Archive for the ‘capcom’ Category
Download the Lost Planet 2 Demo, Save the World
Posted by Jeff Rubenstein in capcom, Demos, lost planet 2, PlayStation Games, PS3 on April 2nd, 2010
Or something like that…
This week we dropped by Capcom HQ to test out multiplayer on the PS3 version of Lost Planet 2, as well as get some of your questions answered. There’s a video featuring exclusive footage and your answers below.
We also found out that Capcom is doing something pretty cool: if 1.5 million of you gamers download the upcoming multiplayer demo (available April 22nd), they’ll donate $25K to charity. Easy enough, right?
So why are we telling you this today, when the demo won’t be live for 3 weeks? Because Capcom is giving some gamers a headstart on that download (which means you may be able to start playing it now).
Head over to lostplanetcommunity.com, where you can enter to win early access to the demo. Strike out there? Stay tuned to our Twitter account; we’ll be giving out some more download codes later today.
Marvel vs. Capcom 2 50% Off…and a Comment Contest!
Posted by John Diamonon in capcom, contests, marvel vs. capcom 2, PlayStation Games, PS3, PSN on February 17th, 2010
What’s good PS brethren?
I’m glad to finally make my return to the PS.Blog, bearing Capcom gifts and good news. It’s been too long my friends.
But before we get to another infamous comment contest, I have something cool to announce. Starting tomorrow (2/18), we will be discounting some of our popular PSN downloadable games by 50%. That’s right. Five weeks. One game a week. Fifty percent off!
Here’s the sale schedule:
- February 18, 2010 – Marvel vs. Capcom 2 for only $7.49!
- February 25, 2010 – Super Street Fighter II Turbo HD Remix for only $7.49!
- March 4, 2010 – Super Puzzle Fighter II Turbo HD Remix for only $4.99!
- March 11, 2010 – Age of Booty for only $4.99!
- March 18, 2010 – 1942: Joint Strike for only $4.99!
What a deal huh? You better jump on this because who knows when we’ll be able to do this again.
Now back to the contest! Here’s the drill: Jeff and Chris assure me that the Blog is now “John D-proof,” so that means I can get back to rewarding our most prolific participants. Starting with comment #100, I’ll start handing out prizes. One restriction though – you must live in the continental US to be eligible. So here are some of the prizes:
- Capcom Downloadable Games
- Marvel vs. Capcom 2 Soundtrack Vinyl Record signed by DJ Qbert!
- Super Street Fighter IV
- Resident Evil 5
- Mega Man 9 Retro NES Cart Press Kit
If you win, PM me your name and address on PSN, and I’ll send you your prize. If you win one of the downloadable games, then you don’t need to PM me your address.
OK folks, happy commenting! Who knows? If comments continue to roll throughout the evening, I might extend it (Look at comment #1 for updates). If you didn’t win, check back on Capcom Unity tomorrow for a similar contest.
Oh, one other thing. I’ll be back in April for a huge announcement. Stay tuned and let the speculation begin!
Take care and good luck!
We Were Promised Jetpacks! Dark Void Demo Lands This Week
Posted by Morgan Gray in capcom, dark void, PlayStation Games, PS3 on January 5th, 2010
Hello everyone!
I wanted a chance to drop by and let everyone know that a demo of Dark Void will be releasing this Thursday on the PlayStation Store. We figure why not start the new year with a bit of jet pack action.
So what’s in the demo?
With all the aspects of Dark Void ranging from ground combat, jetpack dogfighting, vertical combat, its hard to slam everything into a 10 minute window :) We decided that everyone would want to get a feel for flight right off the bat, so we start you off with a bit of flying tutorial, then get into some serious UFO dogfighting (well, not that serious, but it should be enough for people to figure out what button does what and kill some Watchers…which is really what it is all about when you get down to it). After that we let you see how flying blends into ground action…and cap the experience with a bit of vertical combat…
All in all, a nice sampler platter of Dark Void game play bits without diving into the storyline or plot too much. Believe me, its just a small taste of what Dark Void is like (I recommend checking out some gameplay videos online to see what it looks like when the s&@# hits the fan for real :)
Rise up!
Qore Episode 19 – Featuring Dark Void, White Knight Chronicles, The Saboteur and ILM
Posted by Kevin Furuichi in capcom, dark void, EA, industrial light & magic, Inside PlayStation, level-5, modnation racers, PlayStation Games, PlayStation Network, QORE, the saboteur, white knight chronicles on December 2nd, 2009
The December Episode of Qore features no fear of heights, a fearsome knight, fighting Nazis at night, and part two of our visit with Industrial Light…and Magic.
What do aliens, Nikola Tesla and the Bermuda Triangle have in common? They’re all tied together in Capcom’s Dark Void. We’ve got an in-depth preview of the story, weapons, and world of this vertigo-inducing game that literally takes the third-person shooter to new heights!
From Japan, the land of the RPG, comes the latest epic title from Dark Cloud developer Level-5 Inc., White Knight Chronicles. Qore examines the combat system, storyline and online components that are sure to impress when the game hits the US early next year.
The story of an Irish racecar driver who gets caught up in the resistance movement in Nazi-occupied Paris sounds unbelievable, but EA’s The Saboteur is based upon a historical figure. Veronica Belmont talks with the developer about the havoc you’ll be able to wreak as you take on the German forces behind enemy lines.
Last month, we visited Industrial Light & Magic’s Presidio campus to see their movie making magic firsthand. In part two of this feature, Audrey Cleo gets to demo some very cool digital cinema technology that’s produced some of the most eye-popping special effects of 2009.
We hope you enjoyed our coverage of ModNation Racers in November’s Episode 18, because now it’s your turn to drive! Every current Qore subscriber on or before December 15 will receive a voucher code to access the ModNation Racers Beta Test. The voucher will be sent to the e-mail address tied to your PSN ID. Check the ModNation Racers website for the official Beta Test start time. Enjoy!
This episode also includes an exclusive White Knight Chronicles PS3 theme to go along with this month’s lead feature, and another theme based on a classic PS2 title, The Mark of Kri, for subscribers as well as single-episode purchasers. So check out this episode’s download center.
Look for Episode 19 tomorrow.
Monster Hunter Freedom Unite Players…Unite!
Posted by Chris Kramer in adhocparty, capcom, monster hunter freedom unite, PlayStation Games, psp on November 19th, 2009
For the better part of a year, Japanese PlayStation 3 owners have been enjoying an amazing service on their PS3s, called adhocParty. As of this afternoon, all of us PSPers here in North America will finally be able to jump on the adhocParty bandwagon as well. This news is especially exciting for Capcom, as it means that Monster Hunter Freedom Unite players will now be able to connect with each other without having to be hanging out in the same room.
What is adhocParty? Smarter people than me can tell you all about the service right here.
You’ve probably heard stories about the unbelievable Monster Hunter juggernaut in Japan, and how it’s reached the point that one in every five Japanese PSP owners are playing the game. Capcom has sold millions and millions of copies of the three PSP titles in Japan to date, and Monster Hunter 2G (which we confusingly call Monster Hunter Freedom Unite in North America and Europe) was one of Capcom’s biggest game launches in recent history. Monster Hunter Freedom Unite is available digitally on the PSN, which is perfect for those of you who have just picked up the amazing pocket-perfect PSPGo or for those of you (like me) who are too lazy to get off the couch and hike down to the local video game retailer.
Personally, I’m a recent MonHun convert – in the last few months, it’s sucked me in like no handheld game I’ve ever played. My dedication to the game is comparable to the reaction I had to EverQuest and World of Warcraft: I just can’t get enough. A group of Capcom staffers have been happily hunting away since the release of the game, and we’re now all over 100 hours in on our characters, with the group in the Hunter Rank 8 and 9.
The best part of Monster Hunter is, of course, playing with other people. The secret sauce to MHFU’s uber-compelling gameplay comes in coordinating a group of four hunters, each bristling with diverse weapons and equipment and slaying tricksy beasties that range from a meager 20’ tall Yian Kut Ku to the overwhelming monstrosity that is Fatalis, a dragon so big that you have to fire cannonballs at his face just to get his attention. Finding other hunters in public places in North America can be tough – it’s not as easy as in Japan, where gamers are constantly thrust together in trains and highly concentrated urban areas. Unless you have a group of buddies that you’re hunting with regularly, it’s hard to randomly stumble across other players on the bus or waiting in line to buy a burger. And as a recent convert to the ways of Monster Hunter, let me tell you that taking on the high level G-ranked quests on your lonesome is a daunting and potentially PSP-hurling activity.
With adhocParty, you can now quickly and easily find other hunters. Download the adhocParty service from PSN (it’s free!), connect your PSP with your PS3, load up your game on your PSP and either start a room on adhocParty or join one that’s already established. Within no time, you’ll be able to find a group of dedicated hunters willing to help you with your HR quests and suddenly that giant G-ranked Rathian isn’t so hard to deal with. You can connect several PSPs to a single PS3, so if you have 2 or 3 fellow hunters hanging out in your dorm room or at your house, while another friend is stranded at a distant location, you can all still play. Way to keep the band together!
Since adhocParty runs on your PS3, you’ll be able to communicate with your hunting party in various ways. Yell through your Bluetooth headset (which I’m sure everyone now has, thanks to Call of Duty), or type away the controller keyboard or on a separate keyboard – just make sure to type fast if you’ve got a wyven munching on your face. Running quests on Monster Hunter can be challenging, so instant communication through the adhocParty service makes those all-important key quests even easier to complete.
Over on our own little community neighborhood – the seething and exciting world of Capcom-Unity.com – we organize regular online game sessions on Fridays afternoons. These Play Against Capcom Fridays have been heavy on the Street Fighter and Resident Evil matches over the last few months, but with adhocParty now live and legit, we’ll be hosting regular Monster Hunter Freedom Unite PAC events. Hell, with the amount of Monster Hunting done by myself (“Kramez”), Shawn “Snow” Baxter and Christian “Sven” Svensson, we’ll probably be running adhocParty sessions several times a week. Join up with our community and keep in touch and perhaps we’ll see you in the wild.
Did we mention that adhocParty is free? We’ll see you online this afternoon.
Get to Know Dark Void on PS3 with Capcom’s Morgan Gray
Posted by Chris Morell in capcom, dark void, PlayStation Games, PS3 on November 17th, 2009
The same day Jeff hit up Seth Killian to talk Super Street Fighter IV inside Capcom’s US HQ, I sat down with Senior Producer Morgan Gray for some quality time with Dark Void. This was the first time I’ve seen the game running in action on PS3, and Morgan was kind enough to walk us through a hefty chunk of jet-packing, on-foot shooting and unique “vertical combat” — the three key components that make up Dark Void’s unique blend of third-person action.
Dark Void’s due out on January 19, but for now, there’s plenty of footage to peep below.
Talking Super Street Fighter IV with Capcom’s Seth Killian
Posted by Jeff Rubenstein in capcom, Developer Corner, PlayStation Games, PS3, street fighter on November 16th, 2009
Recently we were granted an hour to go hands on with the follow-up to Capcom’s Street Fighter IV. You may have seen some shots of new character Juri, or the resurrected (and redesigned) DeeJay and T. Hawk. You can see them in action in the video below.
Beyond that, Capcom Senior Community Manager Seth Killian (a SF player so good he can beat you with one hand) walks us through some of the new features and moves we’ll be seeing when Super Street Fighter IV drops in 2010. Better yet, he promises to try and get hands on time for some of you readers (like last year’s Street Fighter Club and game launch). Go on, watch.



