Archive for the ‘black rock studio’ Category
Split/Second PSP Hits Today with New Features, See the Launch Trailer
Posted by Jason Ried in black rock studio, PlayStation Games, psp, split/second on November 16th, 2010
Greetings, and welcome to the next exciting installment of Split/Second. I’m happy to say we’ve managed to cram all of what made Split/Second great onto the PSP. At Disney Interactive Studios, we’re really proud of what Black Rock Studio created and were excited to see what Sumo Digital could add to the PSP version.
As Split/Second was a visual treat, we knew that we couldn’t compromise for both the size of the power plays and sheer on-screen excitement. We set out to create a spectacular-looking PSP game and I hope that everyone will agree that this is one of the best-looking racing games on the PSP. Another vital ingredient was to make sure that the handling and controls suited the PSP. Sumo are very experienced with years of racing experience and so set about creating a new driving model from scratch. The end result should be a fun, quick and skillful driving system that rewards users who push the cars to the max.
To add something completely new to the game we then added four all new Challenge modes which test the drivers in completely different ways. Each mode was designed with some key thoughts in mind – (1) blow things up; (2) race really fast; (3)use the environment to your advantage; (4) combine 1 to 3 while trying to get the highest score!
The final big addition for Split/Second PSP is that we managed to create an entirely new Docks track. This was a combination of previous work which works its way through different parts of the Docks area and ends up being one of the longest tracks in the entire game.
The demo should be live for everyone to play now so grab it and the game is available this week. Hope you enjoy this new version as much as we have!
Split/Second PSP Hands-on: Feeling the Burn, PSP Challenges detailed
Posted by Sid Shuman in black rock studio, PlayStation Games, psp, split/second on October 15th, 2010
I know what you’re thinking, and yes, the airplane still crashes onto the track in the middle of the race on the Airport Terminal. Track layouts also distort dynamically, environments crumble realistically, and towers teeter and topple majestically under the destructive spark of Split/Second’s signature Power Plays.
In short, despite the smaller screen size, Split/Second’s PSP incarnation does not skimp on the spectacle. The PSP version releases on November 16th with four-player ad-hoc Wifi multiplayer, and this week I took a pre-release version of the game for a spin.
Thanks to some dazzling real-time lighting and particle effects, Split/Second on the PSP looks remarkably similar to its PS3 big brother. The tracks layouts are nigh-identical, and the gameplay zips along at a speedy clip, blasting energetically through every one of its 30 frames per second no matter how many fireworks are on the screen.
The controls have been been subtly tweaked to accommodate the mobile nature of PSP gameplay, and they feel tight and responsive on the analog stick and d-pad. You can still slipstream behind other racers to diminish wind resistance and gain a short-lived burst of speed, a critical tactic when you find yourself lagging behind the pack. The gas and brake buttons are mapped to X and Square, respectively; To drift around hairpin turns, you tap the Square button once. Given Split/Second’s blistering pace, I find it helpful to brake as little as possible and instead ease off the gas during dangerous moments. Finally, the L1 button triggers Power Plays, the aforementioned earth-shaking catastrophes that will wipe out your competitors if you master the, um, split-second timing.
Black Rock Studios (working with Sumo Digital) was kind enough to chip in an extra track for PSP players to bring the track total to 13 in all. PSP users also get new Challenges in addition to returning favorites like Elimination (stay out of last place), Air Strike (dodge incoming missiles), and Detonator (finish laps inside the deadline). Details on the new Challenges are still scarce and I’ll update you when I learn more.
UPDATE: Producer Jason Ried at Disney Interactive Studios in Europe chimes in with first details on Split/Second PSP’s new Challenges and the new track:
1. Destruction: target and destroy rival cars to gain bonus time and the highest score
2. Power Slide: high speed, power drifting game mode in which you drift around the track to gain score and extra time
3. Keep on Truckin: drive as the Survival truck while trying to avoid rival cars and barrels to post the highest score possibleThe new track is an amalgamation of some parts of the various docks areas to form a much bigger track. It’s essentially a super track of the docks tracks and we call it The Docks.
Split/Second is a fast, aggressive PSP racer that will appeal to fans of destructive racers such as Burnout Dominator and WipEout Pure. If you have questions about the gameplay or overall experience, ask away in the comments below and I’ll do my best to get you an answer.
Split/Second Demo Crashes Into PSN Tomorrow
Posted by Mitch Powers in black rock studio, Demos, PlayStation Games, PS3, split second on May 10th, 2010
We’re excited to announce that the Split/Second demo is coming to PSN for PlayStation 3 tomorrow! To prepare you for the action you’ll be experiencing, I wanted to provide you with a bit more information about the demo which takes place in our “Airport” location. After we had such a great response from fans who played this level at E3 2009 and both Penny Arcade Expo events in Seattle and Boston, we thought it would make a great demo to release to everyone in advance of the game.
In Split/Second, you build up your power meter through skilled driving techniques and then trigger what we call “Power Plays” to take out opponents and alter the track. All this takes place in the premise of a huge global broadcast event where you play as a contestant trying to win the season championship. The airport track features some incredible moments that YOU can trigger – including a navigational radar dish that explodes off its base and a tram that slams into a parking structure creating some real shock waves on the track. There are also some other really huge Power Plays you can activate like taking down the airport control tower to clear a path onto the runway which provides access to a huge remote-controlled jumbo jet you can use to take out your competitors. Overall, there are three major route changers on the course. Can you find all of them?
Download the demo and then go to our official Facebook page to let us know what you think of it. We also challenge you to take a photo of your times in the demo and post your score so we can determine who is the fastest on the PS3 demo. We hope you’ll be as addicted as we are to try new things and attempting to shave down your time.
We were proud to have Split/Second selected for the Game Critics Awards last year for Best Racing Game of E3 and we have already started receiving some great reviews from the press. The game was developed by the incredibly talented team at Black Rock Studio, creators of 2008’s extremely fun off-road racing game, PURE (which also won the Best Racing Game of E3 2008).
We look forward to hearing your thoughts on the demo and hope you enjoy Split/Second when it hits retail shelves on May 18th.













