Archive for the ‘E310’ Category
What We’re Playing: Medal of Honor for PS3 – Win a Beta Code!
Posted by Sid Shuman in beta, DICE, E310, EA, medal of honor, PlayStation Games, PS3 on June 24th, 2010
Wait, why are you reading this? You know that the Medal of Honor multiplayer beta is live for the PS3 right now – don’t you?
Beta access is reserved for those who pre-order the full version of Medal of Honor, EA and DICE’s modern-day war shooter that hits the PS3 this October. Luckily, we’ve got 18 beta code vouchers* to hand out to loyal PlayStation.Blog readers – keep an eye on the official PlayStation Twitter feed to find out how to win later today. To get a head start on the giveaway, watch the following video (very) carefully.
**Note: If you do win a beta voucher, you must redeem it on the official Medal of Honor site and specify PS3 to get a code you can redeem on the PSN Store.
At the 2010 E3 Expo last week, Medal of Honor executive producer Greg Goodrich and creative director Richard Farrelly gave us a primer on what’s new (modern-day Afghanistan with modern-day weapons), what’s unlockable (Tier 1 Operator status and…beards?!), and what’s planned for the final release of Medal of Honor this fall. Our E3 multiplayer session highlighted Medal of Honor’s extensive class customization. You can choose between the long-range Rifleman class, which excels at distance-based fighting; the Sniper class, which focuses on long-range marksmanship; and the Special Ops class, which packs grenades and faster-firing weapons for close-range domination.
The weapon modification system also stands out for its modular, ultra-customizable nature. For instance, the Rail slot can be equipped with a red dot sight, iron sights, or a combat scope; the Barrel slot can take a suppressor or muzzle brake. Each mod offers its own advantages and disadvantages, and when you factor in Medal of Honor’s variable ammunition types (hollowpoint rounds, shotgun slugs, extra mags), you’re looking at a highly personalized multiplayer shooter.
Peep the interview video, follow us on Twitter, and prepare to take a shot at a slice of Honor. Salud!
LittleBigPlanet 2: The E3 2010 Recap
Posted by Mark Valledor in E310, littlebigplanet 2, media molecule, PlayStation Games, PS3 on June 23rd, 2010
Whew! Last week’s E3 was a crazy one for Sackboy, and now that we’re all back and recovered, we thought a recap of all things LittleBigPlanet 2 would be a good way to get back into the swing of things.
@ the press conference
With a bit of time dedicated to LittleBigPlanet 2 at our Sony Press Conference, our own Alex Evans jumped on stage to show off LittleBigPlanet 2 and unveiling the game and the potential of the new create tools to provide a true platform for games. If you missed it, click on over to our E3 2010 press conference video (jump to the 11:49 minute mark).
On the internetz
Once the press conference was done, it was non-stop interviews and behind-closed-door presentations and the result spilled over to lots of ooooo’s and ahhhh’s, combined with a few laughs. Here’s a quick list of interviews you won’t want to miss.
- Alex tells IGN how to build levels with ‘less grinding’
- GameSpot gets an in-game walkthru of the diverse range of games. Check out the mind-blowing 3D shooter segment 60% through the video
- USA Today prepares for the Sackbot Invasion
- LBP2 keeps G4TV grinning in their in-depth preview
- A 1UP walkthrough of the “Tower of Woop” with Pete & Leo (from the XDEV production team)
- Joystiq’s “Pen-in-mouth” interview with Media Molecule’s Alex Evans
- GameTrailers sees how LittleBigPlanet 2 can get competitive
Lost in the E3 storm…
With all the E3 festivities, going on, you may have missed some of the other cool things LittleBigPlanet 2 was a part of:
- LBP gets Guinness Book of World Records
- Behind-closed-door presentation featured on LittleBigLand.com
- LBPCentral wraps up the Media Molecule Community Jam and provides an insane recap of all things CREATE (well, as least as much as they could remember…)
- Wanted: Sackboy Backpacks!
Any FAQuestions?
Now that the dust has settled, and with so many new features and so many different interviews, we’re sure you have more questions of your own! Comment below and we’ll start prepping another round of LittleBigPlanet 2 FAQs and get some answers back to you.
PlayStation Home’s E3 Booth an Enormous Success + Toy Story 3, Community Events, and More!
Posted by Locust_Star in E310, PlayStation Home, PlayStation Network, PSN, sodium one, Toy Story 3 on June 23rd, 2010
Last week, PlayStation Home took a huge step forward in connecting gamers to their favorite PlayStation titles by bringing the E3 experience directly to their PlayStation 3 consoles via our virtual E3 Booth. We wanted to take a moment to thank each and every one of you, the nearly quarter of a million gamers that have visited the booth since we launched it last Tuesday. In the first day alone we had over 60,000 visitors (compare that to the 46,500 real world attendees — more people visited the PlayStation Home E3 Booth in one day than did the Los Angeles Convention Center for the E3 festivities last week!)
Needless to say, the virtual E3 Booth event space has been a tremendous success. And we have you, the 14 million users that make up the illustrious PlayStation Home community, to thank for that.
After all, it was your idea to recreate the PlayStation E3 Booth for the hordes of gamers unable to attend in the flesh. It was your requests for bigger and better rewards that led to the development of all the awesome commemorative items associated with the space. It was you that asked for the behind-the-scenes look at SCEA’s PlayStation Home development team that has been airing in the VIP area of the virtual E3 Booth. It was you that demanded that the SCEA PlayStation Home Community Management team get out from behind the screen and chat face-to-face on the show floor (many thanks to those of you that took the time to stop by the booth and talk to us, learn about some of the new content we have coming down the pipe and, most importantly, give us your feedback on the platform — we had the time of our lives!)
We have tremendous momentum coming out of E3, and you can bet that we’re going to continue to come correct and deliver the content that you demand between now and our next big event. This week, we are releasing a brand new personal space based upon Disney-Pixar’s third installment in the critically acclaimed Toy Story series. “Andy’s Room” transports players to the world of Buzz Lightyear, Woody, and the other toys owned by Andy Davis. Packed with mini-games and fun interactives, Andy’s Room is a must-have addition to your personal space collection. Pick yours up this Thursday from the Estates store in the PlayStation Home Mall. In the meantime, check out this video we’ve scored that highlights some of the key elements of the space (Note: Some of the virtual items that are shown towards the end of the video will be released over time — stay tuned for specific release dates).
In other Toy Story 3 news, be sure to head to the PlayStation Home Theater this Thursday to load up on some exclusive Toy Story 3 virtual item rewards. All you have to do is watch the Toy Story 3 footage and — voila! — Toy Story 3 t-shirts will magically appear in your wardrobe. Pretty cool, eh?
Our uber-popular PlayStation Home’s Top Avatar events continue with our 80s Week contest. Decorate your avatar in neon garb, spandex, and other loud and proud attire, snap a pic, and upload to this thread on the official PlayStation Home forums. The winners will be awarded the fame they’ve always vied for (or maybe not, but you will get your picture emblazoned on a billboard in Central Plaza, which is a good first step towards your own TV show, or so I’ve heard…)
The recently released Playground space is a smash hit, with tons of users gathering in this highly immersive space to partake in games of H-O-R-S-E and chess, party of the rooftop lounge, and enjoy the high-quality, original hip-hop and funk music circa-1980 that is blaring throughout the space. Come this week, you’ll be able to bring the party back home with the Playground Boombox, which allows you to take the music of the Playground space to your personal space for your own private bash. A first for the platform (the ability to play music in personal spaces and clubhouses), the Playground Boombox will be available on Playground Boombox this Thursday, June 24th from the Furniture store.
Finally, the Sodium store will be updated this week with additional female clothing items and furniture, and the popular Dog and Cat suits will be released as well. Check the Latest Update tab under the Community section in your Menu Pad on Thursday for a complete list of the newest content.
See you in Home!
Trinity Universe for PS3 Next Week, Atelier Rorona Update
Posted by Nao Zook in atelier rorona, E310, nis, PlayStation Games, PS3, Trailers, trinity universe on June 23rd, 2010
Hello fantastico people! E3 was so intense – I hope you found the announcements exciting! I want to recap NIS America’s E3 2010 announcements with you guys: We showed Trinity Universe and Atelier Rorona on the show floor.
Trinity Universe will be released next week on June 29th. Trinity Universe has two main characters and two stories. It is a collaboration of NIS, Gust, and Idea Factory, so you get to play familiar characters – Etna, Flonne, and Prinny (of course!) from the Disgaea series and Pamela from Atelier – in one game. These characters are animated in the event scenes, so you can really see their expressions!
The battle system is also unique. You create special moves and skill attacks by pressing certain button sequences. Each character has different sequences for their moves, and you can combine with other characters to make far more damaging attacks. Check out the trailer to see more about Trinity Universe!
I know, I know – you want to know more about Atelier Rorona! Atelier Rorona is scheduled to be released this September.
Atelier Rorona is the first Atelier series game to hit the PS3. The game has field maps with 3D graphics and battle scenes with cell-shaded characters, and it looks fantastic. You have to see it with your own eyes, so check out this E3 trailer. It’s a very short teaser trailer, but you can see how good the characters look in the world of Atelier Rorona.
Let’s go over the story a bit. Arland is a small kingdom that used to have a small, poor population. It has prospered recently thanks to newly recovered technology called the machines. Thanks to the machines, the people of Arland are able to live more convenient lives. Within the kingdom, there is a small alchemy shop where Rorona works for the owner, Astrid. The shop used to be successful, but because of the machines and Astrid’s laziness, no customers have come to the shop in a while. One day, a messenger from the kingdom visits the shop and Astrid and Rorona are hit with a dose of harsh reality. They must prove the worth of alchemy by completing all of their assignments over the next three years, or the kingdom will shut down their workshop!
“You do it, Rorona,” said Astrid. Oh right, I forgot to mention that Astrid couldn’t care less about jumping through hoops for the kingdom, even though her workshop is at risk! Does Rorona have any choice but to take up these tasks to save the shop? Of course not! Rorona now has to work extra hard to keep the shop, and you must help Rorona gain the trust of the town people.
Meet Rorona and Astrid.
I’ll be back soon to show all of you some game footage. Oh, and a quick reminder that Disgaea Infinite is out on PSP and PSN. Explore the adventure novel genre with Disgaea characters!
E3 Interview: Final Fantasy XIV
Posted by Jeff Rubenstein in Developer Corner, E310, final fantasy xiv, PlayStation Games, PS3, square-enix, Trailers on June 21st, 2010
After a short break, our E3 coverage continues now with Final Fantasy XIV. A new trailer was shown at our E3 press conference, which we’ve included below. After that, our Jaffa Cake-eating colleague dropped by the Square Enix booth for a quick chat on the console-exclusive PS3 edition of this MMORPG.
So I was just passing through the Square Enix booth at E3 and I noticed a door slightly ajar. I can never resist a slightly ajar door so I poked my head in to find Hiromichi Tanaka, senior vice president of software development, sitting down for a Final Fantasy XIV round table interview. There was a spare seat so I sat down, whistling behind a newspaper, and asked a few questions of my own.
As an extra titbit, there was PC monitor running the game in stereoscopic 3D in the same room, although Tanaka told me that this was purely a technical demonstration and he wouldn’t be drawn when I asked if they had any 3D plans for the PS3 version of the game.
How do you feel about the challenge of developing the first MMO on PlayStation 3?
“We had a similar experience with Final Fantasy XI as that was the first MMO on PlayStation 2 [in Japan only]. So this time, things came quite naturally for us and it helped us having the technology in mind from the very beginning.”
How do you intend to reach out to those console gamers that haven’t experienced an MMO before and are used to more instant gratification in their games?
“Because Final Fantasy XIV is designed as a cross-platform MMO, there is no difference between the PC version and the PS3 version. We believe that previous attempts to bring MMOs to consoles have been unsuccessful because they focused too much on adapting their style to suit that audience and they lost the feel of a true MMO. Therefore, regardless of the platform, we are aiming to produce a real MMO with Final Fantasy XIV.”
How much co-operation has there been between you and Sony Computer Entertainment in bringing an MMO to PS3?
“Sony [Computer Entertainment] has been extremely helpful to us, particularly with technical data while we were at the programming stage of development. We’ve also held talks regarding PlayStation Network functionality and we will be making the most of what that offers, integrating trophies and other features.”
What do you think of the PlayStation Move motion controller?
“Unfortunately, we haven’t had chance to try it out yet but we’ve heard very interesting things about it and we’d like to look at supporting it in Final Fantasy XIV, if we get the chance to do so. However, at the moment I would say that there are no current plans.”
LittleBigPlanet 2 Community Game Jam Gets the Creative Juices Flowing!
Posted by Eric Levine in E310, littlebigplanet 2, media molecule, PlayStation Community, PlayStation Games, PS3 on June 18th, 2010
As we close the books on E3 2010, I’d like to spotlight one of the games we showcased in Los Angeles this week. LittleBigPlanet 2 will be on its way to PLAYers, CREATErs, and SHARErs later this year, so we thought we’d help get this creative juices flowing within our great community. To do this, on June 4th, we invited a selection of talented creators from around the world to come down to the new Media Molecule studio in Guildford (UK) to check out LittleBigPlanet 2 and put the new creation tools to the test.
We gave the 15 attendees 24 hours to go nuts with the new game, allowing them to build anything they could think of. Here’s a look at a video from the event to show you what I’m talking about. And for a complete rundown of the Game Jam, check out LBPCentral.com for impressions written by the creators themselves.
A Chat with Kazunori Yamauchi, Creator of Gran Turismo
Posted by Jeff Rubenstein in E310, Events, gran turismo 5, PlayStation Games, polyphony digital, PS3 on June 18th, 2010
With a November 2nd release date now on the horizon for Gran Turismo 5, our dashing European counterpart James Gallagher sat down with Polyphony Digital’s Kazunori Yamauchi yesterday.
Take it away, James!
While the new Gran Turismo 5 trailer at the SCEA E3 press conference was still fresh in the mind, a select few journalists were invited to a behind closed doors presentation from the father of GT, Kazunori Yamauchi, at the Los Angeles Conference Centre.
We were shown the Lounge feature, which gives every player a dedicated area to host their car collection and results, and the online lobbies where you and a group of friends can race, perform test laps, chat and watch other people driving. The floor then opened for questions with my favourite being when someone asked if Kazunori had visited every location used in the game.
“I have to be moved by something in one of my games so I have visited every location used in the game, either personally or for work” he replied.
When the room was clear he sat down with just me to answer a few more questions, starting with what he was trying to put across with the new trailer.
“I think first and foremost it’s the quality of the visuals and that cool style that Gran Turismo is known for. There was also a part showing some of work we have been doing with the Red Bull racing team. We wanted to show people that we are communicating with the real [racing] world on a lot of different things.”
I then asked how much community feedback had shaped the game’s development.
“The Gran Turismo community gives us a great deal of courage and we have already had a lot of positive feedback from them on our new trailer. That gives our staff the drive to keep getting better.
The playable build here at E3 is designed to show people as many of the game’s features as possible in a short space of time. It’s made so that you can see the tracks, the new physics and some of the new visual effects that we’ve been working hard on. The tracks include Rome, Madrid and the Top Gear Test Track, which many of our fans have been asking for.”
We then moved onto stereoscopic 3D, which Gran Turismo 5 will support, it was announced on Tuesday. I wanted to know at which point in the game’s development he had decided to include the feature.
“The 3D feature was almost complete two years ago, actually. We could see that it was in that natural flow of technology and where things were heading. Discussions with Sony regarding 3D technology began more than three years ago. More recently we have spoken with Evolution Studios, who have put a lot of work into stereoscopic 3D, about things like video formats.
Because Gran Turismo 5 is built to run at 60 frames per second it was easy for us to implement 3D. It’s quite difficult to convert a game that runs at 30 frames per second to 3D.”
There ended our short conversation and we parted ways. As always when I meet Kazunori, I left wondering which car he drove back to the hotel.
PlayStation Store Update
Posted by Grace Chen in E310, PlayStation Network, PlayStation Store, PSN on June 17th, 2010
Update – We’ve posted part 4 of the press conference for PS3 (720p) – check it out now!
Hey again everyone –
We have some more free game trailers from around E3 today. Also, be sure to check out the Hot Shots Tennis: Get A Grip E3 Demo!
PS3 Game Videos (free)
- Pulse E3 Special Edition 2
- Summer 2010 PS3 Software Showcase
- Summer 2010 PSP Software Showcase
- Summer 2010 Product Montage
- Summer 2010 Move Montage Video
- Twisted Metal Clown Gameplay Trailer
- Enslaved Trailer
- Marvel vs Capcom 3 Trailer
- Assassin’s Creed Brotherhood E3 Trailer
- Transformers: War For Cybertron Multiplayer Game Modes Trailer
- Transformers: War For Cybertron CG Trailer
- Transformers: War For Cybertron Gameplay Reveal Trailer
- Fallout: New Vegas E3 Trailer
- Dead Space 2 Trailer
- Pro Evolution Soccer 2011 Trailer
- Sonic The Hedgehog 4 Episode I E3 Trailer
- Vanquish Gameplay Trailer #1
- Final Fantasy XIV Trailer
- Deus Ex 3 Network Trailer
- Kane & Lynch 2: Dog Days – E3 Trailer
- Fist Of The North Star Trailer
- Quantum Theory E3 Trailer
- Trinity: Souls Of Zill O’Li – Network Trailer
- Warriors: Legend Of Troy E3 Trailer
- Red Faction: Armageddon Announcement Trailer
- Front Mission Evolved – E3 2010 Trailer
- Mindjack – E3 2010 Trailer
Game Demos (also available from PS3 Storefront) (free)
Hot Shots Tennis: Get A Grip E3 Demo
ESRB Rated E
File size: 54 MB
PSP Game Videos (free)
- Pulse E3 Special Edition 2
- Final Fantasy XIV Trailer
- Despicable Me Digital Trailer
- Enslaved Trailer
- Marvel vs Capcom 3 Trailer
- Assassin’s Creed Brotherhood E3 Trailer
- Quantum Theory E3 Trailer
- Fallout: New Vegas E3 Trailer
- Twisted Metal Clown Gameplay Trailer
- Summer 2010 PS3 Software Showcase
- Summer 2010 PSP Software Showcase
- Summer 2010 Product Montage
- Summer 2010 Move Montage Video
First Look: PixelJunk Shooter 2
Posted by Jeff Rubenstein in E310, pixeljunk shooter 2, PlayStation Games, PS3, PSN, q-games on June 17th, 2010
When it was released last December, PixelJunk Shooter received plaudits for its old school shooting gameplay coupled with modern elemental physics. Also, it’s just plain fun.
As the first PixelJunk game with a story, it’s also the first PixelJunk game with a sequel (as opposed to an “Encore”). Here are producers Deb Mars and Matt Morton with more on what Shooter 2 will bring. HINT: fan-requested feature addressed.











