Archive for the ‘echochrome ii’ Category

echochrome ii Hits PSN Tuesday, Trophy Update and New Video

In my last echochrome ii post, we announced the release date of echochrome ii, but now I want to share more about the game. Many of you have asked about the price in the last post. echochrome ii will be available at PlayStation Store for $14.99, so make sure you have funds in your wallet on December 21st!

Also, some of you were wondering about the Trophies. I am happy to announce that echochrome ii supports Trophies and there are 12 Trophies in total. Just like the original echochrome, our quiet hero character patiently keeps walking on the path you create. So why don’t we award him as “Avid Walker”. He definitely deserves to get a Trophy for taking so many steps for us! During the adventure, he may sometimes fall, end up twisting his ankle or hit his head on the ceilings… He cannot avoid these accidents at times to achieve his goal, but who knows…these may lead into obtaining some Trophies? Happy Trophy hunting!

echochrome ii for PS3 (PSN)

echochrome ii is a very unique, original puzzle game utilizing the PlayStation Move motion controller. The team is very creative and their ideas always blow my mind. We have a video from Japan featuring the original producers Tatsuya Suzuki and Ken Suzuta, as well as the creator/director of the game, Jun Fujiki that you can see above.

The other most asked question was about the soundtrack. As a fan of the music in this franchise myself, I’m pleased to let you know that echochrome ii soundtrack will be coming soon. The music score was composed by Hideki Sakamoto, the same composer as the original echochrome soundtrack. This piece of music is called “Prime #4507″ and is the longest piece of soundtrack composition ever scored for a video game! Featuring over 2628 measures of music written this piece is over 75 minutes long and was recorded over a 5-day period. Indeed, the team has applied for the Guiness World Records as “The longest videogame soundtrack composition”.

Remember, the release date is coming up next week! We can start the count down from today. Stay tuned on PlayStation.Blog, for more information about the capabilities for creating user-generated content in echochrome ii!

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echochrome ii Coming to PSN on December 21!

Wow, it’s been some time since our last game update so I am very excited to announce that echochrome ii will be available for your holiday gaming pleasure on December 21st! And if you’re already enjoying PlayStation Move and our vast library of Move titles, then echochrome ii will be a great addition to your collection.

If you didn’t see my last post and are curious as to what echochrome ii is all about, it’s a unique puzzle game using the PlayStation Move motion controller to shine a light on a series of blocks and objects to create realistic shadows on the wall. The blocks and objects you see in each level will cast different shadows depending on your movement so as you alter the perspective and angles by adjusting this light source, you will manipulate the shadows they cast to ultimately reveal a solution to the puzzle and guide your character to the exit. You can check out some actual gameplay in the video above.

echochrome ii for PS3 (PSN)

Once you check out the game for yourself I think you’ll enjoy how it uses PlayStation Move in this rather unique and original way. The best way to think of it is to treat the controller like a flashlight that you shine on these objects to manipulate the shadow within the scenery—this is actually one of the ideas that helped the dev team come up with the concept.

echochrome ii has 100 built in levels and there are three different ways to enjoy each one. Navigating the character to the goal by creating a shadow path is called “escort” mode. Additionally, there is “echo” mode and “paint” mode. In “echo” mode, the objective is to collect the ghost-looking characters called “echo.” You will see a few of them in each level, so collect them all to clear the stage.

echochrome ii for PS3 (PSN)

In “paint” mode, the characters are colored in red, green, or blue. When the characters walk, they will color any blocks that are creating the shadows they’re walking on. A red character makes a red block and a blue character makes a blue one. Each time you color a block, your clear percentage will increase. Your goal is to reach the target percentage to clear the level.

I hope you’re as excited as I am about this upcoming release! Be sure to keep an eye on the PlayStation.Blog as I’ll be back to discuss additional game features and answers some of your questions posted below.

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First Look: echochrome ii for PS3 and PlayStation Move

Hi everyone! As most of you have already heard, we will be coming out with echochrome ii later this year. It was announced at E3 and we’ve received a lot of positive feedback. For those of you who don’t know what echochrome ii is, here is an interview and demo with our team to show you exactly what everyone has been talking about.

Remember all the fun you used to have playing with shadows as a kid? Now you can bring back those exciting feelings of shadow art by utilizing the PlayStation Move motion controller and the PlayStation Eye camera! With its unique way of using Move controller as a flashlight, you will control light and shadows, rotate levels and change the way objects are viewed and the shadows they cast. The ultimate goal is to lead your character, that can only walk on the shadow, through the path from beginning to end. Beware, as there are hidden goals, jumping pads, holes, transporting elevators, and so on. Rotate the level itself to create a specific shadow – the possibilities are infinite and there is always more than meets the eye as every person can view each puzzle differently.

Also, echochrome ii features an artistic presentation style that fans of the franchise will recognize, however, this time with bold colors and lively music to put any player in the gaming mood. Players can also look forward to the new use of color, which gives hints to help players through the puzzles.

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