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	<title>PSP news &#187; capcom</title>
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	<link>http://www.themes4psp.net/pspnews</link>
	<description>PSP news and reviews - themes, games and updates</description>
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		<title>PlayStation vs Capcom VGAs Viewing Party this Saturday</title>
		<link>http://www.themes4psp.net/pspnews/inside-playstation/playstation-vs-capcom-vgas-viewing-party-this-saturday/</link>
		<comments>http://www.themes4psp.net/pspnews/inside-playstation/playstation-vs-capcom-vgas-viewing-party-this-saturday/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 23:20:09 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<category><![CDATA[capcom]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Inside PlayStation]]></category>
		<category><![CDATA[marvel vs. capcom 3]]></category>
		<category><![CDATA[meetup]]></category>
		<category><![CDATA[vga10]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[psp]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=41375</guid>
		<description><![CDATA[Over the past few weeks, we’ve been working with our good friends at Capcom on getting PS3s down to LA for the soon-to-be-legend-wait-for-it-dary Marvel vs. Capcom 3 Food Fight. It’ll definitely be the place to be leading up to the Spike Video Game Awards on Saturday evening. You know, the VGAs where you’re going to [...]]]></description>
			<content:encoded><![CDATA[<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5241707609/" title="PSvsCapcom by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5203/5241707609_2c5765975e_o.jpg" width="500" height="301" alt="PSvsCapcom" /></a></p>
<p>Over the past few weeks, we’ve been working with our good friends at <a href="http://www.capcom-unity.com/melodious/go/gallery/item/122919968">Capcom</a> on getting PS3s down to LA for the soon-to-be-legend-wait-for-it-dary <a href="http://www.capcom-unity.com/melodious/go/gallery/item/122919968">Marvel vs. Capcom 3 Food Fight</a>. It’ll definitely be the place to be leading up to the <a href="http://www.spike.com/event/vga">Spike Video Game Awards</a> on Saturday evening.</p>
<p>You know, the VGAs where you’re going to see the debut of the <a href="http://blog.us.playstation.com/2010/12/02/resistance-3-gameplay-trailer-to-debut-at-the-vgas/">new Resistance 3 trailer</a> (I haven’t even seen it yet), where <a href="http://us.playstation.com/games-and-media/games/god-of-war-iii-ps3.html">God of War III</a> will be contending for <a href="http://www.spike.com/event/vga/page/vote/category/40419/game-of-year">Game of the Year</a>, and where who knows what other awesome things will happen? Those VGAs?</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4183463888/" title="PlayStation Blog VGA 09 Meet-Up by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4043/4183463888_e4f4637470.jpg" width="500" height="334" alt="PlayStation Blog VGA 09 Meet-Up" /></a></p>
<p>Well, like <a href="http://blog.us.playstation.com/2009/12/09/join-us-in-la-for-a-playstation-blog-vga-2009-meet-up-and-viewing-party/">last year</a>, we’re holding a VGAs viewing party in LA, and you’re invited [pointing at you]. We think fun experiences are best shared with friends &#8211; friends who are picking up the tab. So we’ve teamed up with Capcom to transition their Food Fight into a viewing party for the VGAs broadcast. So please, drop by, play <a href="http://us.playstation.com/games-and-media/games/marvel-vs-capcom-3-fate-of-two-worlds-ps3.html">Marvel vs Capcom 3</a> on PS3, eat delicious food, and watch the World Premieres* unfold among friends. Be sure to <a href="http://www.facebook.com/event.php?eid=183184538365481">RSVP here</a>!</p>
<p>What more do you need? Oh, how about the details:</p>
<p><strong>Where:</strong> Kim Sing Theatre, <a href="http://maps.google.com/maps?f=q&#038;source=s_q&#038;hl=en&#038;geocode=&#038;q=722+North+Figueroa+Street,+Los+Angeles,+CA&#038;sll=34.06553,-118.245399&#038;sspn=0.007483,0.01929&#038;ie=UTF8&#038;hq=&#038;hnear=722+N+Figueroa+St,+Los+Angeles,+California+90012&#038;ll=34.065299,-118.245399&#038;spn=0.007483,0.01929&#038;z=16&#038;iwloc=A">722 N. Figueroa Street, Downtown LA</a><br />
<strong>When:</strong> Saturday, December 11 from 4pm &#8211; 8pm<br />
<strong>Cost:</strong> FREE. I mean, come on! All ages welcome.<br />
<strong>RSVP:</strong> On our <a href="http://www.facebook.com/event.php?eid=183184538365481">Facebook Event page</a>.</p>
<p>It’s going to be a fun event, and we’ve got lots of room, so bring the family. See you there!</p>
<p>*Term trademarked by <a href="http://twitter.com/geoffkeighley">Geoff Keighley</a></p>
<img src="http://feeds.feedburner.com/~r/PSBlog/~4/hjTzy3A6iN8" height="1" width="1"/>]]></content:encoded>
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		<title>A Closer Look: Resident Evil 5: Gold Edition and PlayStation Move</title>
		<link>http://www.themes4psp.net/pspnews/featured-post/a-closer-look-resident-evil-5-gold-edition-and-playstation-move/</link>
		<comments>http://www.themes4psp.net/pspnews/featured-post/a-closer-look-resident-evil-5-gold-edition-and-playstation-move/#comments</comments>
		<pubDate>Fri, 22 Oct 2010 16:00:20 +0000</pubDate>
		<dc:creator>Matt Dahlgren</dc:creator>
				<category><![CDATA[capcom]]></category>
		<category><![CDATA[Featured Post]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[playstation move]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[resident evil 5]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[psp]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=38677</guid>
		<description><![CDATA[Recently we had the PlayStation Blog team into our office for an in-depth demo of how the PlayStation Move motion controller works with Resident Evil 5: Gold Edition. Check out the video below to see how these new controls work. For those who don’t know, when the PlayStation Move controller became available, Capcom released a [...]]]></description>
			<content:encoded><![CDATA[<p>Recently we had the PlayStation Blog team into our office for an in-depth demo of how the <a href="http://us.playstation.com/ps3/playstation-move/">PlayStation Move</a> motion controller works with <a href="http://us.playstation.com/games-and-media/games/resident-evil5-gold-edition-ps3.html">Resident Evil 5: Gold Edition</a>. Check out the video below to see how these new controls work.</p>
<p><!--[if IE]><object width="545" height="327" id="viddlerOuter-658628d3" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="http://www.viddler.com/simple/658628d3/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;autoplay=f&#038;disablebranding=f"><object id="viddlerInner-658628d3"><video id="viddlerVideo-658628d3" src="http://www.viddler.com/file/658628d3/html5mobile/" type="video/mp4" width="545" height="307" poster="http://www.viddler.com/thumbnail/658628d3/" controls="controls"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="545" height="327" id="viddlerOuter-658628d3" type="application/x-shockwave-flash" data="http://www.viddler.com/simple/658628d3/"><param name="movie" value="http://www.viddler.com/simple/658628d3/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;autoplay=f&#038;disablebranding=f"><object id="viddlerInner-658628d3"> <video id="viddlerVideo-658628d3" src="http://www.viddler.com/file/658628d3/html5mobile/" type="video/mp4" width="545" height="307" poster="http://www.viddler.com/thumbnail/658628d3/" controls="controls"></video> </object></object> <!--<![endif]--></p>
<p>For those who don’t know, when the <a href="http://blog.us.playstation.com/tag/playstation-move/">PlayStation Move</a> controller became available, <a href="http://blog.us.playstation.com/tag/capcom/">Capcom</a> released a free update for <a href="http://blog.us.playstation.com/tag/resident-evil-5/">Resident Evil 5: Gold Edition</a> owners that implements new control options into the game which provide a more immersive and intuitive experience. Now you can use the PlayStation Move controller to aim with ease as you take down the hoards of Majini that have taken over Kijuju.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4831635140/" title="Resident Evil 5: Gold Edition for PS3 and PlayStation Move by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4129/4831635140_598107f16a_m.jpg" width="240" height="135" alt="Resident Evil 5: Gold Edition for PS3 and PlayStation Move" /></a><a href="http://www.flickr.com/photos/playstationblog/4831020199/" title="Resident Evil 5: Gold Edition for PS3 and PlayStation Move by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4099/4831020199_84008fbbcc_m.jpg" width="240" height="135" alt="Resident Evil 5: Gold Edition for PS3 and PlayStation Move" /></a></p>
<p>Resident Evil 5: Gold Edition is available in stores now and in addition to the entire Resident Evil 5 experience, the Gold Edition includes two new episodes, four new costumes, an online Versus Mode, and a newly reworked Mercenaries Reunion mode.  The PlayStation Move motion controller works with all modes.</p>
<p><img src="http://feeds.feedburner.com/~r/PSBlog/~4/38AfST-tB4c" height="1" width="1"/></p>
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		<title>Preview Samurai Profile Cards for Sengoku BASARA: Samurai Heroes</title>
		<link>http://www.themes4psp.net/pspnews/ps3/preview-samurai-profile-cards-for-sengoku-basara-samurai-heroes/</link>
		<comments>http://www.themes4psp.net/pspnews/ps3/preview-samurai-profile-cards-for-sengoku-basara-samurai-heroes/#comments</comments>
		<pubDate>Wed, 13 Oct 2010 21:00:26 +0000</pubDate>
		<dc:creator>Brian Keltner</dc:creator>
				<category><![CDATA[capcom]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[sengoku basara: samurai heroes]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[psp]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=38255</guid>
		<description><![CDATA[Sengoku BASARA: Samurai Heroes is in stores now so we (Capcom) are bringing the fans a ton of new stuff about the game. Throughout the week, we’ll be releasing Hero Cards for each of the playable characters giving you a little back story on each character and some of their special moves. Just for the [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_e5aadc06"><param name="movie" value="http://www.viddler.com/simple/e5aadc06/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/e5aadc06/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_e5aadc06"></embed></object></p>
<p><a href="http://blog.us.playstation.com/tag/sengoku-basara-samurai-heroes/">Sengoku BASARA: Samurai Heroes</a> is in stores now so we (<a href="http://blog.us.playstation.com/tag/capcom/">Capcom</a>) are bringing the fans a ton of new stuff about the game. Throughout the week, we’ll be releasing Hero Cards for each of the playable characters giving you a little back story on each character and some of their special moves. Just for the PlayStation.Blog, <a href="http://www.capcom.com/us/">Capcom</a> is giving you a preview of the first four of the 16 playable characters.</p>
<p>In <a href="http://www.samuraiheroes.com/us/home/index.php">Sengoku BASARA: Samurai Heroes</a> you pick one of 16 playable characters inspired by historical samurai. Each with their own unique weapons, moves, and personality you take your warrior to the battlefields of 16th century Japan to try and conquer the country. The ultimate ending of the game takes place at the battle of Sekigahara. Based on the character you start with and the way you work your way through the battles, the story changes and allows you to see this final battle from various perspectives. Each character charts their own course through Japan, so after finishing with one character, try another for a new experience!</p>
<p>Here are four of 16 players you can choose from:<br />
<span id="more-38255"></span><br />
<strong>Ieyasu Tokugawa</strong> – The Eastern Savior, Tokugawa fights with his bare fists to understand the experience and sorrow of ordinary civilians</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5079186570/" title="Ieyasu by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4023/5079186570_26b2440249.jpg" width="402" height="500" alt="Ieyasu" /></a></p>
<p><strong>Mitsunari Ishida</strong> – A general on the western force, his main interest is focused on defeating Ieyasu for revenge and is disinterested in conquering the nation, despite the power as a warlord.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5079186878/" title="Mitsunari by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4064/5079186878_edc9f530b9.jpg" width="402" height="500" alt="Mitsunari" /></a></p>
<p><strong>Masamune Date</strong> – Nicknamed the Fallen Dragon, Date was defeated in battle by Ishida and Hideyoshi. Now is the time for revenge as Date returns with his six swords to slay Mitsunari.</p>
<p class="center"<a href="http://www.flickr.com/photos/playstationblog/5078594561/" title="Masamune by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4108/5078594561_43b56f9b41.jpg" width="402" height="500" alt="Masamune" /></a></p>
<p><strong>Yukimura Sanada</strong> &#8211; Yukimura Sanada takes over the duties of his fallen leader to bring a bright future to Kai region. Using his two spears, Sanada must stand strong and lead his troops with dignity.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5078594803/" title="Yukimura by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4084/5078594803_20084d1945.jpg" width="402" height="500" alt="Yukimura" /></a></p>
<img src="http://feeds.feedburner.com/~r/PSBlog/~4/S2efdPQRwRE" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Dead Rising 2: Psycho, Ninja, Sports, Soldier DLC Coming Soon to PSN</title>
		<link>http://www.themes4psp.net/pspnews/ps3/dead-rising-2-psycho-ninja-sports-soldier-dlc-coming-soon-to-psn/</link>
		<comments>http://www.themes4psp.net/pspnews/ps3/dead-rising-2-psycho-ninja-sports-soldier-dlc-coming-soon-to-psn/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 14:01:54 +0000</pubDate>
		<dc:creator>Josh Bridge</dc:creator>
				<category><![CDATA[capcom]]></category>
		<category><![CDATA[dead rising 2]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[psp]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=37655</guid>
		<description><![CDATA[As a huge zombie lover, I am really pumped to see us able to get Dead Rising series out to PS3 owners. Everyone deserves the right to slice a zombie in two! Developing the game for the PS3 was something that we started right at the beginning of our development process. We are not fans [...]]]></description>
			<content:encoded><![CDATA[<p>As a huge zombie lover, I am really pumped to see us able to get <a href="http://blog.us.playstation.com/tag/dead-rising-2/">Dead Rising</a> series out to PS3 owners. Everyone deserves the right to slice a zombie in two! Developing the game for the <a href="http://us.playstation.com/ps3/">PS3</a> was something that we started right at the beginning of our development process. We are not fans of porting, and wanted to be sure that we maximized the PS3’s capabilities.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5055182573/" title="Dead Rising 2 for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4088/5055182573_7a5bafda70.jpg" width="500" height="281" alt="Dead Rising 2 for PS3" /></a></p>
<p>Our development tools allow us to be platform agnostic while at the same time maximize the power of the Cell processor. The zombies are handled by the SPUs, allowing us to throw tons of them onscreen while still managing their movement and AI. We also have have lots of cool processing effects going, something that was also made possible by the PS3&#8242;s SPUs. We have tons of stuff to mess around with in Dead Rising 2, and having a huge amount of disc space to use really allowed us to get everything we wanted into the game. Installing the game definitely speeds up load times, something that made developing for the PS3 a great experience.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5055123627/" title="Dead Rising 2: Psychopath by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4088/5055123627_bcfc45f4e7.jpg" width="500" height="281" alt="Dead Rising 2: Psychopath" /></a></p>
<p>We also have some cool DLC coming up that we got a kick out of making. We really liked the idea of customizing Chuck, so we came up with some ways to not only look different, but get some cool weapons and abilities. For example, the <strong>Psychopath</strong> theme pack not only gives you a crazed horror outfit, but you are stronger and deadlier with classic horror movie weapons like the chainsaw, cleavers, axes, and machetes. The Psychopath theme will hit the <a href="http://us.playstation.com/psn/">PlayStation Network</a> on October 12th.<br />
<span id="more-37655"></span></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5055744544/" title="Dead Rising 2: Soldier of Fortune by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4147/5055744544_490c99f879.jpg" width="500" height="281" alt="Dead Rising 2: Soldier of Fortune" /></a></p>
<p>We also have a <strong>Soldier of Fortune</strong> theme that decks you out as the ultimate action hero with increased deadliness for all firearms. Be sure to note the cool face paint &#8212; super 80&#8242;s action hero! The Soldier of Fortune pack due out on <a href="http://blog.us.playstation.com/category/playstation-network/">PSN</a> a week later, October 19th.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5055747358/" title="Dead Rising 2: Sports Fan by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4131/5055747358_d3e769c5ed.jpg" width="500" height="281" alt="Dead Rising 2: Sports Fan" /></a></p>
<p>There is a <strong>Sports Fan</strong> pack that lets you be the ultimate sports party animal. Drink as much as you want and not get sick! You are also more deadly with any sporty weapons. e sure to gamble&#8230;’cause you will likely come out a winner more often. The Sports Fan pack will arrive on PSN October 26th &#8212; just before Halloween!</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5055738578/" title="Dead Rising 2: Ninja by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4153/5055738578_de18961632.jpg" width="500" height="281" alt="Dead Rising 2: Ninja" /></a></p>
<p>And finally the <strong>Ninja</strong> theme&#8230;.my personal fave. I love ninjas, and what better way to live out that fantasy than in a zombie-filled world? You are virtually undetectable to the undead and you are more deadly with swords and thrown weapons. You are a ninja, after all! The Ninja pack will hit PSN on November 2nd.  </p>
<p>I hope that fans of zombie killing will enjoy some of the new gruesome ways that you can dispatch of the undead coming soon to <a href="http://us.playstation.com/games-and-media/games/dead-rising-2-ps3.html">Dead Rising 2</a>. It’s great to finally be on the PS3 and to have the chance to spread the zombie infestation to an all new audience. Cheers!</p>
<img src="http://feeds.feedburner.com/~r/PSBlog/~4/F5zcwJ9lqso" height="1" width="1"/>]]></content:encoded>
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		<title>Re-imaging of Dante, and the New Devil May Cry</title>
		<link>http://www.themes4psp.net/pspnews/developer-corner/re-imaging-of-dante-and-the-new-devil-may-cry/</link>
		<comments>http://www.themes4psp.net/pspnews/developer-corner/re-imaging-of-dante-and-the-new-devil-may-cry/#comments</comments>
		<pubDate>Fri, 24 Sep 2010 21:01:44 +0000</pubDate>
		<dc:creator>Rey Gutierrez</dc:creator>
				<category><![CDATA[capcom]]></category>
		<category><![CDATA[Developer Corner]]></category>
		<category><![CDATA[devil may cry]]></category>
		<category><![CDATA[ninja theory]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[psp]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=37095</guid>
		<description><![CDATA[“I remember calling it Developers May Cry, it looked that good.” God of War III’s game director Stig Asmussen confesses in the upcoming God of War Directors Live event, when asked about his art direction days on the original God of War. Devil May Cry; its headliner, Dante; and the entire DMC mythology have sprung [...]]]></description>
			<content:encoded><![CDATA[<p>“I remember calling it Developers May Cry, it looked that good.” <a href="http://us.playstation.com/games-and-media/games/god-of-war-iii-ps3.html">God of War III’s</a> game director <a href="http://blog.us.playstation.com/author/sasmussen">Stig Asmussen</a> confesses in the upcoming <a href="http://blog.us.playstation.com/2010/09/03/god-of-war-ghost-of-sparta-demo-for-spartan-army-god-of-war-live-recap/">God of War Directors Live event</a>, when asked about his art direction days on the original God of War. <a href="http://blog.us.playstation.com/tag/devil-may-cry">Devil May Cry</a>; its headliner, Dante; and the entire DMC mythology have sprung installments on multiple consoles, comic books and an anime series. Dante is an iconic figure in the video game world, so imagine the reaction when Lead Producer Alex Jones and Chief Creative Director Tameem Antoniades were tapped to change everything we know about Devil May Cry and start from scratch. The result? DmC.<br />
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<p>Clearly, <a href="http://www.ninjatheory.com/">Ninja Theory</a> and <a href="http://www.capcom-unity.com/">Capcom</a> were anticipating a strong reaction and fan skepticism, but after my conversation with the new DmC team, I grew more confident that Dante and the cast of DmC are in good hands. It’s daring, crazy and extremely challenging to change an 11-year-old franchise. But, if Christopher Nolan can do it with Batman Begins, maybe Ninja Theory can do the same for Devil May Cry. I’m sure you’ll agree when I say that I feverishly await more details behind the new DmC. Expect both Jones and Antoniades to visit the PlayStation.Blog in the future.</p>
<p>I like the new hair. There, I said it. </p>
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		<title>Tokyo Game Show Encounters: Mega Man Universe for PS3</title>
		<link>http://www.themes4psp.net/pspnews/ps3/tokyo-game-show-encounters-mega-man-universe-for-ps3/</link>
		<comments>http://www.themes4psp.net/pspnews/ps3/tokyo-game-show-encounters-mega-man-universe-for-ps3/#comments</comments>
		<pubDate>Fri, 24 Sep 2010 19:13:41 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[capcom]]></category>
		<category><![CDATA[mega man]]></category>
		<category><![CDATA[mega man universe]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[tgs10]]></category>
		<category><![CDATA[Trailers]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[psp]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=37084</guid>
		<description><![CDATA[Tucked deep inside Capcom’s Tokyo Game Show hotel suite was the first hands-on build of Mega Man Universe, the upcoming PSN title that gives players a comprehensive toolset to build their own custom Mega Man levels and characters. Watch the new trailer below for a peek at the total package. DualShock 3 clenched tightly in [...]]]></description>
			<content:encoded><![CDATA[<p>Tucked deep inside Capcom’s <a href="http://blog.us.playstation.com/tag/tgs10/">Tokyo Game Show</a> hotel suite was the first hands-on build of Mega Man Universe, the upcoming <a href="http://blog.us.playstation.com/category/psn-playstation-games/">PSN</a> title that gives players a comprehensive toolset to build their own custom <a href="http://blog.us.playstation.com/tag/mega-man/">Mega Man</a> levels and characters. Watch the new trailer below for a peek at the total package.</p>
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<p>DualShock 3 clenched tightly in my sweaty hands, I powered through several of Mega Man Universe’s pre-generated levels, which are based on the fan-favorite Mega Man 2. I quickly discovered that some things never change: Mega Man Universe is freaking <em>hard</em>, even on the allegedly Easy mode. The levels were riddled with tricky moving platforms, brutal jumps, lethal spike pits, and the requisite homing-carrot-firing rabbit robots.</p>
<p> <span id="more-37084"></span></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5020995750/" title="Mega Man Universe for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4130/5020995750_ac03610893.jpg" width="500" height="281" alt="Mega Man Universe for PS3" /></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5021025272/" title="Mega Man Universe for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4154/5021025272_5f2f6396ac_m.jpg" width="240" height="135" alt="Mega Man Universe for PS3" /></a><a href="http://www.flickr.com/photos/playstationblog/5021015590/" title="Mega Man Universe for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4118/5021015590_09165fbc67_m.jpg" width="240" height="135" alt="Mega Man Universe for PS3" /></a></p>
<p>Of course, the difficulty level can vary wildly depending on the prowess of your custom Mega Man, which you upgrade by cobbling together spare parts from defeated bosses and iconic Capcom characters &#8212; Street Fighter’s Ryu and Ghosts ‘N Goblins Arthur were <a href="http://gameinformer.com/b/news/archive/2010/09/16/interview-mega-man-universe-gives-power-to-the-players.aspx">shown</a> in the launch trailer, and more classic Capcom characters are sure to come.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5020996566/" title="Mega Man Universe for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4103/5020996566_13b5327bea.jpg" width="500" height="281" alt="Mega Man Universe for PS3" /></a></p>
<p>In the early build I played, each custom Mega Man also featured eight Special Weapon slots, four Chip slots, and four Item Payload slots for further customization. These equipment choices affect not only your appearance and abilities, but your jumping height, movement speed, attack power, and more. The custom characters in the Tokyo Game Show build were pre-populated with a selection of Mega Men, everything from “<a href="http://www.flickr.com/photos/playstationblog/5020400399/">Bad Box Art Mega Man</a>” to variants called “Gust Man” and “Chop Man,” each with their own hodgepodge of strengths, weaknesses, and special abilities. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5020408799/" title="Mega Man Universe for PS3: Level Creator by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4128/5020408799_cfbf6c9286.jpg" width="500" height="281" alt="Mega Man Universe for PS3: Level Creator" /></a></p>
<p>The cornerstone of Mega Man Universe, the level creator, isn’t yet playable. But if <a href="http://www.littlebigplanet.com/">LittleBigPlanet</a> is anything to go by, it’s sure to be the star of the show. Mega Man Universe is still early in its development cycle, and a PSN release date is still over the horizon. But stay tuned for a closer look at the level creation tools when they become available &#8212; we&#8217;ve got some plans for that bad boy.</p>
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		<title>DmC: Devil May Cry for PS3 Revealed in New Trailer</title>
		<link>http://www.themes4psp.net/pspnews/ps3/dmc-devil-may-cry-for-ps3-revealed-in-new-trailer/</link>
		<comments>http://www.themes4psp.net/pspnews/ps3/dmc-devil-may-cry-for-ps3-revealed-in-new-trailer/#comments</comments>
		<pubDate>Wed, 15 Sep 2010 18:11:56 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[capcom]]></category>
		<category><![CDATA[devil may cry]]></category>
		<category><![CDATA[ninja theory]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[tgs10]]></category>
		<category><![CDATA[Trailers]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[psp]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=36376</guid>
		<description><![CDATA[Sweet, sweet Tokyo: the succulent ramen, the unparalleled electronics district, the red-hot video game rebirths. If you’ve been following our Twitter, you know about Capcom’s biggest Tokyo Game Show announcement. Devil May Cry has been reborn as DmC in a soup-to-nuts re-imagining of the classic PS2 and PS3 action series. The results are undeniably striking, [...]]]></description>
			<content:encoded><![CDATA[<p>Sweet, sweet Tokyo: the succulent ramen, the unparalleled electronics district, the red-hot video <a href="http://www.capcom-unity.com/snow_infernus/blog/2010/09/15/tgs_2010:_dmc_announcement">game rebirths</a>.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4993548508/" title="Devil May Cry: The New Dante by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4154/4993548508_9921911aa4_m.jpg" width="170" height="240" alt="Devil May Cry: The New Dante" /></a></p>
<p>If you’ve been following our <a href="http://twitter.com/playstation">Twitter</a>, you know about <a href="http://www.capcom-unity.com/">Capcom’s</a> biggest <a href="http://expo.nikkeibp.co.jp/tgs/2010/en/">Tokyo Game Show</a> announcement. Devil May Cry has been reborn as DmC in a soup-to-nuts re-imagining of the classic <a href="http://us.playstation.com/games-and-media/games/devil-may-cry-ps2.html">PS2</a> and <a href="http://us.playstation.com/games-and-media/games/devil-may-cry-4-ps3.html">PS3</a> action series. The results are undeniably striking, and are bound to trigger debate and discussion among series diehards for months to come. Judge for yourself &#8212; take a look at the debut video for DmC below.</p>
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<p>In an international twist, British-based Heavenly Sword developer <a href="http://www.ninjatheory.com/">Ninja Theory</a> is co-developing DmC with Capcom’s Japanese and US studios. The game is still shrouded in mystery, with few details relating to the setting (a strange urban environment with <a href="http://en.wikipedia.org/wiki/Locations_of_Half-Life#City_17">City 17</a> overtones a la Half Life 2), the combat mechanics (Dante’s sword appears to change shape at whim), the demonic enemies (marionette-like creatures not unlike those from the first game), or a release date.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4992940869/" title="Devil May Cry: DMC Gameplay by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4085/4992940869_8ac614609b_m.jpg" width="240" height="135" alt="Devil May Cry: DMC Gameplay" /></a><a href="http://www.flickr.com/photos/playstationblog/4993548308/" title="Devil May Cry: DMC Gameplay by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4090/4993548308_32836b5bc8_m.jpg" width="240" height="135" alt="Devil May Cry: DMC Gameplay" /></a></p>
<p>That said, DmC brought a rousing round of applause from the crowd when it was unveiled at Capcom’s Tokyo Game Show event alongside Capcom’s other major announcement: <a href="http://www.capcom-unity.com/snow_infernus/blog/2010/09/15/tgs_2010:_asuras_wrath_announcement">Asura’s Wrath for PS3</a>. What do you think?</p>
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		<title>Dead Rising 2: Free Community Event in L.A. Tonight</title>
		<link>http://www.themes4psp.net/pspnews/ps3/dead-rising-2-free-community-event-in-l-a-tonight/</link>
		<comments>http://www.themes4psp.net/pspnews/ps3/dead-rising-2-free-community-event-in-l-a-tonight/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 20:30:09 +0000</pubDate>
		<dc:creator>Mike Schmitt</dc:creator>
				<category><![CDATA[capcom]]></category>
		<category><![CDATA[dead rising 2]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[psp]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=36095</guid>
		<description><![CDATA[We’re super excited about the upcoming 9/28 launch date of Dead Rising 2. We’re also excited because Dead Rising 2 marks the debut of the series on the PS3! The game looks and plays fantastic on the PS3 and we’ve been showing it off the last few months at all the major trade and consumer [...]]]></description>
			<content:encoded><![CDATA[<p>We’re super excited about the upcoming 9/28 launch date of Dead Rising 2. We’re also excited because <a href="http://us.playstation.com/games-and-media/games/dead-rising-2-ps3.html">Dead Rising 2</a> marks the debut of the series on the PS3! The game looks and plays fantastic on the <a href="http://us.playstation.com/ps3/">PS3</a> and we’ve been showing it off the last few months at all the major trade and consumer events (Captivate, <a href="http://blog.us.playstation.com/tag/e310/">E3</a>, <a href="http://blog.us.playstation.com/tag/comic-con10">Comic Con</a> and <a href="http://blog.us.playstation.com/tag/pax10">PAX</a>).</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4975363841/" title="Dead Rising 2 for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4089/4975363841_605fdab57f.jpg" width="500" height="281" alt="Dead Rising 2 for PS3" /></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4975360813/" title="Dead Rising 2 for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4126/4975360813_4f41a142cf_m.jpg" width="240" height="135" alt="Dead Rising 2 for PS3" /></a>  <a href="http://www.flickr.com/photos/playstationblog/4975975252/" title="Dead Rising 2 for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4110/4975975252_151041969c_m.jpg" width="240" height="135" alt="Dead Rising 2 for PS3" /></a></p>
<p><del>Tomorrow</del> Tonight we’re hosting an awesome community event in Los Angeles where Dead Rising fans can attend (for free!) and get their hands on the game. In addition to being able to play <a href="http://blog.us.playstation.com/tag/dead-rising-2">Dead Rising 2</a> prior to release we’ll have prizes, food, music, contests and more. Be sure and get there early as we’ll be giving away some cool, exclusive Greene’s Hardware t-shirts too (created by <a href="http://en.wikipedia.org/wiki/I_am_8-bit">iam8bit</a>). If you’re in the SoCal area, here are the specifics for tonight’s event:</p>
<blockquote><p>
<strong>What:</strong> Greene’s Hardware Super Sale (Dead Rising 2 Community Event)</p>
<p><strong>Where:</strong> <a href="http://maps.google.com/maps?f=q&#038;source=s_q&#038;hl=en&#038;geocode=&#038;q=2147+W+Sunset+Blvd,+Los+Angeles,+CA+90026&#038;sll=37.281745,-121.935737&#038;sspn=0.00741,0.013797&#038;ie=UTF8&#038;hq=&#038;hnear=2147+W+Sunset+Blvd,+Los+Angeles,+California+90026&#038;z=16">2147 W Sunset Blvd, Los Angeles, CA 90026</a>    </p>
<p><strong>When:</strong> Friday 8PM – 12 Midnight
</p></blockquote>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4975354545/" title="Dead Rising 2 for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4133/4975354545_7cd599388a_m.jpg" width="120" height="240" alt="Dead Rising 2 for PS3" /></a>  <a href="http://www.flickr.com/photos/playstationblog/4975354367/" title="Dead Rising 2 for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4133/4975354367_f00b8c91b3_m.jpg" width="120" height="240" alt="Dead Rising 2 for PS3" /></a></p>
<p>If you haven’t heard about the game yet, here’s my 30 second elevator pitch….</p>
<p>Dead Rising 2 takes the zombie survival horror franchise to Fortune City, America’s latest and greatest entertainment playground. It features a new storyline, a brand new cast of characters, two online multiplayer modes (two-player co-op campaign and a four-player “TV show”-themed Pay-Per-View event that pits humans against zombies), thousands of on-screen zombies and more. As Chuck Greene, you have 72 hours to save your infected daughter, clear your name and survive the hordes of hungry zombies before the military comes in and nukes the city. To ensure your survival, you can combine everyday objects to create deadly combo weapons to use against the zombie horde. The weapon combos in Dead Rising 2 have to be seen in order to be believed and are the true “stars” of the game. There are loads of them in the game and besides being deadly they’re hilarious! My favorite is probably the Freedom Bear.</p>
<p>Dead Rising 2 for the PS3 ships on September 28th. Be sure and grab a copy before the zombie apocalypse hits…</p>
<p>Hope to see folks on Friday night in LA for the community event!</p>
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		<title>Qore Episode 28 – Fallout: New Vegas, Dead Rising 2, Enslaved: Odyssey to the West and Qore Goes to Las Vegas</title>
		<link>http://www.themes4psp.net/pspnews/playstation-network/qore-episode-28-%e2%80%93-fallout-new-vegas-dead-rising-2-enslaved-odyssey-to-the-west-and-qore-goes-to-las-vegas/</link>
		<comments>http://www.themes4psp.net/pspnews/playstation-network/qore-episode-28-%e2%80%93-fallout-new-vegas-dead-rising-2-enslaved-odyssey-to-the-west-and-qore-goes-to-las-vegas/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 22:11:44 +0000</pubDate>
		<dc:creator>Kevin Furuichi</dc:creator>
				<category><![CDATA[Bethesda Softworks]]></category>
		<category><![CDATA[blue castle games]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[dead rising 2]]></category>
		<category><![CDATA[enslaved: odyssey to the west]]></category>
		<category><![CDATA[fallout: las vegas]]></category>
		<category><![CDATA[ninja theory]]></category>
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		<guid isPermaLink="false">http://blog.us.playstation.com/?p=35544</guid>
		<description><![CDATA[In the two years since the release of Bethesda Softworks’ critically acclaimed Fallout 3, the team has been hard at work creating their latest post-nuke romp, Fallout: New Vegas. If big guns, mutants, warring factions and gambling are your thing, check out Veronica’s visit with Senior Producer, Jason Bergman, for an in-depth preview of what’s [...]]]></description>
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<p>In the two years since the release of <a href="http://www.bethsoft.com/eng/index.php">Bethesda Softworks</a>’ critically acclaimed <a href="http://us.playstation.com/PS3/Games/Fallout_3">Fallout 3</a>, the team has been hard at work creating their latest post-nuke romp, <a href="http://fallout.bethsoft.com/eng/games/fnv-overview.html">Fallout: New Vegas</a>. If big guns, mutants, warring factions and gambling are your thing, check out <a href="http://www.veronicabelmont.com/">Veronica</a>’s visit with Senior Producer, Jason Bergman, for an in-depth preview of what’s next in the Fallout franchise. Also, don’t miss a Fallout-inspired slot machine mini-game that reveals some very cool wallpapers.<br />
<span id="more-35544"></span><br />
Developer <a href="http://www.bluecastlegames.com/">Blue Castle Games</a>, has taken mowing down zombies to a whole new level in <a href="http://deadrising-2.com/">Capcom’s, Dead Rising 2</a>. This thriller is packed with enough parasite infested ghouls and innovative ways to take ‘em out to satisfy even the most discriminating survival horror fan. One of the sequel’s cool new features allows players to slip into a maintenance room and duct tape up their own crazy tools of destruction.</p>
<p>In Qore’s look at <a href="http://enslaved.namco.com/">Enslaved: Odyssey to the West</a>, Veronica Belmont chats with <a href="http://www.ninjatheory.com/">Ninja Theory</a>’s, “Chief Creative Ninja” for an under-the-hood look at the developer’s approach to story-telling and production design. Best known for their PS3 launch title, <a href="http://us.playstation.com/heavenlysword/">Heavenly Sword</a>, Ninja Theory has created a lush vibrant universe for Enslaved along with a storyline centered on the symbiotic relationship between the game’s two main characters, Trip and Monkey. The concept art gallery included with the feature story is gorgeous.</p>
<p>In this month’s “On the Road with Qore”, the team’s off to Las Vegas where Veronica shows us how to do Sin City – ‘geek-style.’ From The Pinball Hall of Fame which boasts the world’s largest exhibit of playable pinball machines to The Gun Store to actually shoot the real weapons found in many an FPS, you won’t want to miss Veronica’s experience with full recoil from – THE SAW.</p>
<p>And finally, this month in the Download Center – <a href="http://blog.us.playstation.com/tag/warhawk/">Warhawk</a>. In celebration of the PlayStation 15th anniversary, <a href="http://blog.us.playstation.com/category/playstation-network/qore-playstation-network/">Qore</a> annual subscribers can flash back to 1995 and pick up this first generation PS one hit. Also included in this month’s episode for everyone, by popular demand, Veronica Belmont now has her own PS3 theme. And, our friends at Subway have made it possible for you to be the first kid on the block to cruise around <a href="http://us.playstation.com/psn/playstation-home/">PlayStation Home</a> with a virtual Subway Fiery Footlong sandwich.</p>
<p>Episode 28 is now live.</p>
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		<title>Sengoku BASARA: Samurai Heroes Demo Hits PSN Tomorrow</title>
		<link>http://www.themes4psp.net/pspnews/ps3/sengoku-basara-samurai-heroes-demo-hits-psn-tomorrow/</link>
		<comments>http://www.themes4psp.net/pspnews/ps3/sengoku-basara-samurai-heroes-demo-hits-psn-tomorrow/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 19:01:31 +0000</pubDate>
		<dc:creator>Brian Keltner</dc:creator>
				<category><![CDATA[capcom]]></category>
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		<category><![CDATA[sengoku basara: samurai heroes]]></category>
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		<guid isPermaLink="false">http://blog.us.playstation.com/?p=35623</guid>
		<description><![CDATA[Action Fans, history buffs, Anime enthusiasts, and anyone else who wants a fun time punishing enemies: the Sengoku BASARA: Samurai Heroes demo for PlayStation 3 gives you a sample of what to expect when it arrives on PSN tomorrow, September 7. Featuring two playable samurai, the demo lets you pick up the swords of Mitsunari [...]]]></description>
			<content:encoded><![CDATA[<p>Action Fans, history buffs, Anime enthusiasts, and anyone else who wants a fun time punishing enemies: the <a href="http://ps3.ign.com/objects/027/027055.html">Sengoku BASARA: Samurai Heroes</a> demo for PlayStation 3 gives you a sample of what to expect when it arrives on <a href="http://us.playstation.com/psn/">PSN</a> tomorrow, September 7. Featuring two playable samurai, the demo lets you pick up the swords of Mitsunari Ishida or smash your enemies into the ground using bare hands as Ieyasu Tokugawa, each with a few leveled up moves. When the full game arrives on October 12, you’ll have more than a dozen playable characters to choose from, each with their own weapons, fighting styles, and move sets.</p>
<p class="center"><!--[if IE]><object width="545" height="327" id="viddlerOuter-6e7ad9d4" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param value="http://www.viddler.com/simple/6e7ad9d4/" name="movie"><param value="always" name="allowScriptAccess"><param value="true" name="allowFullScreen"><param name="FlashVars" value="autoplay=f&#038;disablebranding=f"><object id="viddlerInner-6e7ad9d4"><video id="viddlerVideo-6e7ad9d4" src="http://www.viddler.com/file/6e7ad9d4/html5mobile/" type="video/mp4" width="545" height="307" poster="http://www.viddler.com/thumbnail/6e7ad9d4/" controls="controls"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="545" height="327" id="viddlerOuter-6e7ad9d4" type="application/x-shockwave-flash" data="http://www.viddler.com/simple/6e7ad9d4/"><param value="http://www.viddler.com/simple/6e7ad9d4/" name="movie"><param value="always" name="allowScriptAccess"><param value="true" name="allowFullScreen"><param name="FlashVars" value="autoplay=f&#038;disablebranding=f"><object id="viddlerInner-6e7ad9d4"> <video id="viddlerVideo-6e7ad9d4" src="http://www.viddler.com/file/6e7ad9d4/html5mobile/" type="video/mp4" width="545" height="307" poster="http://www.viddler.com/thumbnail/6e7ad9d4/" controls="controls"></video> </object></object> <!--<![endif]--></p>
<p>From the creator of <a href="http://devilmaycry.com/">Devil May Cry 4</a>, Sengoku BASARA: Samurai Heroes puts you smack in the middle of the war between clans in 16th century Japan. With notable samurai taken from Japanese history, but stylized into veritable war machines, choose a side and form alliances as you battle hundreds of enemies in the effort to unite, divide, conquer, or bring peace to the land. On your way to the final battle, you’ll upgrade your weapons and learn powerful new moves including deadly BASARA arts which allow you to unleash spectacular moves that wipe out multitudes of enemies. </p>
<p>I’ll leave you with a tip: while it’s not always necessary to take down the camp commanders in order to progress through the game, occupying a camp can give you added bonuses such as weakening the final opponent. So fight hard and fight smart.</p>
<p>Hop online, download, and enjoy! Be sure you don’t miss Sengoku BASARA: Samurai Heroes when it arrives in North America on October 12.</p>
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