Archive for the ‘Featured Post’ Category
Alien Breed 2: Assault Hits PSN on Tuesday with Short, Controlled Bursts
Posted by John Dennis in alien breed 2: assault, Featured Post, PlayStation Games, PS3, PSN, team 17 on December 3rd, 2010
With Alien Breed 2: Assault launching on the U.S. PlayStation Store on Tuesday December 7th, we’d like to share a handy list of things you may not know about the game. If you have questions, ask away in the comments below!
- It’s the direct follow-up to the PSN game Alien Breed: Impact. What’s more, it’s the middle entry in a trilogy of downloadable PS3 titles that reinvent Alien Breed, a series which has roots dating back to 1991. The game is an action-packed top-down science fiction shooter where you must conserve ammo, scavenge for gear, and upgrade your arsenal to survive against a vast alien threat.
- We’ve added a new Survivor mode. This can be played in single-player or in two-player co-op (online or local), and you must resist endless waves of intense alien horde attacks in specifically designed arena environments. Get competitive and compete on the Survivor leader-boards!
- The game’s exhilarating new set pieces will get your pulse racing. Fight the breed through the new vertical climb section and teach those pesky aliens a lesson with the destructive mounted gun. It’s an absolute blast!
- The breed have multiplied. Translation: there are new enemies to conquer, amongst them the Webber alien and dramatic new boss battles, although I can’t say much as I don’t want to spoil the surprise.
- You’ll need devastating new firepower. Luckily you’ll be able to arm yourself with some awesome new weaponry such as the Hyper Blaster, a highly destructive chain-gun, and the Rocket Launcher, with which you can simply blow the horde away!
- Theodore Conrad returns. In the single-player game, you’ll take control of Chief Engineer Conrad as he battles his way through the mysterious spacecraft Leopold – the very same ship that is responsible for the alien menace currently terrorizing Conrad’s own vessel! In this episode, you’ll travel deeper into the dark heart of the alien ship. It’s a pretty unpleasant place to be.
- Two-player co-op play also returns. In addition to the new two-player co-op Survivor mode, there is also a two-player co-operative play mode (online or local) in which players must work together to defeat the alien horde. Co-op takes place across specially customised assault maps for two players, with a separate narrative that crosses over with the single-player experience.
- Yes, there’s a Platinum Trophy. For those PSN ‘Trophy hunters’ amongst you…..there are actually 31 Trophies available within this game – including a Platinum trophy!
- It’s easy on the wallet. “Alien Breed 2: Assault” will be available at a great new price – $9.99.
- There’s more to come. If you survive the assault, look for Alien Breed 3: Descent to finish the trilogy early next year!
Survivor Mode hits and tips: Before playing Survivor, take some time in the single player mode to learn the layout of the map. It’s also crucial to keep moving, as you’ll be overrun by aliens quickly if you stay still. Good communication is the key to survival: Decide who will focus on what weapons and try to catch the aliens in a crossfire. If you are both very low on health, a “tactical death” may work in your teams’ best interest, especially if you manage to time it between alien waves.
Alien Breed 2: Assault for the PS3 hits the U.S. PlayStation Store on Tuesday, December 7th for $9.99.
LittleBigPlanet 2 Update – Our December Checklist
Posted by Mark Valledor in Featured Post, littlebigplanet 2, media molecule, PlayStation Games, PS3 on December 2nd, 2010
December is here, and LittleBigPlanet 2 is right around the corner – so we’re putting together our own little checklist to make sure we’re ready for the big launch on January 18th.
Final Box Art and Collectors Edition Packaging – Done
ESRB Rating – Done
Online Servers – Almost Done
Final phase testing this month. New invites go out next week. BTW, we’ve updated the online beta to test the new ‘voice recording’ features, so check out this handy tutorial from Moleynator @ Sackinima…
FREE LBP2 PSN Demo – Prepping for PlayStation Store on 12/22
Kevin Butler TV spot – In the Editing Phase
In-store Displays – Done
Sackboy Costume – Done
Holiday Wrapping Paper – Done
There’s a ton more on our list, but let us know if we’ve missed anything (of if you have any ideas…)
LittleBigPlanet 2 Update: The Creatinator!
Posted by Mark Valledor in Featured Post, littlebigplanet 2, media molecule, PlayStation Games, PS3 on November 3rd, 2010
Sackboy Fans! Imagine a tool that gives you and your Sackboy the power to make something out of nothing. Well now, in LittleBigPlanet 2, you’ll have…the Creatinator!
And for more Creatinator goodness, check out this walk through by our own Alex Evans from this year’s gamescom.
What will pop out of your Creatinator?
Follow PlayStation’s Lead and Help Protect Video Games
Posted by Rich Taylor in entertainment software association, Featured Post, gamers petition, PlayStation Community, video game voters network on November 2nd, 2010
Today, the U.S. Supreme Court hears arguments in the case of Schwarzenegger v. EMA/ Entertainment Software Association. They’ll decide whether a California law, which would restrict the sale of “violent” computer and video games, is constitutional.
What does this mean to you, PlayStation fans?
This case could have huge implications for the industry. No one is sure what counts as a “violent” game, so the California law would suppress game developers’ imagination and right to self-expression. It would also prohibit retailers from selling the games that might be perfectly legal, “just in case.” It could mean an environment where “God of War” is banned from retail shelves, but the sometimes violent written works detailing Greek myths are still available on bookstores shelves and taught in classrooms.
It’s a slippery slope, and the California law is similar to what Congress tried to do to comic books over fifty years ago. In a letter of support for video games, comic book legend Stan Lee explained:
“A Senate subcommittee investigated and decided the U.S. could not “afford the calculated risk involved in feeding its children, through comic books, a concentrated diet of crime, horror and violence.” Comic books were burned… Looking back, the outcry was — forgive the expression — comical. Substitute video games for comic books and you’ve got a 21st century replay of the craziness of the 1950s.”
If the Supreme Court sides against the video game industry, developers could experience a creative chilling effect, because the government could essentially tell determine what games could and could not be created. It would also open up states to pass a patchwork of legislation around the country, requiring publishers to release many different versions of each game they publish. And, these same restrictions could eventually be applied to other creative mediums like movies, books and music. The result would be a huge foot on the brake for innovation in one of our nation’s most dynamic economic sectors.
But there are common-sense reasons to oppose this law as well, most importantly this: The decision over whether to buy a video game or a book or a movie should be made by responsible parents, not the government.
Fortunately, the courts have historically aligned themselves on the side of video games. The Ninth Circuit Court of Appeals already ruled that the California law is unconstitutional, and every other state and federal court case has ruled in favor of video games as protected speech.
But what can you do while we wait for the Supreme Court’s ruling?
The most important thing you can do is join the Video Game Voters Network.
The Video Game Voters Network is a place for voting age gamers to organize and defend against threats to video games. Video games are fully protected speech under the Constitution, and receive the same First Amendment protection as books, movies, music and cable television programs. The VGVN opposes efforts to regulate the content of entertainment media, including proposals to criminalize the sale of certain games to minors, or regulate video games differently from movies, music, books, and other media.
Join the VGVN today, tell your friends to do the same, and stay current on your gaming rights.
Follow PlayStation’s Lead and Help Protect Video Games
Posted by Rich Taylor in entertainment software association, Featured Post, gamers petition, PlayStation Community, video game voters network on November 2nd, 2010
Today, the U.S. Supreme Court hears arguments in the case of Schwarzenegger v. EMA/ Entertainment Software Association. They’ll decide whether a California law, which would restrict the sale of “violent” computer and video games, is constitutional.
What does this mean to you, PlayStation fans?
This case could have huge implications for the industry. No one is sure what counts as a “violent” game, so the California law would suppress game developers’ imagination and right to self-expression. It would also prohibit retailers from selling the games that might be perfectly legal, “just in case.” It could mean an environment where “God of War” is banned from retail shelves, but the sometimes violent written works detailing Greek myths are still available on bookstores shelves and taught in classrooms.
It’s a slippery slope, and the California law is similar to what Congress tried to do to comic books over fifty years ago. In a letter of support for video games, comic book legend Stan Lee explained:
“A Senate subcommittee investigated and decided the U.S. could not “afford the calculated risk involved in feeding its children, through comic books, a concentrated diet of crime, horror and violence.” Comic books were burned… Looking back, the outcry was — forgive the expression — comical. Substitute video games for comic books and you’ve got a 21st century replay of the craziness of the 1950s.”
If the Supreme Court sides against the video game industry, developers could experience a creative chilling effect, because the government could essentially tell determine what games could and could not be created. It would also open up states to pass a patchwork of legislation around the country, requiring publishers to release many different versions of each game they publish. And, these same restrictions could eventually be applied to other creative mediums like movies, books and music. The result would be a huge foot on the brake for innovation in one of our nation’s most dynamic economic sectors.
But there are common-sense reasons to oppose this law as well, most importantly this: The decision over whether to buy a video game or a book or a movie should be made by responsible parents, not the government.
Fortunately, the courts have historically aligned themselves on the side of video games. The Ninth Circuit Court of Appeals already ruled that the California law is unconstitutional, and every other state and federal court case has ruled in favor of video games as protected speech.
But what can you do while we wait for the Supreme Court’s ruling?
The most important thing you can do is join the Video Game Voters Network.
The Video Game Voters Network is a place for voting age gamers to organize and defend against threats to video games. Video games are fully protected speech under the Constitution, and receive the same First Amendment protection as books, movies, music and cable television programs. The VGVN opposes efforts to regulate the content of entertainment media, including proposals to criminalize the sale of certain games to minors, or regulate video games differently from movies, music, books, and other media.
Join the VGVN today, tell your friends to do the same, and stay current on your gaming rights.
Reason #5 to Pre-Order God of War: Ghost of Sparta – Palace of Hades Dynamic Theme
Posted by Ken Chan in Featured Post, god of war ghost of sparta, PlayStation Games, psp, ready at dawn studios on October 22nd, 2010
Spartan Army! We are officially less than two weeks away from the release of God of War: Ghost of Sparta and also exclusive access to the largest pre-order bundle ever compiled for a PSP title. If you still haven’t stopped by at any of our participating retailers and pre-ordered, our Reason #5 to pre-order God of War: Ghost of Sparta – Palace of Hades Dynamic Theme might just be your tipping point.
Using the Palace of Hades from God of War III as the main inspiration, this exclusive PS3 Dynamic Theme captures the grand vista moment of Kratos as he is betrayed by Gaia at the top of Mount Olympus and ripped of his godly powers. It is at this moment where he obtains the Blades of Exile from Athena and seeks out to destroy all of Olympus and the mighty Zeus himself.
With full active movements of multi-layered clouds and lightning, flowing lava, and fogs, the Palace of Hades Dynamic Theme is exclusive to the pre-order of God of War: Ghost of Sparta, and not available as a standalone purchase through the PlayStation Store.
To our Canadian consumers, be sure to stop by EB Games to pre-order either the God of War: Ghost of Sparta UMD Game or Entertainment Pack as they are also supporting the ultimate pre-order bundle.
A Closer Look: Resident Evil 5: Gold Edition and PlayStation Move
Posted by Matt Dahlgren in capcom, Featured Post, PlayStation Games, playstation move, PS3, resident evil 5 on October 22nd, 2010
Recently we had the PlayStation Blog team into our office for an in-depth demo of how the PlayStation Move motion controller works with Resident Evil 5: Gold Edition. Check out the video below to see how these new controls work.
For those who don’t know, when the PlayStation Move controller became available, Capcom released a free update for Resident Evil 5: Gold Edition owners that implements new control options into the game which provide a more immersive and intuitive experience. Now you can use the PlayStation Move controller to aim with ease as you take down the hoards of Majini that have taken over Kijuju.
Resident Evil 5: Gold Edition is available in stores now and in addition to the entire Resident Evil 5 experience, the Gold Edition includes two new episodes, four new costumes, an online Versus Mode, and a newly reworked Mercenaries Reunion mode. The PlayStation Move motion controller works with all modes.
What’s in a Name: PlayStation Move Heroes Developer Walkthrough
Posted by Cristian Cardona in Featured Post, heroes on the move, nihilistic, PlayStation Games, playstation move heroes, PS3 on October 21st, 2010
The title “Heroes on the Move” has always been a working title for our upcoming Spring 2011 PlayStation Move crossover game. When we debuted the game at E3 this summer, the game was still in its infancy and we couldn’t wait to show you a sneak peek. Since then, we’ve been unveiling bits and pieces of the game at Gamescom, PAX Prime, Tokyo Game Show, and most recently at New York Comic Con where we unveiled the title’s new official name, PlayStation Move Heroes. Same great cast of characters, same great PlayStation Move action, just a new official name.
Our developers, Nihilistic Software, also joined us at our NY Comic Con event to demo some of the new gameplay we’ve been working on. Check out the video above as Robert Huebner, Studio Director for Nihilistic Software, and Andrew Woodworth, Producer for SCEA, play through a new mission and discuss how they’re leveraging the accuracy and precision of the PlayStation Move to develop PlayStation Move Heroes.
Keep your eyes on the PlayStation.Blog as we update you with additional info on the story, co-op mode, and a sweet pre-order deal!
Stash Your Gold – HOARD Loots PSN November 2nd
Posted by Tyler Sigman in big sandwich games, Featured Post, hoard, PlayStation Games, PS3, PSN on October 21st, 2010
Know why you should be excited for November 2nd? No, not because it’s the 63rd anniversary of the first (and only) flight of the Spruce Goose, and not even because it’s Stefanie Powers’ birthday.
November 2nd is the day that HOARD drops on PSN for PlayStation 3! And as big a deal as this is for you, imagine how important it is for dragon-kind! Their story is finally out!
For those of you living in a cave (on a pile of gold?) over the last few months, HOARD is Big Sandwich Games’ dual-stick action-strategy game about dragons gathering treasure. Players roam over a medieval kingdom, burning villages, kidnapping princesses, slaying knights, and otherwise causing mayhem…all in the quest for the shiny stuff.
HOARD will sell for $14.99, and include over 35 unique maps across 4 game modes (Treasure Hunt, Princess Rush, Survival, and Co-op). With the inclusion of leaderboards and a comprehensive rewards system featuring over 100 badges to earn (and full trophy support), there is easily over 20+ hours of gameplay waiting for you. That’s like 1 cent per minute! The phone companies could never give this much value to you!
Get involved in the HOARD community at www.hoardgame.com, and make us feel part of the Social Network by becoming a fan on Facebook!
We look forward to seeing you online on November 2nd, although let’s be honest—it will be sad to see our leaderboard positions drop!
Time Crisis: Razing Storm – Bullet Time with DeadStorm Pirates, Time Crisis 4
Posted by Sid Shuman in Featured Post, namco bandai, PlayStation Games, playstation move, PS3, time crisis: razing storm on October 21st, 2010
It’s scientific fact: Adding pirates to anything increases its fun factor exponentially. It holds true for Time Crisis: Razing Storm, the new PlayStation Move arcade shooter collection that packs more play modes on one Blu-ray Disc than most games manage in three sequels – in this case, DeadStorm Pirates and Time Crisis 4. We caught up with Localization Producer Ted Tsung to learn more about what Japanese gamers call “Big 3 Gun Shooting.”
Let’s start with the titular Razing Storm, which replicates Namco’s trigger-happy shooter in its full arcade glory. Using the PlayStation Move, you and a partner tear terrorists to tatters with SMGs and riot shields and blast massive robot bosses with rocket launchers. This PS3-exclusive edition adds a new off-the-rails Story campaign where you can freely move using an analog stick FPS-style, as well as throw grenades, swap weapons, and engage in mission objectives. You’ll also find a new eight-player online deathmatch mode, as well as the pass-and-play Sentry mini-game where you take turns sniping escaping prisoners.
That’s just Razing Storm. Also included is the separate arcade game DeadStorm Pirates, which ups the awesome significantly with its blistering, carnival-ride pacing and campy Pirates of the Caribbean pastiche. The variety is impressive: One minute you’re propelling cannonballs at menacing ghost ships, the next you’re blasting bats on island rapids or frantically steering your ship away from the grasping arms of the Kraken. DeadStorm Pirates strongly emphasizes two-player cooperative play, and both players are encouraged to concentrate fire on tough armored enemies. Other times you’ll spin the ship’s wheel, using circular motions of the PlayStation Move, to dodge wrecked ships and over-sized octopi.
An arcade-perfect version of Time Crisis 4 (Read more here) is the icing on this thousand-layer cake. As with The Shoot, the games in Time Crisis: Razing Storm are compatible with the PlayStation Move Shooting Attachment, though for Razing Storm you’ll want to use a two-handed grip so you can hit the Move button to deploy your shield. GunCon 3 is also fully supported, as is DualShock 3 if you’re brave.
What do you think of Time Crisis: Razing Storm? Which mode is your favorite? What controller scheme are you using? Leave your comments and questions below!

















