seeing the Rich Ending image. |
| Bronze | Bad Ending | Obtained by seeing the Bad Ending. |
| Bronze | Game Over | Obtained by earning a Game Over. |
| Silver | Monster Complete | Obtained by collecting all Monster Info. |
| Silver | Item Complete | Obtained by collecting all Item Info. |
| Bronze | Adventurer Lv. 50 | Obtained by reaching Adventurer Level 50. |
| Bronze | Alchemy Lv. 50 | Obtained by reaching Alchemy Level 50. |
| Silver | Hom Lv. 50 | Obtained by reaching Hom Level 50. |
| Silver | Trust 100 | Obtained by reaching Trust Level 100. |
| Silver | NPC Friendship 100 | Obtained by reaching Friendship Level 100 with everyone. |
| Bronze | The Cabbage Girl | Obtained by winning the Cabbage Festival contest. |
| Silver | Martial Master | Obtained by winning the Martial Contest. |
| Bronze | Dragonbane | Obtained by defeating one of the dragons. |
| Bronze | Demon Hunter | Obtained by defeating a demon at Night’s Domain. |
| Bronze | Destroyer | Obtained by defeating Iron Giant at Orthogalaxen. |
Whew! That was a long list. I hope you’ll all enjoy Atelier Rorona on PS3!
Lastly, I am so happy to hear many of you enjoying Cladun: This is an RPG! Nippon Ichi Software really makes great RPGs! I am sure you heard of the US release announcement of Disgaea 4, and you must be shaking with excitement! Well, Disgaea 4 is coming out next year, so let’s first get excited about NIS’ other awesomely crazy dungeon RPG, Z.H.P.: Unlosing Ranger VS. Darkdeath Evilman for PSP next month! Z.H.P. was created by the same team that developed the Disgaea series. So, you know it’ll be as crazy as Disgaea! Don’t forget to check out the ZHP official website as well!
Thank you for reading my post again! It was a quick post, but I hope you enjoyed it :)
Have a Roron-awesome week!
Best,
nao
Cladun: This is an RPG! for PSP comes exclusively to PSN on 9/21
Posted by Nao Zook in cladun this is an rpg, nis, PlayStation Games, PSN, psp, Trailers on September 8th, 2010
Hello ladies and gents! How have you guys been? I hope you all enjoyed the three-day weekend!
Today, I am excited to talk about Cladun: This is an RPG!… like we have to make sure you know it is an RPG… Hahaha! Anyway, as the subtitle states, it is an RPG, and it is also a classic dungeon crawler game.
There are nine characters, and each one of them can be played as a main character. Cladun’s key gameplay focus is team-work. Or, in other words, the Magic Circle. Let’s take a look at the Magic Circle here…
For this Magic Circle, the character in the center is the main character, Pudding. In a dungeon, you will see only Pudding whacking and slashing enemies, but actually you have all the other characters protecting you and fighting with you. There are more than 10 Magic Circles for each character. Each Magic Circle has different strengths and weaknesses, so depending on what kind of dungeon you are about to go in, you will want to take a moment and see which Magic Circle you should be using. Oh! So you see all these gemstones on the Magic Circle, right? These gemstones have specific attributes, for example, “DEF +3,” “ATK +5,” “SP +25” and so on. Each Magic Circle has different slots for those gemstones, so you want to take a close look at what they offer as well.
Below is another example of the Magic Circle. There are tons of options and choices, so take your time and explore the infinite possibilities! Oh, I cannot forget to mention there are different classes for characters, so depending on your character class, your magic skills, attributes and growth rate will differ. Lots to consider and strategize with!
I also want to talk about dungeons in Cladun. Each dungeon is randomly generated, so even if you go back to the same dungeon, you’ll have a different map every time. So there is no “memorizing” the map! Also, each dungeon has different types of traps and enemies. For example, when you go in a dungeon with fire element traps and enemies, you might want to choose a character and Magic Circle with fire-resistance attributes on them, so you will be well prepared for it! Shall we take a look at different types of dungeons here?
Also, I want to mention that Cladun comes with a multiplayer mode using the ad-hoc WiFi feature! You can play Cladun with up to four players. So hype up your friends about Cladun, and get Cladun on 9/21 together! :-)
Another cool feature in Cladun is that you can create your own characters and play as them. If you are not so into creating new characters, no worries, you can just edit the given characters however you like to!
Prinny, dood! Yeah, we had to have him, right? Also, here is what I created. It is “Fish Man”! Please don’t ask how it is “fish”… anyway… Have fun with “Pixel Editor” to create your own!
Thank you very much for reading my post once again. It is always fun to visit you all here! I will try to respond to your comments as soon as possible! Thank you guys! Check out more about Cladun on our official Cladun website!
P.S. In the very rare case you haven’t checked out our Cladun trailer… here you go! Enjoy the craziness! :-)
No Heroes Allowed! Announced for PlayStation Portable
Posted by Jenny Barbour in nis, no heroes allowed, PlayStation Games, psp on September 2nd, 2010
No Heroes Allowed! is the latest in the Badman franchise. A series of Dungeon Strategy games where you play the God of Destruction, summoned by the Evil Overlord Badman to dig a dungeon full of monsters to destroy the invading heroes, and help Badman conquer the known world! MWHAAHAA!
If you have played What Did I Do to Deserve This, My Lord!? and What Did I Do to Deserve This, My Lord 2!? then you are already aware of all the ‘dungeoneering’ fun this game brings, and will truly “dig” the new features such as strategically utilizing water in your dungeons to create pools that spawn new monsters and disrupt the heroes!
And that is just the beginning! No Heroes Allowed! not only has your main story mode where you help Badman conquer a brand new world across 33 stages, but additionally Dungeon-A-Day mode will offer you 100 daily challenges to hone your dungeoneering skills. Also for the first time in the Badman series, players will have the opportunity to experience multiplayer! The new Co-Op mode, Badman & Badmella allows you to join forces with one of your friends to create a dastardly dungeon full of monsters ready to take out those pesky heroes! Who is Badmella? you ask, she is none other than Badman’s daughter and heir to his evil empire.
This is just a taste of all the great dungeon digging, world dominating, and hero thwarting that is to come. Hit us up below for questions, we look forward to bringing you more news soon!
NIS update: New Ar tonelico Qoga for PS3, Cladun and Z.H.P. for PSP
Posted by Nao Zook in ar tonelico ooga, atelier rorona, cladun this is an rpg, nis, PlayStation Games, PS3, PSN, psp, zhp unlosing ranger vs darkdeath evilman on July 16th, 2010
Hello everyone! NIS America just held our annual press event in San Francisco, and we’ve announced several new titles!
Let’s cut to the chase. Here are three titles we will be releasing in Fall 2010 and Spring 2011. First of all, Ar tonelico Qoga: Knell of Ar Ciel for the PlayStation 3 will be released in Spring of 2011! Nobody saw this coming, right? ;)
Ar tonelico Qoga: Knell of Ar Ciel is the final entry in the Ar tonelico series. There will still be song magic features, but the battle system has changed drastically. It is now an action-based battle system, and there is an eye popping twist to it as well… literally. You’ll be experiencing some edgy and kinky special moves the Ar tonelico girls pull off in this game! But we’ll talk about that a little later.
The game features all new characters with a new story, so even if you are new to the Ar tonelico series, you won’t have any problems getting into it! And if you have been a fan of the series… thank you for waiting patiently for this announcement! Ar tonelico Qoga will be released in Spring of 2011. Check out some of the Japanese screenshots until we have more to show!
Let’s move on to the next announcement. We will release two Nippon Ichi Software PSP titles in fall! They are… “Cladun: This is an RPG” and “Z.H.P. : Unlosing Ranger VS. Darkdeath Evilman”!
Cladun will be released only on PlayStation Network. It is a retro-looking dungeon crawler RPG with (almost) unlimited customization for your equipment, Magic Circle (character battle formation), character features, and even the last boss! The dungeons will randomly change all the time, so even if you re-visit a dungeon, the traps, enemies, dungeon map, and more will be different. It is a PSN-only title, but don’t underestimate its endless replay value! Check out the trailer below. Also, check back on www.nisamerica.com for the official Cladun website, which will launch around 5pm Pacific Time today!
Z.H.P. is NIS’s new strategy RPG. The ridiculously over-the-top story and characters make you feel right back in familiar NIS territory. The story goes something like this: The main character (you) is an ordinary shy young man. One day, walking on the street after getting some stuff from a convenience store, he witnesses a car accident! Oh no! The victim was the hero, the Unlosing Ranger, supposed to be at the Last Boss Battle to save the world… The hero asks the young man to take over his mission to save the world from the Last Boss, Darkdeath Evilman. Unable to refuse the hero’s last wish, the young man became the weakest, wimpiest main character ever in videogame history!!
Z.H.P. will be released this coming Fall on both PlayStation Portable and PlayStation Network! Check out the trailer to see how deep this game is!
I hope you are excited about our new titles! Lastly, I have something very exciting news for Atelier Rorona fans: We have decided to make a premium package including a hard cover art book. The game and art book will come in a premium box with Rorona artwork on it! Yay! Also, we launched the official website for Atelier Rorona: The Alchemist of Arland! Enjoy!
Thank you for reading my blog post. Hope you enjoyed it!























































