Archive for the ‘bioware’ Category

Dragon Age II Looks Better, Hits Harder

There must be something wrong with me. Despite the fact that Dragon Age: Origins, Bioware’s first ever PS3 game, scored very well with reviewers – it just didn’t click for me. I loved the universe, enjoyed the story. I even got hooked on the associated web game Dragon Age: Journeys, which allows you to unlock special items in the PS3 version of Origins. I just never adapted to the battle system, and eventually abandoned the game.

After reading Tweeted adulation and hearing the raves of seemingly everyone else who loved Origins (Qore’s Veronica Belmont chided me for quitting recently), and after hearting Bioware’s Mass Effect 2 on PS3, I found myself all too ready to give the upcoming Dragon Age II another chance.

That chance came last week, as EA held a preview event featuring the upcoming Dragon Age II demo (which you’ll be able to download from PSN and play on February 22nd). To me, improvements were apparent and multiple. Visual upgrades (the game has a definitive style), technical polish (inconsistent frame rate begone!), and refined, impactful gameplay were all on display. This is a game I can get behind for 40+ hours.

Afterwards, I spoke with Bioware Lead Designer/Creative Director Mike Laidlaw about the direction of Dragon Age.

Dragon Age II

Jeff Rubenstein, PlayStation Blog: Dragon Age: Origins was the first PlayStation 3 game for Bioware, and it scored well. Mass Effect 2 just came out for PS3, scoring spectacularly. What have you learned about the system and how are you taking advantage of the power of PS3 for Dragon Age II?

Mike Laidlaw, Creative Director, Bioware: I think just comfort with the hardware is the biggie. Mass Effect is running on the Unreal Engine, so there’s a bigger pool to draw from there. Bringing [Dragon Age game engine] Eclipse over to PS3 the first time was what I would call a painful process. It was successful, but painful nonetheless.

So, what we did with Dragon Age II was design the art assets — which are always where you spend your money — from the ground up so they would work better on consoles. So the PS3 as a result, looks a lot better. The visual fidelity is higher, and yet, it’s just playing nicer with the way the engine is trying to render it. So the end result is higher quality textures, crisper resolutions, and more guys on screen, without having to sacrifice anything simply because we built it smarter.

Dragon Age II

JR: Just watching the demo, you can clearly see a graphical fidelity difference between Dragon Age: Origins and Dragon Age II. It’s also different stylistically. How are you aiming to make Dragon Age II stand out in the high fantasy realm?

ML: We’re picking the overall aesthetic so it looks like part of a singular unit. The art director’s takeaway to people’s reaction to Origins is that while it had moments of clear design, it didn’t have that throughout the whole game. Our goal was to even it out and make it so that every moment in the game looks like every other moment in the game, stylistically speaking.

They said, “what if we could look at Pieter Bruegel … and mix that with Akira Kurasawa, who specifically designed things to be austere?” You have an army, but they’re obscured by mist with the one lone soldier against it. So memorable, and it immediately puts the focus where your eye should be. So we alchemically made that into our recipe.

Dragon Age II

JR: I hate to say this, but as big as I was on the concept and universe of Dragon Age: Origins, I had issues with the battle system. I’ve been playing console RPGs my entire life, and it just didn’t click for me. How did you refine the battle system… and why?

ML: What Origins delivered at its peak was a sense of team working together, controlling four characters at once, progressing these characters, and building strategies. Where I think it fell down – moreso for consoles than for PC – was the sense of immediacy. On a console, when you have a controller in your hand, your brain enters a space where “I have a sword, I pressed X, aaaaaaaaand… I swung it. OK, there, finally!” I think the lack of immediacy and the lack of responsiveness was kind of the disassociation that console players had. So we sat down and looked at the reviews from the consoles and wondered why they were lower than on PC. That was one of the key things we saw.

So what our goal then became was to make sure that the responsiveness that a console player would expect could be integrated into a game that still had the tactics and depth that a PC player would expect, because the last thing you wanna do is alienate a third of your market. So, we did extensive prototyping – huge work – and so the main changes are:

  • Push to attack: press X and BAM, I’m right in there and start attacking.
  • Closing moves: So if I’m 10 feet from a guy, I don’t kind of awkwardly run up to him and then attack. I leap into him and attack as I do it.
  • Every animation is being produced in a more stylish, more reactive, and I think a more satisfying way that telegraphs what I’m doing back to me very clearly. “I just swung that sword, and I hit three guys because it’s a two-hander and I swung it in an arc.”

Dragon Age II

JR: So, and this is kind of unfair of me to ask given the last question, what about those who loved Dragon Age: Origins? How will they be affected by the changes in Dragon Age II?

ML: The controls on the PS3 are identical to Origins controls, so if you’re an Origins player, you know exactly how it is. You pull L2 and there’s the radial wheel, you can see everyone’s health, so you have the same level of interaction. Where I think there may a slight adjustment is the overall speed. If you’re playing a rogue and you point at a guy and you press X, they leap in, it’s like. “Oh, jeez!” But that’s something that does not take long to overcome.

We’ve seen this with returning players who come in and maybe their first reaction is, “Oh, I heard you made this an action game.” They play it for about two minutes and they say “Oh, it’s exactly like Origins.” You still have pause, you still have order issuing, you can now move between characters while you’re paused cleaner than you could in Origins. You can issue all four orders, let the pause go, and away you go. You even have added tactical options like move-to-point, which you couldn’t do in Origins.

So there’s a period of adjustment, but I believe it’s very short.

Dragon Age II

JR: Let’s talk about the demo. When it comes out (available on PSN February 22), what do you want people to notice first?

ML: The changes to combat, simply because it’s front loaded in the demo. The way it’s structured is at the beginning, you really aren’t learning about your character, you’re learning about what people *think* of your character. And your character is an Unstoppable Death Machine! Because, hey, it’s kinda cool being an Unstoppable Death Machine – for a while. But at the beginning, it lets you go, “Wow, I’m a Rogue – whoah, I just exploded that guy’s head!” Which is… good, because it lets you feel your character. You don’t have to spend points on decks before you begin playing, it allows you to dive right in.

What the story does is, it introduces the concept of the framed narrative. Shows you that we have an unreliable narrator who’s almost lying on your behalf. He’s like a friend and an ally in the course of this interrogation. Then you experience the real story, and that’s where it begins to feel again right back like Dragon Age. It’s a heroic tale of survival. I think what the demo does is deliver a feel of a beginning, and a middle, so you kind of get a feel of how your character grows and progresses and interacts with the world, rather than a little fleeting glimpse. We really want players to understand the context of the whole demo.

Dragon Age II

JR: This is a question that anyone who makes a sequel gets asked, and I’m just falling into this cliche by asking it, but if you didn’t finish the first Dragon Age, will you be all right?

ML: You’ll be all right. It takes place in the same world, which is really key. Mass Effect right now is about Shepard. Dragon Age in my mind – and I think Dragon Age II makes this very clear – it’s about a time. It’s about a place, but it’s not about a person.

If didn’t play DA: Origins or maybe you couldn’t play Origins, you can dive in, we catch you up on the story. You can still import a partial save – let’s say you got halfway through – it’ll still remember as the Warden you were a Dalish Elf, for instance. And it lets you dive in and understand the world from a new perspective. Even for those who never played Origins, we’ve included some pre-built Origins that effectively bring in a saved game. So you still get that sense of bringing the world forward even if you didn’t play Origins.

JR: But if you did, there’d be lots of nods to your playthrough?

ML: Oh yes, plenty. We have returning characters, we have political situations and other things that do matter, so if you’re bringing your save in, that’s all captured.

JR: What addition or change to Dragon Age are you most excited by?

ML: This is kind of a personal thing. I come from a writing background. The way we tackled relationships with your followers is we got rid of the idea of approval and disapproval. Approval in Dragon Age: Origins was a “win” and disapproval was a “loss.” We’ve moved away from that and thought, “what if you could just be rivals?” So the characters won’t tell you to go to hell and walk off; instead, you agree to disagree. They still respect you; you’re obviously doing something right because you’re rising to power over this decade. But the two of you don’t see eye to eye on something. And that opens up incredibly storytelling opportunities. You can have a romance that’s like this steamy, tumultuous affair that culminates in a kiss when the walls come down. It’s something we simply couldn’t do in the old system. So adding in that little thing and being a rival? That’s OK. The story will adjust accordingly, and your party and inter-companion relationships will be that much deeper. Coming from my writing background, that just makes my jello jiggle.

So there you have it – if you loved Dragon Age: Origins, Bioware says you’ll appreciate the changes in Dragon Age II. If you didn’t love Origins, the changes could be enough to give the world of Ferelden another go. Either way, you’ll want to give the free demo a go when it hits PSN on February 22nd. Dragon Age II will be released March 8th.

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Mass Effect 2 on PS3 Out Now on Blu-ray and PSN

The time has finally come and you can now play Mass Effect 2 on your PS3 via Blu-ray Disc or PlayStation Network download. Thanks for being patient and we’re thrilled that you can finally enjoy the full Mass Effect 2 experience.

The Mass Effect team is very proud of the PS3 version of Mass Effect 2. Mass Effect 2 has already won multiple awards, including IGN’s Game of the Year and Gametrailer’s Game of the Year as well as Best Sci-Fi Game, Best Blockbuster Game, and Best Story, among many others. And early word on the PS3 version is extremely positive with a 5/5 rating from The Toronto Sun, 5 stars from The Guardian, a 9.5/10 from IGN and Official Playstation Magazine giving it 10 out of 10!

Now, I hear you ask “Won’t I miss out since I didn’t play the first game?” Well, the truth is that Mass Effect 2 is an incredible standalone game whether you have played Mass Effect 1 or not. Yes, there are some story choices from Mass Effect 1 that do give some background and flavor to the story of Mass Effect 2, but the Mass Effect team has worked out a very cool way to ensure you don’t miss either the back story or these story choices.

BioWare and Dark Horse Comics, the same studio that has created the Mass Effect Redemption and Mass Effect Evolution comics, have created an introductory motion comic narrated by Mark Meer, the voice of Commander Shepard, that provides you the story of what happened in the first Mass Effect and enables you to make important choices, like who lives or dies, and creates a starting point for your playthrough of Mass Effect 2. This way, you not only learn the background story from the first game, you also directly get to choose the important story options that carry over into Mass Effect 2.

PS3 users also get a huge heap of extra content (plus an upgraded game engine featuring enhanced graphics, the same technology used for Mass Effect 3 in Holiday 2011). Over the past year of Mass Effect 2’s release, we released downloadable content that enabled players to continue their Mass Effect 2 experience. For the PS3 version, we bundled much of this DLC into the game, so you get the Normandy Crash site, Firewalker, Overlord, Zaeed: The Price of Revenge, Kasumi: Stolen Memory, the Blood Dragon Armor and the award-winning Lair of the Shadow Broker as part of your game right from the start.

So there you have it. Mass Effect 2 for the PS3 is a multi-award winning game, with an interactive, motion comic introduction to keep you current with the story that allows you to make key storyline choices, plus a huge amount of bonus content bundled into one awesome package. This is the game that PS3 fans have been waiting for. Don’t just sit there — head out to your favorite game store and buy a copy on Blu-ray Disc, or go to the PlayStation Network and download your digital copy of Mass Effect 2 today.

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Mass Effect 2 PS3 Hits PSN and Blu-ray on January 18th, More Than a Simple Port

Mass Effect 2 for the PlayStation 3 goes on sale in stores on January 18th in North America, and will also be available in downloadable form through the PlayStation Network in North America on January 18th.

Mass Effect 2 PS3

Mass Effect 2 is an amazing game. It has all of the benchmarks of a truly great science-fiction epic: a heroic main character, memorable companions each with their own personalities and abilities, terror-inducing villains, vast galaxies to explore, exotic alien races, strange worlds and locations, high-technology weapons and vehicles, and a story that will have fans talking about it and replaying it for ages.

Mass Effect 2 PSN Mass Effect 2 PS3 Box

In Mass Effect 2, you play as Commander Shepard who has to lead a crack team of mercenaries, scientists and soldiers on a mission to investigate the disappearances of human colonies throughout the galaxy. Who lives, who dies and the ultimate success or failure of the mission, is up to you. Now BioWare and the Mass Effect team are proud to bring Mass Effect 2 to the PlayStation community.


PlayStation fans have been asking for Mass Effect for years and we are very pleased to finally be bringing it to a new branch of Mass Effect fans. However, what I think Mass Effect fans on the PS3 will be most appreciative of is that this is not a simple port. The Mass Effect team has taken the time to utilize the PS3 hardware to the fullest in order to maximize your gameplay experience. It was also extremely important for the team to make sure playing with the PS3 controller worked and felt good. You will also see that the in-game graphics and cinematics are clearer and more vibrant on the PS3. As an added bonus, the PS3 version includes previously released DLC missions: Overlord, Lair of the Shadow Broker and Kasumi.

Mass Effect 2 for PS3

Mass Effect 2 takes place after Mass Effect 1 and some fans were concerned they would miss out on some of the important story choices available in the first game. The Mass Effect team, working with the fine folks at Dark Horse Comics, has created an interactive in-game comic that allows players new to the franchise to experience Mass Effect 1 while making the story choices that have repercussions in Mass Effect 2.

There is a demo of Mass Effect now available on the PlayStation Network. You can learn more about the demo here. This demo lets you play the start of Mass Effect 2 as well as introducing you to one of your potential party members, Dr Mordin Solus. Dr Solus, or Mordin to his friends, is a salarian scientist who can not only heal the sick; he can create new exotic weapons to use in battle. Finding Mordin and recruiting him to join you and your suicide mission will not be easy.

Look for Mass Effect 3 to come to the PS3 in Holiday 2011.

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The “Definitive Version” of Mass Effect 2 is on PS3

If you had asked me a year ago if I thought we’d ever experience the Mass Effect universe on PlayStation 3, I’d have said “I sure hope so.” One year and dozens of accolades and Game of the Year nominations later, Mass Effect 2 is coming to PS3. And from what I’ve learned, you’re not going to want to pass on this “definitive” experience.

After a recent hands-on session, I spoke with Bioware’s Casey Hudson. In this video, he tells us what bonus features are included on the Blu-ray, what the power of PlayStation 3 lends to the game, and how the PS3 version is using the latest-and-greatest graphical technology and gameplay updates.

Mass Effect 2 for PS3

So, you might be wondering, will you be lost if you never got to play the original Mass Effect? From my experience, the answer is: not particularly. For the PS3 version of Mass Effect 2, Bioware has teamed with Dark Horse Comics to summarize the first game in a 15 minute comic-style adaption, completely voiced by either the male or female Commander Shepard (your choice).

The comic loads up right after the opening sequence of Mass Effect 2, where you’d be re-creating your character. You’ll make the same key decisions that Shepard makes in the first game, such as how to handle a (seemingly) malevolent race of creatures, which of your crew to save or sacrifice in a life-or-death scenario, and who to pursue a personal relationship with. Think of it as the most in-depth character creator ever, while getting background on the first story as well.

Mass Effect 2 for PS3

The in-game database is also a boon to those getting caught up on the Mass Effect universe; it contains detailed (and well-narrated) background info on every race, planet, and event you come across in your travels throughout the galaxy.

Other facts I thought might wanna know but which didn’t make the interview cut:

  • There’ll be a demo on PSN this coming Tuesday, December 21st
  • The game includes all of the available DLC already on disc. Yay for Blu-ray!
  • Mass Effect 2 on the PS3 has been upgraded to a more advanced graphical engine being implemented in the (just-announced) Mass Effect 3
  • Bioware has swapped the shooting/aim-down-sight buttons to R1/L1, as most PS3 gamers seem to prefer. You’ll sort through your skill/weapon wheels via R2/L2.
  • There is an install to aid load times.

Mass Effect 2 for PS3Mass Effect 2 for PS3

The PS3 edition of Mass Effect 2 is shaping up to be the best rendition of the game yet, and well worth the wait. And with Mass Effect 3 confirmed for PS3 for next Holiday, it’s the perfect time to get acquainted with Commander Shepard.

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