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	<title>PSP news &#187; beatshapers</title>
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		<title>Coming to PSN This Week: NormalTanks for PSP and PS3</title>
		<link>http://www.themes4psp.net/pspnews/psp/coming-to-psn-this-week-normaltanks-for-psp-and-ps3/</link>
		<comments>http://www.themes4psp.net/pspnews/psp/coming-to-psn-this-week-normaltanks-for-psp-and-ps3/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 16:43:40 +0000</pubDate>
		<dc:creator>Alexey Menshikov</dc:creator>
				<category><![CDATA[beatshapers]]></category>
		<category><![CDATA[breakquest]]></category>
		<category><![CDATA[normaltanks]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[psp minis]]></category>
		<category><![CDATA[news]]></category>

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		<description><![CDATA[Hi there! This is my first post for the PlayStation.Blog, so I&#8217;ll give you a brief introduction. I started my video game career in 1998 as an audio designer, working on the Carnivores series, EA&#8217;s Black and Battlefield: Bad Company 2, and many more. More recently, myself and key team members were responsible for IL-2 [...]]]></description>
			<content:encoded><![CDATA[<p>Hi there! This is my first post for the <a href="http://blog.us.playstation.com/">PlayStation.Blog</a>, so I&#8217;ll give you a brief introduction. I started my video game career in 1998 as an audio designer, working on the Carnivores series, EA&#8217;s Black and Battlefield: Bad Company 2, and many more. More recently, myself and key team members were responsible for <a href="http://us.playstation.com/games-and-media/games/il-2-sturmovik-birds-of-prey-psp.html">IL-2 Sturmovik: Birds of Prey</a> for the PSP, <a href="http://www.beatshapers.com/melodybloxx">MelodyBloxx</a>, <a href="http://www.beatshapers.com/blog/50-igf-mobile-2009">Rhythm of War PSP</a>, and <a href="http://www.beatshapers.com/breakquest">BreakQuest</a> (see below).</p>
<p>So, <a href="http://www.beatshapers.com/normaltanks">NormalTanks</a>! This game is an old school-looking, fast-paced, multi-directional, top-down arcade shooter set in a sci-fi universe. </p>
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<p>There are eight challenging, dynamic, and hazardous environments to tackle: inside enemy bases, outdoor jungles, mountains and more. Every level has its own end-level boss to defeat. Generally, the game features more than 30 different enemy types including tanks, heavy machines, helicopters, robots and bio mechanical creatures, SSM missile sites, and heavy cannons.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4555661611/" title="NT_screen4 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3328/4555661611_af93a7639e_m.jpg" width="240" height="136" alt="NT_screen4" /></a> <a href="http://www.flickr.com/photos/playstationblog/4555661411/" title="NT_screen1 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3508/4555661411_4947a99026_m.jpg" width="240" height="136" alt="NT_screen1" /></a></p>
<p>To destroy enemies more effectively, there are special red-star bonuses that help upgrade your tank abilities: main cannon, machine gun, armor, and movement speed. The downside is that, when you get killed, you lose your bonuses. On some levels, your tank will transform into a tiny mine bot to stealthily pass by enemies and deactivate electric energy fields. In other levels, your tank turns into a giant walking robot, which demolishes everything on its way to the final level&#8217;s alien hive!</p>
<p>This year, NormalTanks received an &#8220;honorable mention&#8221; in the <a href="http://www.igf.com/">Independent Game Festival</a>, Student Showcase.<br />
<span id="more-28204"></span><br />
We also didn&#8217;t get a chance to talk about our recently released <a href="http://www.beatshapers.com/breakquest">BreakQuest PlayStation Mini</a>, which was released on the US PlayStation Store <a href="http://blog.us.playstation.com/2010/03/18/playstation-store-update-128/">on March 18th</a>. Let&#8217;s fix that now! </p>
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<p>The concept behind BreakQuest was created in conjunction with an advanced 2D physics engine, which gives a completely new game experience through a freely shaped world and reactive environment. There are 100 levels, especially adapted for the <a href="http://us.playstation.com/psp/index.htm">PSP</a>&#8217;s wide screen, and every level features its own colorful design, unique sound theme, and elements behavior. Another breakthrough in BreakQuest is its huge palette of power ups and power downs. This including nine different weapons: guns, rockets and mines, various balls and bumper shapes and sizes, multi- and fire- balls, block wall and magnet, and much more. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4556315810/" title="BreakQuest for PlayStation Minis (PSP &amp; PS3) by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4014/4556315810_7ff64635f2_m.jpg" width="240" height="136" alt="BreakQuest for PlayStation Minis (PSP &amp; PS3)" /></a> <a href="http://www.flickr.com/photos/playstationblog/4555686557/" title="BreakQuest for PlayStation Minis (PSP &amp; PS3) by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3240/4555686557_0c09f853cf_m.jpg" width="240" height="137" alt="BreakQuest for PlayStation Minis (PSP &amp; PS3)" /></a></p>
<p>Learn more about our <a href="http://blog.us.playstation.com/tag/psp-minis/">PlayStation Mini</a> games and new titles on the <a href="http://www.beatshapers.com/">Beatshapers</a> website, and you can follow us on <a href="http://twitter.com/Beatshapers">Twitter</a> or become a fan on <a href="http://www.facebook.com/pages/Beatshapers/101392090621?ref=psblog">Facebook</a>. From time to time we do exclusive download codes giveaways, so don&#8217;t miss out!</p>
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