Archive for the ‘evolution studios’ Category

MotorStorm Apocalypse: “Wreckreation” Video Diary 2, Demo Date Imminent

Our first video diary was all about Festival mode. The most ambitious aspect of MotorStorm Apocalypse, ‘Wreckreation’ mode, needs two more video diaries to fully explain… and today we’re unveiling the first!

Dive deeper into in the suite of diverse multiplayer and solo game modes, and learn more about the flexible, rewarding and entertaining game-play experiences Wreckreation has to offer – and watch out for new footage and reveals of some of the challenges, rewards and customisation features. ;-)

There is still a lot more of MotorStorm Apocalypse to uncover, and we’ll be sharing the second video diary on Wreckreation on the blog soon. In the meantime, we’d love to hear what you thought of this video and what you’re looking forward to from “the party at the end of the world.”

Finally – a demo is coming! Dates are very close to confirmation (it needs to be tested around the world just like the full game), but if you’ve seen any glimpses of a track called Mainline, you’ll have a good idea of what to expect. As soon as we have a date we’ll share it.

MotorStorm Apocalypse will be shaking things up this April 12, and you can pick up some really cool exclusive in-game vehicles just for putting a few bucks down to pre-order.

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MotorStorm Apocalypse Video Interview

Last week, we invited a bunch of journalists to join us at the Classic Car Club in London’s trendy Shoreditch to celebrate the upcoming release of MotorStorm Apocalypse. There was a presentation and live playthrough of a brand new track, loads of 3D TVs to play the game on and some fairly spectacular burgers.

While it was all being set up, I sat down with the Assistant Game Director Simon Barlow to chat about online multiplayer, the challenges of moving to an urban setting and the sheer scale of the arcade racer coming exclusively to PS3 in March.

Yes, it was pretty cold in there.

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MotorStorm Apocalypse 3D Trailer Live on PSN, Watch it in 2D Now

Yesterday I paid one of my irregular visits to our research technicians in the building they share with our embedded testers and sound engineers. Once again they blew my mind with their staggering glimpses of tomorrow’s world. Videos of Sony prototypes such as the head-mounted display and the volumetric display cylinder show how exciting the exponential growth of technology for games really is. The Holodeck is closer than any of us could imagine!

About 5 years ago, at the same time MotorStorm was in pre-production, I shared a studio space with these guys, and they were adamant that stereoscopic 3D gaming was going to be far more compelling than 3D movies. To prove it, they built a 3D simulation of our local race track…and stunned us all. Politicians, senior execs and pro race drivers all secretly visited to see what the modest geniuses we hired from British Aerospace Engineering had achieved.

The culmination of that work can be seen in MotorStorm Apocalypse. It is now regularly described as the best example of stereoscopic 3D gaming you can get, so all that research and development looks like it was well worth it. Hopefully most of you will at least get to see the 3D, but even more than that I hope you get to play it. The video above is one we’ve made to showcase the tech on for the PlayStation.Blog, but the 3D version is now available for download from the PlayStation Store.

It’s so cool to see a ‘blue sky’ technology grow into a real game in this way. Maybe in a few years I’ll be back here with a video of something I saw yesterday, but till then, the 3D revolution will suffice! ;)

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MotorStorm Apocalypse: The End is Nigh!

Hello, PlayStation blog readers. I’m excited to be able to deliver some big news about MotorStorm Apocalypse: the game will officially be bringing off-road racing mayhem of apocalyptic proportions to your PS3 on April 12, 2011.

And to introduce the game’s cool cover art, here is Matt Southern, the Game Director at Evolution Studios.

Our cover art has been sent to shops and websites ready for pre-order. Once again we’ve got different boxes depending on where you live! I thought I’d share them here.

Here’s our European box. Our priority here is to show what is new in the game, and it slightly harks back to the box for MotorStorm 1. It is quite unusual for a racing game and we spent a long time working out what we thought would be right.

MotorStorm Apocalypse PS3 EU box art

…and here’s the US version. It is much more of a ‘classic’ box and is based on an image we created in early 2010 that I absolutely love, which means I can’t decide which l like best…

MotorStorm Apocalypse PS3 North American box art

I’d love to know which you all like the best – and what cover art over the years have really stood out for you. My all-time favourite is probably the EU/Japanese version of ICO, painted by Ueda-San and inspired by The Nostalgia of the Infinite by Giorgio de Chirico. I also get a nostalgia buzz from looking at the games I played in the 80’s with airbrush art by Bob Wakelin. Good times. :)

You’ve read about some of the cool new features the game has to offer, and watched the first 12/21/motorstorm-apocalypse-dev-diary-details-the-festival-new-gameplay-video/">in-depth developer diary video. And the game just had a great showing at the Sony booth at CES last week, wowing people with its mind-blowing 3D and intense racing across, and through, gigantic skyscrapers.

So don’t forget to pre-order the game before it hits on April 12 to get one of the cool /blog.us.playstation.com/2010/12/17/motorstorm-apocalypse-pre-order-content-revealed/">pre-order packs available. There’s much more in store for MotorStorm Apocalypse in the coming months to look forward to. Until next time!

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MotorStorm Apocalypse Dev Diary Details The Festival, New Gameplay Video

We teamed up with the guys in the video production department at Studio Liverpool to produce three video diaries focusing on the two main modes in the upcoming MotorStorm Apocalypse. Both modes have been present in every MotorStorm game, but we’re trying to do a lot more with them this time round. This one is all about Festival mode, which is our version of a ‘Campaign.’

There’s a ton of unseen game footage in this video that I hope you like and also some glimpses into the recording of the original soundtrack. It features Paul ‘Rushy’ Rustchynsky, our Lead Designer and handling design guru, and Simon ‘Barlos’ Barlow, our invaluable Assistant Game Director who looks after big chunks of the gameplay features.

We call our more flexible free-play mode ‘Wreckreation,’ and it needs two video diaries to fully explain. They’ll follow soon. For now, enjoy our first video diary focusing on The Festival!

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MotorStorm Apocalypse Pre-order Content Revealed

We’re happy to confirm that MotorStorm Apocalypse will be hitting shelves throughout North America in Spring 2011, so get ready for the most insane and adrenaline-fueled racing experience of your life. As we start gearing up for launch, we wanted to fill you in on the three awesome bonus packs available when you pre-order MotorStorm Apocalypse.

MotorStorm Apocalypse Pre-Order Pack 1: Carbon Edition Supercar

Pack Contents (all exclusive to the Supercar):

  • Carbon Edition Supercar
  • Unique high-end vinyl design plus 4 exclusive chrome sticker designs (which can be applied to any other vehicle in-game).
  • Dynamic XMB Theme
  • Carbon Edition PSN Icon


MotorStorm Apocalypse Pre-Order Pack 2: Carbon Edition Rally Car

Pack Contents (all exclusive to the Rally Car):

  • Carbon Edition Rally Car
  • Unique high-end vinyl design plus 4 exclusive chrome sticker designs (which can be applied to any other vehicle in-game).
  • Dynamic XMB Theme
  • Carbon Edition PSN Icon

MotorStorm Apocalypse Pre-Order Pack 3: Carbon Edition Superbike

Pack Contents (all exclusive to the Superbike):

  • Carbon Edition Superbike
  • Unique high-end vinyl design plus 4 exclusive chrome sticker designs (which can be applied to any other vehicle in-game).
  • Dynamic XMB Theme
  • Carbon Edition PSN Icon

You can find these pre-order programs at retailers like Amazon.com, Best Buy, Gamestop, and/or other participating retailers.

That’s all the updates for now, but keep checking back because we’ll have many more exciting updates for you in the next few months before launch, and here’s a quick word from Game Director, Matt Southern.

This is the first time Evolution has offered any form of pre-order gear, and we really hope you like what you see! There are two of the new vehicle classes and an old favourite, and we’d love to know which one you guys like best. For me it’s the Superbike again, but some of you will know we made some amazing rally games in the past, and a lot of us have been trained to drive them, so there’s a lot of love for the Rally Car at Evo towers.

Vehicles are the main star but we wanted to offer some more, so we’ve also put together some nice carbon-themed content, plus the ability to use the livery elements on any vehicle. Hopefully we’ll see some of these vehicles and liveries featuring in your Photo Mode shots when we launch, for that added layer of cool.

I’ll provide more info on DLC and other aspects of the game as operation blow-load marches into 2011!

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MotorStorm Apocalypse: Skyline Video, Demo in 2011, DLC Plans, Photo Mode and More

On the recent trip to New York we unveiled the new MotorStorm Apocalypse track Skyline and we’d like to share a video, as well as bring you details revealed at the event. First up, the video of Skyline starring my favourite new vehicle, the Superbike.

Here’s a recap of the new info we shared:

  • Player customization: Perks enable full visual customisation and performance customization in the form of perks are both new features.
  • Playable demo: A demo is being planned for 2011.
  • Stereoscopic 3D: We showed Skyline in stereoscopic 3D, and pretty much everyone agreed with me that it sets the benchmark for 3D gaming. I hope you get to experience it in this way!
  • Exclusive content: PSN avatars, dynamic themes, pre-order and PlayStation Plus exclusives are all planned and we’ll have specifics to share very soon.
  • New Photo Mode: We’ve got a sophisticated Photo Mode that can capture gameplay images in ultra-high resolutions, as well as some easy-to-use tools that allow for fantastic post-effects – all of the Skyline screenshots were taken using Photo Mode mid-race!
  • Post-release content: We have big ambitions to continue support for the game after it releases, and to develop some of the concepts we haven’t been able to find time for in development, including a special island track we’re hoping to be able to give away for free.
  • New taunts and gestures: All previous versions of MotorStorm featured the ability to taunt other riders. This time, we have a set of insanely flamboyant gestures guaranteed to get your opponents fuming.
  • New videos: The videos, including a series of developer diaries , will be launched on the PlayStation.Blog and PSN in the next couple of weeks.
  • Release date: We don’t have a final global release date, but are scheduled to launch in Spring 2011.

MotorStorm Apocalypse for PS3: Skyline track

We always try to release video and game information first on the PlayStation.Blog, but as some of you have already discovered we didn’t quite manage it this time. Here’s a quick round-up of some of the reaction to the unveiling, and some links to me talking and (more excitingly) videos of MotorStorm…including some play-through footage of the track.

Jamie, our Community Manager who answered your questions while I was travelling back, has shared your reactions, feedback and concerns with me, and a great way to be in the loop on all things MotorStorm Apocalypse is to follow him on Twitter.

Thanks to everyone for your comments and your support. Speak soon!

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MotorStorm Apocalypse: New Track Revealed

MSA_Skyline_MileHigh_003

It’s been a while since we’ve shown anything new from MotorStorm Apocalypse, we were planning on keeping pretty quiet while we work like maniacs to get the game finished. But when I was asked to skip over to New York for one last reveal of 2010, I couldn’t resist showing just one more track, and of course sharing a glimpse on the Playstation.Blog.

Let me introduce a track that has presented us with some of the biggest gameplay challenges we’ve ever had: Skyline, AKA ‘the Blockhopper’ AKA ‘Vertigo Redux,’ AKA ‘the one with a race where you get dropped from a helicopter onto a skyscraper that is already collapsing, and are expected to win against a pack of bikes and ATVs on rooftops and in offices that are falling to pieces.’

MotorStorm Apocalypse: New Track RevealedMotorStorm Apocalypse: New Track Revealed

Making the track spectacular but also fun and winnable by all 13 vehicle classes has been a real test of everything we’ve learned.

For obvious reasons there are a lot of jumps and ramps as you pelt from one building to the next, and that means ensuring you can always make those jumps after bailing, even in a Monster Truck. The addition of in-air cooling (you can earn more boost if you release the accelerator in the air) means there’s another new tactical layer to the gameplay, as you can hunt out ramps to maximise the boost available to set world-beating times. It’s been an interesting track to get right!

MotorStorm Apocalypse: New Track RevealedMotorStorm Apocalypse: New Track Revealed

We’re close to nailing it though, and hope people agree that there’s never been a race like this before.

MSA_Skyline_MileHigh_004

We haven’t blown our load yet – there are a good few more surprise tracks in store from MotorStorm Apocalypse. So keep your ear to the ground for some more news in the next few weeks, I hope you can join us for the party at the end of the world when we launch next year!

MSA_Skyline_MileHigh_007

Cheers and Happy Holidays.

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MotorStorm Apocalypse Video Interview

Walking around shows like gamescom, talking to journalists and developers, you pick up on certain ‘buzz phrases’ each time, and this year, one of those was “MotorStorm Apocalypse in 3D”.

Those that had played it were encouraging others to do so with anecdotes of physically ducking out of the way as a racing truck tumbles towards them. The other big news for the boys from Evolution Studios last week was that they were showing the first new track since the game’s announcement.

I managed to prise Game Director Matt Southern from his dark room for some well earned Vitamin D; check out the interview below.

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MotorStorm 3D Rift Comes to PSN Tomorrow With 10 Tracks

Hi MotorStormers! I’m excited to let you know that we will be releasing MotorStorm 3D Rift to PSN this Tuesday, August 24th for $9.99. Now you can enjoy an immersive 3D racing experience with 10 of our favorite MotorStorm Pacific Rift tracks like Kanaloa Bay or Caldera Ridge, using a selection of festival-favorite off-road vehicles including Bikes, Buggies, Racing Trucks, and Monster Trucks.

MotorStorm 3D Rift for PS3

For those of you who don’t have a 3D TV yet and want to sample MotorStorm Pacific Rift, I can assure you that 3D Rift is still wicked fun on a 2D TV! Check out this video of the adrenaline-soaked MotorStorm Pacific Rift in action.

In 3D Rift you’ll have 10 unique events to compete in (one for each track) with the full range of competitor difficulty levels through the races, so you can enjoy the brutal off-road racing at your leisure or take on the toughest and most competitive rivals.

With 3D you can naturally judge your speed and proximity, which will be extremely helpful when trying to avoid being side-swiped by a rampaging Racing Truck, ramming a rival Buggy into a cave wall, or timing when to get back on the accelerator as you take a tricky corner. When you are riding a Bike, 3D makes it obvious what you can and can’t duck under — even at high speeds! And you can feel just how monstrous a Monster Truck is when looking down at a rival Buggy just before it disappears under your super-sized wheels. If you’ve played the 3D Collection demo then you’ve already gotten a taste of how awesome MotorStorm is in 3D. Check out MotorStorm 3D Rift for more tracks and greater challenges. If you haven’t, you’ll be blown away by the sense of speed as you fight through the tropical island setting and RIP it up in 3D paradise.

MotorStorm 3D Rift includes 10 tracks, 10 race events, multiple playable vehicles, and is playable in both 2D and 3D. You can get it on PSN for $9.99.

We hope you’ll enjoy it as much as the team here has enjoyed working on it. We look forward to bringing you more breathtaking 3D racing action with MotorStorm Apocalypse next year!

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