Archive for the ‘milestones’ Category
EyeToy, Innovation and Beyond
Posted by Richard Marks in eyetoy, milestones, PlayStation 2, PlayStation Hardware, playstation move, PS2 on November 3rd, 2010
Hi everyone – it’s hard to believe it’s been 10 years since the PlayStation 2 launched and 11 years since I first started here at Sony Computer Entertainment America. Over the last decade, I’ve had the privilege of working on some of PlayStation’s latest and greatest – the EyeToy being one of my first big projects when I joined the company in 1999.
The EyeToy USB camera was the first of its kind to translate your body movements into game controls, map your face onto in-game characters and more. It was created to allow you to physically interact with games, such as Antigrav, EyeToy Play and Kinetic, using your body. The unencumbered feeling of no wires and feeling free (instead of connected to your television) was very important, as was the simplicity of the controls. Everyone, even non-gamers, felt like they could just jump in and play, which was great. We learned a lot from our experience creating EyeToy, and it has definitely played a significant role in the development of PlayStation Move. We’ve pulled together a quick look back at the technology that started it all in the video below.
EyeToy helped us understand that while people definitely enjoy physical interaction and movement, they also want precise control and a simple, fast, reliable way to trigger actions. We also found that some experiences just feel more natural when holding a tool, or a “prop.” Seven years later, we’ve introduced PlayStation Move, which we think is the ideal combination of both spatial and action/button input. We here at PlayStation are always looking for ways to enhance the gamers’ experience and we’re looking forward to the new experiences PlayStation Move will enable over the next 10 years.
Let us know your thoughts in the comments below.
Game Developers List All-Time Favorite PS2 Games
Posted by Sid Shuman in favorite games, game developers, milestones, PlayStation 2, PlayStation Games, PS2 on October 27th, 2010
Yesterday marked the 10-year anniversary of the PlayStation 2 in North America, so we thought it would be fun to ask a few high-profile game developers and journalists to name their top three “must play” PS2 games. Word quickly spread, the project swelled in scope, and the result is what you see here — a definitive list of “must-play” PS2 games by some of the greatest living game developers in the business.
A few quick numbers: Ico earned the most mentions at six, while Grand Theft Auto III and Shadow of the Colossus tied with five mentions. Gran Turismo 3: A-Spec, God of War, Okami, and Katamari Damacy were also popular picks.
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Cliff BleszinskiDesign Director, Epic Games (Twitter: @therealcliffyb)
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Ed BoonCreative Director, NetherRealm Studios (@noobde)
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Scott CampbellCo-Founder and Co-director, Eat Sleep Play
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David CageCo-CEO, Quantic Dream
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Alex EvansTechnical Director, Media Molecule (@LittleBigPlanet)
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Chet FaliszekWriter, Valve Software
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Nate FoxGame Director, Sucker Punch Productions (@SuckerPunchProd)
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Tasha HarrisProject Lead, Double Fine Productions (@tashascomic)
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Todd HowardGame Director, Bethesda Game Studios (@BethBlog)
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Hermen HulstCo-founder and Managing Director, Guerrilla Games
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David JaffeCo-Founder and Co-director, Eat Sleep Play (@davidscottjaffe)
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Ken LevineCreative Director, Irrational Games (@IGLevine)
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Steve PapoutsisExecutive Producer, Visceral Games (@leveluptime)
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Ted PriceFounder and CEO, Insomniac Games (@InsomniacGames)
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Tim SchaferPresident and CEO, Double Fine Productions (@TimofLegend)
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Warren SpectorCreative Director, Disney Interactive Studios
*Note: These are excerpts of Warren’s full responses, which you can read at the bottom of this post. Please do: As always, Warren is brimming with passion and insight into the art of great game making. |
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Evan WellsCo-President, Naughty Dog (@naughty_dog)
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Tim WillitsCreative Director, id Software
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Press & Community
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Dan “Shoe” HsuCo-Founder and Editor, Bitmob.com (@bitmobshoe)
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Ben KucheraGaming Editor, Ars Technica (@benkuchera)
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Greg MillerExecutive Editor, IGN.com (@GameOverGreggy)
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Gary SteinmanEditor in Chief, PlayStation: The Official Magazine (@tinymanrages)
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Ricardo TorresEditor in Chief, GameSpot
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Sid ShumanSenior Social Media Specialist, PlayStation (@sidshuman)
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Rey GutierrezSenior Social Media Specialist, PlayStation (@r3yguti3rr3z)
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Jeff RubensteinSocial Media Manager, PlayStation (@jeffrubenstein)
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*Appendix: Warren Spector’s Full Comments
1. Ico – I don’t typically like puzzle-oriented adventure games. You know – games where your primary goal is to read the designer’s mind and solve his or her fiendishly complicated environmental puzzles just so you can see the next screen, the next amazing vista, maybe a bit of combat. And Ico is very much that sort of game. Yet I love it. LOVE it. For one thing, the vistas and screens it offers are gorgeous. Not PS2 gorgeous – just plain, unqualifiedly gorgeous. And all that gorgeousness offers a window into a world that feels more real than almost any other in gaming history. You can FEEL the history, the depth of this world in a way no other game can match. But pretty pictures and puzzles do not a great game make. Story helps in that regard. But, really, the story Ico tells is nearly incomprehensible. It’s good enough not to detract from the experience but that’s about it.
So what is it that makes Ico great? It’s the characters, and, more importantly, their relationship to one another. And even MORE important than that is the relationship the PLAYER has with those characters – the boy in the horned helm you play and the girl that boy has to protect. The first time your character holds hands with that girl who needs protecting, you feel something never before felt in a game. It’s an almost indescribable feeling born of the power of touching, even virtually, another person. The fact that the girl is weak and slow, the fact that you have to wait for her, putting yourself in peril?… That’s design genius, friends. And then, toward the end when there’s a magic moment of role reversal? That’s when I knew I’d played one of the best games I would ever play. If you haven’t played it do so. Now. It takes, like six hours to get through, so no excuses. Beg, borrow or steal a copy and get ready to FEEL something as you play – and that’s a statement that can’t be made about many games, sadly.
2. Ratchet & Clank – I’ve always found the Ratchet & Clank series oddly inspirational. I don’t typically make games like them and don’t really love playing them as a rule. They’re action adventures, mostly, I guess. But I think what I love about them is the way they defy genre definitions. They feature RPG-ish character development and action-adventure story and puzzle-solving. Plus there’s some platforming. (If that sounds a little like Disney Epic Mickey, that’s no accident.) And beyond gameplay, the character designs of Ratchet, Clank and the rest of the cast are on par with anything Hollywood has ever put on the silver screen. The list of good things goes on: The writing, animation and cinematics work are all first rate. These games are fun to play, witty to watch and just fine entertainment. Now, for my money, the series has gone from good to even better with each installment. But the core goodness was all there in the PS2 entry in the series. I’ve been more influenced by these games than I like to admit. Gotta have a place on my list.
3. Grand Theft Auto III – I’ve gone on record – somewhat foolishly, I admit – as being annoyed with the GTA games. But I’ve always tried to be clear that while the CONTENT makes me feel this way, I’m in awe of the DESIGN thinking behind GTA. And I’ll be damned if the level of execution doesn’t match the conceptual brilliance. I’m a huge believer in the idea that games should be vehicles (pardon the pun) for player expression. The groundbreaking, open world, freeform, sandbox gameplay of GTA (with a story thrown in for good measure) takes that idea – that games are about the PLAYER’S creativity as much as, or more than the designer’s creativity – to ridiculous heights. I still don’t quite get how Rockstar pulled this off on a PS2!
Celebrating Ten Years of PlayStation 2
Posted by Jack Tretton in milestones, PlayStation 2, PlayStation Hardware, PS2 on October 26th, 2010
It has been a busy few months here at PlayStation headquarters. We’ve just recently celebrated 15 incredible years as a leading innovator in the consumer entertainment space, launched a groundbreaking new product called the PlayStation Move, and we’re closing in on a truly remarkable year for PS3. While we can probably spend a whole blog post talking about all unbelievable excitement and momentum around PS3, I’d like to take a moment to acknowledge a tremendous milestone today – PS2 hits its 10th anniversary. There is no better testament of our longevity as a brand and our true leadership in bringing forward technology to the masses, than what we’ve accomplished with the PS2. The PS2 continues to be a defining moment in our legacy and we’re so thankful to you, our most passionate and loyal fans who’ve been with us since its inception.
When the platform launched back in October 2000, the industry was forever changed by the introduction of a device that came built in with a DVD/CD player and offered Internet connectivity and online gameplay for the very first time. The PS2 went on to introduce brand new entertainment formats, such as motion technology with the EyeToy and has broken several industry milestones, such as being the first game console to hit 50 million units in North America. PS2 is also solely responsible for bringing to market some of today’s most well known and beloved franchises such as Ratchet and Clank, Killzone, God of War, SOCOM, and Jak and Daxter.
It’s hard to believe that it was only ten years ago that we launched this revolutionary device in North America, and that there are more than 140 million of them around the world today. The best part of this celebration is that PS2 is still one of the most played consoles out there with continued support from the development community, and remains an incredible value for first time gamers and families at $99. Today’s PS2 milestone serves as a great reminder of how far we’ve come as a company and as an industry. To celebrate, we’ve put together a collection of commentary on how incredible this journey has been and how much we are looking forward to bringing many more groundbreaking ways to amaze and delight you.
Happy 5th Anniversary PSP!
Posted by John Koller in milestones, PlayStation Games, PlayStation Hardware, PlayStation Portable, psp on March 24th, 2010
March 24, 2005 will always be known in PlayStation history as the day we debuted the PSP system in North America. At midnight launches across the country, hundreds of you waited with great anticipation in lines at local retail stores for the PSP system. With its best-in-class, 4.3 inch high-resolution LCD display, vast library of software titles and built-in wireless communications, the PSP system was the first integrated handheld entertainment system to introduce console-quality gaming and comprehensive entertainment capabilities to the portable market. Half a decade later, PSP is still going strong and continues to provide the best portable gaming experience and offer incredible value to consumers.
With more than 520 PSP software titles, including God of War: Chains of Olympus, Gran Turismo, LittleBigPlanet, Resistance: Retribution, and SOCOM: Fireteam Bravo as well as more than 20,000 movies and TV episodes, “minis,” digital comics, original programming, and more than 300 games available on the PlayStation Network, it’s easy to understand why you have grown to love your PSP.
As we move further into 2010, the innovation and technological prowess of the PSP system continues to be evident. We have a plethora of exciting new games, some of which have yet to be announced, coming later this year that will continue to deliver the same unparalleled gaming experiences that you know and love.
In celebration of the PSP’s fifth anniversary, check out the snapshot below of some of the PSP platform’s most notable milestones.
The PSP platform has seen tremendous growth in the last five years and we have you to thank. We’re extremely grateful for your enthusiasm and feedback because without it, the PSP system wouldn’t be what it is today. We look forward to providing you with more great content and many more years of portable entertainment in 2010 and beyond.
We’d love to hear how you’re planning to celebrate PSP’s big day so feel free to share your feedback in the comments below. Happy Anniversary PSP!
Happy 3rd Anniversary PS3 and PlayStation Network!
Posted by Kim Nguyen in 120GB, 250GB, Inside PlayStation, milestones, PlayStation 3, PlayStation Network on November 17th, 2009
As many of you know, today marks the third anniversary of PS3 and PlayStation Network. It’s amazing to think how far we’ve come in three short years. At launch three years ago, PS3 was a cutting edge gaming console, ushering in the idea of a forward thinking format like Blu-ray that few people had heard of. We were committed to that concept and how it would impact the gaming landscape for the next generation. Today, Blu-ray Disc is the next gen standard media format giving PS3 game developers a larger canvas to create games that continually push the envelope on rich, immersive gaming experiences.
In its infancy, PlayStation Network began as a free service to gamers offering an online commerce option for games and game content. Today, it offers an unrivaled social networking experience in PlayStation Home, a robust video delivery service for purchasing and renting SD and HD content from every major studio, social networking applications like Facebook, instant streaming content from Netflix, and a rich selection of more than 450 games for PS3 and PSP…oh, and yes, it’s still free.
Momentum is going strong and signs are only pointing up for us. In October, we saw a 70 percent increase in PS3 sales over last October. This was fueled by a marketing campaign that many of you have commented on, but also by a new slimmer and lighter form factor with a larger hard-drive for $100 less. We’re seeing hundreds of thousands of you joining the PlayStation family every day, and we welcome you to check out all of the amazing things that PlayStation has to offer.
We are really hitting our stride here and with how far you’ve seen us come in three short years, imagine how far we’ll go with the next three. It all starts with this holiday and blockbusters like UNCHARTED 2 and Ratchet & Clank, and only gets better in Q1 with MAG, Heavy Rain and God of War III.
Really, what I’m here to say is, thanks for all of your support. Without your enthusiasm and feedback, PS3 wouldn’t be what it is today.































