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Your Fallout: New Vegas PS3 Questions Answered: Hardcore Mode, Morality, Combat and More

Come next week, many of you will begin your adventures in Fallout: New Vegas – attempting to explore every nook, cranny, and Vault found within in and around Mojave Wasteland. Before your journey begins, we thought we’d answer some last-minute questions sent by you via Facebook and Twitter.

Fallout: New Vegas PS3

I’m afraid it’s going to feel like DLC. Are there enough changes to make New Vegas feel unique from Fallout 3? (thanks @acsguitar)

We certainly think so! While the gameplay is similar, the world itself is very, very different. And our main storyline plays out in a very different manner, with several very different paths to completion.

Can we expect the same wasteland experience as in Fallout 3? I’m kinda scared about playing in a city untouched by atomic bombs! (thanks @The_iCroco)

Yes and no. There are some areas that were hit directly, but for the most part, the destruction you’ll see in the Mojave Wasteland is due to neglect, not bombardment. Don’t expect sprawling, fully functioning cities, though. The New Vegas strip is self-contained and tightly managed directly by Mr. House, so everything in the city works perfectly. As you get farther away from the strip, you’ll see more and more ruins and abandoned buildings.

Would love to know how they will create that WOW factor that Fallout 3 had: the wasteland, the bomb at Megaton and so on. Tricky!? (thanks @bekblayton)

We think there are some similarly cool WOW moments in our game, and you should find one in each act of the main storyline.

How difficult will it be to take care of physical needs like hydration, sleep, and so on? Is it going to be overbearing?

Those features are only in Hardcore Mode, so they’re optional. If you find they’re getting to be too much of a hassle, you can always turn it off (although you won’t get the Hardcore trophy if you do).

What can you tell us about the new Hardcore Mode?

Hardcore Mode can be turned on or off at any time, although if you want the Hardcore trophy, you have to turn it on when initially prompted and leave it that way all the way to the end of the game. When it’s on, players will have to eat, sleep, and drink water every day. In addition, ammo has weight, companions can die, Stimpaks heal over time, and damaged limbs can only be healed with a Doctor’s Bag.

While you can fast travel in Hardcore Mode, you can’t if the time it would take to get you there would result in the player dying from dehydration/exhaustion/starvation.

Fallout: New Vegas PS3

Fallout: New Vegas for PS3Fallout: New Vegas PS3

Will the shooting feel better than it did in Fallout 3? (thanks @DYLANmmc)

Obsidian has tweaked the real-time combat quite a bit from Fallout 3 to make it feel more natural for people who don’t want to use VATS all the time.

What’s the story with the Aim Down the Sight mechanic? And is Fallout: New Vegas still support first-person and third-person viewing modes?

First- and third-person modes are in, and we’ve tweaked the third-person camera to be a bit more useful. In first-person mode, iron sights can be used with most weapons. The only exceptions are ones like the Grenade Machine Gun that are enormous and fire from the hip, and guns that have an actual sight on them (like sniper rifles and weapons modded with a physical sight). You just hold down the button and the camera zooms to show the weapon’s iron sight instead of a crosshair. It’s very useful for combat outside of VATS mode.

How big is Fallout: New Vegas compared to Fallout 3? (thanks @maialideth)

It’s about the same size. If you thought Fallout 3 was big, you’ll find Fallout: New Vegas to be equally big.

How much install data will be needed for Fallout: New Vegas?

Fallout: New Vegas is a 5 GB install on PS3 that runs when you first launch the game.

One of my favorite things to do in Fallout 3 was scavenging homes and office buildings. Will we see many rural and urban areas for that? (thanks @JaylLaf)

Just like Fallout 3, our wasteland is littered with abandoned (and not-so-abandoned) locations for you to explore.

Fallout: New Vegas PS3

Will there be any Vaults to explore in New Vegas? (thanks @LewJ1196)

Yes there are! We have five different Vaults in the game. They serve as unique dungeons, and depending on what path you follow through the main storyline, you may have to venture into one of them to retrieve something.

I’m interested to know more about the music score that will be piped through our Pip Boys for New Vegas. Will there be more variety? (thanks @Peligrie)

We have three separate radio stations in Fallout: New Vegas. There’s New Vegas Radio, which has the kind of songs you’ve come to expect from a Fallout game – hosted by Mr. New Vegas (voiced by Wayne Newton). Then there’s Black Mountain Radio, which is more classic country-focused. And finally there’s Mojave Music Radio, which is similar to NVR, only without the news stories from Mr. New Vegas.

Of course that’s just the radio. If you never turn on the radio at all, you’ll be treated to a new score by Inon Zur, featuring a string quartet, samples from past Fallout games, and some very cool location-specific themes.

Will New Vegas have a Good/Evil/Neutral decision path like Fallout 3? (thanks @Reumaut)

Karma still exists, and affects some things, but for the most part our decisions are determined more by the new reputation system, which tracks how the various factions in the game feel about you.

Will the Brotherhood of Steel be present in Fallout: New Vegas? I know in Fallout 3, the “original” BoS was based near California. (thanks @SCZ_PS3)

The Brotherhood of Steel is in Fallout: New Vegas, but not nearly as much as they were in Fallout 3. The west coast BoS was really hit hard following the events of Fallout 1 & 2, so they’re not nearly as important as the NCR is in the region.

Will there be any Fallout 2 characters make an appearance in Fallout: New Vegas? (thanks @Vi9)

Yes! We’ve already confirmed Marcus from Fallout 2 is coming back, and will again be voiced by Michael Dorn. As for anyone else, you’ll just have to wait for the game to see for yourself.

Can I still force materials inside the pants of enemies? If so, what explosive additions have you made? (thanks @Foxification)

Yep, you can still pickpocket grenades into people’s pockets. Even better is that now you can pickpocket plastic explosives into people’s pants! For some fun, drop some C4 into a few random people, equip the detonator, stand back and pull the trigger. It never gets old.

Will there any kind of transportation?

Aside from fast-travel, we do have a monorail that will take you directly to the strip from Camp McCarran (assuming you’re friendly with the NCR).

Fallout: New Vegas PS3

Can we continue playing after the main quest line ends?

No. Instead, Fallout: New Vegas has a real ending, that shows the results of your actions throughout the game and how they affected the different factions, locations and people you encountered.

Are you still able to make a female character?

Absolutely!

Do you plan on including many DLC add-ons for Fallout: New Vegas, as Fallout 3 did? (thanks @VGNtertainment)

We’re not really going into specifics on DLC, but we have a plan, and we think it’s a good one. You should hear more about it soon.

What’s the initial level cap.. and will DLC be exclusive to one console or another for any amount of time? (thanks @keeponrunning)

The level cap for Fallout: New Vegas is 30. As mentioned previously, we’re not discussing the details of downloadable content right now. Stay tuned!

Will there be a demo to try Fallout: New Vegas? (thanks @RichLando)

There’s no demo planned for the game.. We wanted the focus to be completing the full game and making it the best game it could be.

Thanks again for all the great questions. We hope you enjoy your stay in the Mojave Wasteland!

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Fallout: New Vegas for PS3: Meet the Companions

The Mojave Wasteland is a dangerous and desolate place… so you feel the need for some companionship during your adventure. Like Fallout 3, New Vegas allows you to have one humanoid and one non-humanoid companion at any time.

Fallout: New Vegas’ senior producer, Jason Bergman, has put together a list of bios for the companions you’ll meet throughout the Wasteland. Learn more about them below. [Warning: some spoilers below]

Humanoid Companions

Arcade

Fallout: New Vegas for PS3: Arcade

  • Full Name: Arcade Israel Gannon
  • Sex: Male
  • Race: Human
  • Ethnicity: Caucasian
  • Age: 35
  • Profession: Doctor, Followers of the Apocalypse New Vegas Chapter
  • Perk: Better Healing – While Arcade is a companion, the player regains more health from all sources.
  • Description: Arcade is highly ethical and moral, but he understands the post apocalyptic world is one in which sometimes, people just have to be shot in the head. Most of Arcade’s concerns about the world around him have to do with large-scale issues rather than the needs of individuals. While he appreciates what individual people go through, he firmly believes that it’s more important to affect large-scale societal change than fix problems little by little.


Boone

Fallout: New Vegas for PS3: Boone

  • Full Name: Craig Boone
  • Sex: Male
  • Race: Human
  • Ethnicity: Caucasian
  • Age: 26
  • Profession: Town guard, Novac
  • Perk: Spotter – While Boone is a companion, hostile targets are highlighted whenever the player is actively aiming.
  • Description: Boone is a town guard and former NCR sharpshooter, bitterly whittling away the hours until he can find out who’s responsible for his wife’s death — and kill them. Hardened and psychologically troubled from his time in the NCR military, Boone vacillates between being a stone-cold killer and a decent human being. Venturing out from the relative safety of Novac brings Boone into close contact with his old life until he is forced to deal with the tragic events that caused him to leave the military.

Cass

Fallout: New Vegas for PS3: Cass

  • Full Name: Rose of Sharon Cassidy
  • Sex: Female
  • Race: Human
  • Ethnicity: Caucasian
  • Age: 37
  • Profession: Water merchant, owner of Cassidy Caravans
  • Perk: Whiskey Rose – While Cass is a companion, she and the player gain Damage Threshold when they drink Whiskey. Additionally, the player does not suffer intelligence loss from consuming alcohol and ignores the negative effects of alcohol addiction.
  • Description: Worn down by years of hard luck and a recent rash of terrible misfortunes, Cass is a despondent merchant who’s about to get out of the caravan business. She’s smart, tough, and steady with a gun, but she hasn’t been savvy enough to survive the ruthless caravan wars that have flared up in Nevada since NCR’s expansion. Though she’s quick to join up with the player for some easy money, she’s still interested in finding out if she’s been suffering from bad luck or something more sinister.

Lily

Fallout: New Vegas for PS3: Lily

  • Full Name: Lillian Marie Bowen
  • Sex: Super Mutant
  • Race: Nightkin Super Mutant
  • Age: 203
  • Ethnicity: African
  • Profession: Farmer, Jacobstown
  • Perk: Stealth Girl – While Lily is a companion, the duration of Stealth Boys is increased by 200% and all Sneak Attack Critical Hits do an additional 10% damage.
  • Description: Though she now lives a peaceful life tending to Bighorners in the community of Jacobstown, Lily was once a Nightkin in The Master’s army. Before that, she was an elderly grandmother enjoying a simple life in Vault 17. Heavily medicated, Lily struggles with her dangerous schizophrenia and distant memories of her old life.

Raul

Fallout: New Vegas for PS3: Raul

  • Full Name: Raul Alfonso Tejada
  • Sex: Male
  • Race: Ghoul
  • Ethnicity: Meztiso
  • Age: 230
  • Profession: Repairman (Black Mountain), Vaquero (pre-war)
  • Perk: Regular Maintenance – While Raul is a companion, the Condition of weapons and armor decays 50% slower.
  • Description: Raul is an old Mexican ghoul who has had a long and storied history. After living the life of a wild gunslinger, Raul took up the trade of a simple repairman in Nevada. While traveling to New Vegas, he was swiped by Nightkin from Black Mountain and imprisoned by their leader, Tabitha. After being freed from captivity, he will join the player out of gratitude. A new taste of adventure reminds Raul of his tumultuous past, prompting him to consider if he should embrace his old gunslinging ways.

Veronica

Fallout: New Vegas for PS3: Veronica

  • Full Name: Veronica Renata Santangelo
  • Sex: Female
  • Age: 27
  • Ethnicity: Caucasian
  • Profession: Journeyman Scribe, Procurement Specialist, Brotherhood of Steel, Hidden Valley Bunker
  • Perk: Scribe Assistant – while Veronica is a companion, the player can craft Workbench items through Veronica’s dialogue.
  • Description: Veronica is a Brotherhood of Steel journeyman scribe who has been indefinitely assigned to the role of “procurement specialist”, responsible for venturing out of the Brotherhood bunker to find and acquire resources that the Brotherhood cannot create on its own. Irritated by what she sees as the Brotherhood’s unrealistic and uninformed views of themselves and the world, Veronica is a perpetual outsider caught between her loyalty to the Brotherhood and troubling doubts about the validity of their current course.

Non-Humanoid

ED-E

Fallout: New Vegas for PS3: ED-E

  • Full Name: Eyebot (Duraframe) – Subject E
  • Sex: N/A
  • Age: 6
  • Ethnicity: N/A
  • Profession: Shop Security, Primm
  • Perk: Enhanced Sensors – while ED-E is a companion, the player can detect enemies at an increased range. Additionally, enemies will appear on the player’s compass and can be targeted in V.A.T.S. even when cloaked.
  • Description: Unlike standard eyebots, ED-E is a highly customized “duraframe” model with hardened armor and specialized weapons. It was an eyebot on an incredible journey, carrying an enormous amount of valuable data when it was badly damaged and taken in by a Primm shop owner. Though ED-E still retains all of its data and an understanding of its mission, its internal positioning hardware is badly damaged. The only reason it has not been seized by interested parties is because ED-E has not communicated its special mission to anyone.

Rex

Fallout: New Vegas for PS3: Rex

  • Full Name: Cyber-Hound Mk. III, LEO Support Model, Serial Number B955883
  • Sex: N/A
  • Age: 209
  • Ethnicity: N/A
  • Profession: Sidekick to The King
  • Perk: Search and Mark – While Rex is a companion, unequipped chems, firearms, and ammunition within a short distance are highlighted when you zoom the camera.
  • Description: Rex is a cybernetic dog that has been around since pre-war times. He was used by the Denver Police Department and Caesar’s Legion before being mostly blown up during the Battle of Hoover Dam. Since then, he’s been the loyal pet of The King of The Kings in Freeside. Capable of sniffing out loot and taking a large amount of punishment, he only has one (big) problem: his brain is starting to deteriorate.

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Qore Episode 28 – Fallout: New Vegas, Dead Rising 2, Enslaved: Odyssey to the West and Qore Goes to Las Vegas

In the two years since the release of Bethesda Softworks’ critically acclaimed Fallout 3, the team has been hard at work creating their latest post-nuke romp, Fallout: New Vegas. If big guns, mutants, warring factions and gambling are your thing, check out Veronica’s visit with Senior Producer, Jason Bergman, for an in-depth preview of what’s next in the Fallout franchise. Also, don’t miss a Fallout-inspired slot machine mini-game that reveals some very cool wallpapers.

Developer Blue Castle Games, has taken mowing down zombies to a whole new level in Capcom’s, Dead Rising 2. This thriller is packed with enough parasite infested ghouls and innovative ways to take ‘em out to satisfy even the most discriminating survival horror fan. One of the sequel’s cool new features allows players to slip into a maintenance room and duct tape up their own crazy tools of destruction.

In Qore’s look at Enslaved: Odyssey to the West, Veronica Belmont chats with Ninja Theory’s, “Chief Creative Ninja” for an under-the-hood look at the developer’s approach to story-telling and production design. Best known for their PS3 launch title, Heavenly Sword, Ninja Theory has created a lush vibrant universe for Enslaved along with a storyline centered on the symbiotic relationship between the game’s two main characters, Trip and Monkey. The concept art gallery included with the feature story is gorgeous.

In this month’s “On the Road with Qore”, the team’s off to Las Vegas where Veronica shows us how to do Sin City – ‘geek-style.’ From The Pinball Hall of Fame which boasts the world’s largest exhibit of playable pinball machines to The Gun Store to actually shoot the real weapons found in many an FPS, you won’t want to miss Veronica’s experience with full recoil from – THE SAW.

And finally, this month in the Download Center – Warhawk. In celebration of the PlayStation 15th anniversary, Qore annual subscribers can flash back to 1995 and pick up this first generation PS one hit. Also included in this month’s episode for everyone, by popular demand, Veronica Belmont now has her own PS3 theme. And, our friends at Subway have made it possible for you to be the first kid on the block to cruise around PlayStation Home with a virtual Subway Fiery Footlong sandwich.

Episode 28 is now live.

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