Archive for the ‘assassin’s creed brotherhood’ Category
Assassin’s Creed Brotherhood: The Da Vinci Disappearance Hits PSN Tuesday
Posted by Alex Monney in assassin's creed brotherhood, dlc, PlayStation Games, PS3, ubisoft on March 7th, 2011
Hello my fellow assassins! This Tuesday, Ubisoft will be releasing its largest DLC offering for Assassin’s Creed Brotherhood, the Da Vinci Disappearance. This DLC is bringing more AC: Brotherhood goodness with both single player missions and multiplayer content.
As the title suggests, Ezio’s old friend and confidant is in trouble. Now Ezio has taken upon himself to rescue Leonardo Da Vinci. The Da Vinci Disappearance will include eight missions, which will be accessed through markers on your map of Rome (similar to the Copernicus Conspiracy). Ezio will also travel to two new locations and meet Leonardo’s assistant, Salai (who may not have as high of moral standards as Leonardo).
But we didn’t stop there, as we’ll be making updates to multiplayer, including adding four new playable characters. Check out our new trailer showing off some of the new assassins that will be available:
The Da Vinci Disappearance will also include one new map and two new modes. The new map will bring the battle of assassins to Alhambra, a multi-leveled Spanish city featuring outdoor and indoor areas. Also, we’ll be bringing a classic free-for-all death match mode called Assassinate and team mode called Escort where teams must protect/assassinate a VIP target.
Look for The Da Vinci Disappearance to go live on the PlayStation Store tomorrow. Also, be sure to follow us on Facebook and Twitter for more Assassin’s Creed updates.
Free, PS3-Exclusive DLC Launching with Assassin’s Creed Brotherhood
Posted by Jeff Rubenstein in assassin's creed brotherhood, dlc, PlayStation Games, PS3, ubisoft on November 2nd, 2010
Today, our friends at Ubisoft shared with us details of Copernicus Conspiracy, a free, PS3-exclusive download for Assassin’s Creed Brotherhood.
This additional content revolves around Renaissance astronomer Nicolaus Copernicus (see what I did there?), who will have extra assignments for Ezio, including courier, assassination and protection missions. The missions are part of a storyline involving a conspiracy against Copernicus and his heliocentric philosophy, which was revolutionary at the time.
The Copernicus Conspiracy content will be available for free download on November 16, 2010, which happens to be the day Assassin’s Creed Brotherhood launches for PlayStation 3.
Click here for our previous coverage of Assassin’s Creed Brotherhood.
Qore Episode 30 – Assassin’s Creed: Brotherhood, Tron: Evolution, God of War: Ghost of Sparta and a Visit with My Chemical Romance
Posted by Kevin Furuichi in assassin's creed brotherhood, god of war ghost of sparta, gran turismo 5, modnation racers, PlayStation Network, QORE, tron evolution on November 1st, 2010
With the holiday calendar flying by faster than Ezio Auditore free running across rooftops in Firenze, November’s Episode 30 focuses on the fantastic fun you don’t want to miss this holiday season.
Of course, first up, Assassin’s Creed: Brotherhood is this episode’s lead story and in our preview Veronica Belmont spends some hands-on time with the game and talks to Ubisoft Missions Director, Gaelic Simard about this vastly expanded environment including vistas of Renaissance Rome in High Def along with the very cool game mode allowing players to recruit and deploy a posse of up and coming assassins.
With Kratos coming back to your PSP system in the new God of War: Ghost of Sparta tomorrow, Veronica sharpens her Blades of Athena to slice and dice her way through another larger-than-life God of War adventure. Game Director Dana Jan explains the development team’s approach to maintaining the grand scale and epic gameplay of a God of War title on the PSP system.
And, yes, it does play large.
Qore also went behind-the-scenes of the ‘God of War: Game Directors Live’ production. This historic event brought together the development leads of the five God of War titles for a roundtable covering the evolution of the franchise. Audrey Cleo’s reports from the event with interviews of David Jaffe, Cory Barlog, Ru Weerasuriya, Stig Asmussen, and, again, Dana Jan along with a sneak peek of the finished discussion. Very cool.
“Planetary (Go!)”, a track from the upcoming album by My Chemical Romance has been selected as the opening song for Gran Turismo 5. Audrey Cleo hangs with the band as they get their hands on the game and they talk about making the new album, driving fast cars and the thrill of having their song chosen for the game!
With the new TRON: Legacy, the motion picture, and TRON: Evolution, the video game, rolling out during this holiday season, Qore catches up with Steven Lisberger the writer/director of the original movie along with Legacy Producer, Sean Bailey and Game Director, Darren Hedges to explore how the movie and game work together to expand (and maybe explain?) the full sci-fi universe of TRON.
In this month’s Download Center – Qore subscribers can pick up the Mousetrap Mod and Kart pack for ModNation Racers. In case you haven’t checked these games out yet, all Qore viewers have access to the ModNation Racers demo and the Vanquish Official Demo.
Look for Episode 30 tomorrow.
Assassin’s Creed Brotherhood: Reader Questions Answered, New Single-Player Settings
Posted by Jeff Rubenstein in assassin's creed brotherhood, PlayStation Games, PS3, ubisoft on October 19th, 2010
One of the blessings (and curses) of working in this industry is getting to play unfinished games well before their release date. The blessing part is obvious; we didn’t hesitate to knock off work early to go play Assassin’s Creed Brotherhood on PS3 at an Ubisoft preview event. Heck, that *is* work. The curse part sneaks up on you later; after sampling the first 3 hours of the game, I’ve been dying to play some more – something we can’t do until the game hits store shelves on November 16th.
Don’t feel sorry for us – it was our job to quiz the development team from Ubisoft Montreal on what we saw, and Mission Director Gaelic Simard was all too happy to answer our questions and yours.
A bit more on those first few hours of the game (with as little in the realm of spoilers as possible)…
As someone who saw Assassin’s Creed II all the way through to a Platinum Trophy, I was curious as to what would be cut from the single player experience. From what I can tell – there are only additions.
I’ve seen Ezio man a cannon, sink a ship, and even pilot a primitive, da Vinci-designed tank. You can stray further from the narrative if you like, taking on assassinations for hire. Horses can be ridden in the city streets, making for more dramatic chases and getaways. If you were into the development of Monteriggioni, all of Rome now lies at your feet for renovation.
One of the more interesting changes I saw was in the way you perform your main quests. Sure, you can kill a target outright and advance the story. But if you perform a designated secondary action during an assassination, like breaking the mark’s defense with a kick (oh yeah, you can do that now), then you’ll increase your synchronization level. That can lead to some of Ezio’s lost memories resurfacing, in playable form.
We only scratched the surface of the single-player campaign in our play session. A completionist like myself will have plenty to keep themselves busy with, and that’s before even touching the multiplayer. That’s exactly what I was hoping for.
Assassin’s Creed Brotherhood Weekly News
Posted by Gabriel Graziani in assassin's creed brotherhood, beta, PlayStation Games, PS3, ubisoft on October 13th, 2010
Siena now available for Beta
Hey Assassins Creed Brotherhood beta testers! We just wanted to give you all a reminder that a third map is now available. Siena is a smaller map where the action takes place during the Palio horse races. Most of the activity will take place on the ground here. We’d love to hear what you think of it so be sure to let us know by posting your thoughts on the Assassin’s Creed Brotherhood beta forums!
Also, thanks for all the fantastic feedback you’ve given us so far. It has all been very helpful and we’re keeping an eye on the forums every day.
Another week, another MP character reveal!
Over the past few weeks, Assassin’s Creed Brotherhood Facebook fans have been able to get early peaks at our multiplayer characters. This week’s reveal is the Thief, a female character who uses a blade from a pair of scissors to deadly effect. If you want to see this new video all you have to do go to the official Assassin’s Creed Facebook page and click the “Like” button. This will grant you access to a special tab on our Facebook page set up to deliver exclusive content to our most dedicated fans!
So be sure to head over to our Facebook page and become a fan!
Nothing is true, everything is permitted.
Gabe
Assassin’s Creed Brotherhood Beta Open to All PlayStation Plus Subscribers Today
Posted by Grace Chen in assassin's creed brotherhood, beta, PlayStation Network, playstation plus, PlayStation Store, PSN on October 7th, 2010
Hi everyone,
In late September, we announced that select PlayStation Plus subscribers would be invited to participate in the PlayStation-exclusive Assassin’s Creed Brotherhood beta. Today, we are happy to announce that we have worked with Ubisoft to open this opportunity to all PlayStation Plus subscribers! Gamers interested in getting a first glimpse at the Assassin’s Creed Brotherhood multiplayer mode can access the beta from the PlayStation Plus category on the PlayStation Store.
We would also like to thank you for your continued feedback on PlayStation Plus. Your comments and submissions to PlayStation.Blog Share truly do get taken under consideration and help shape the offering as we move forward.
Be sure to visit Ubisoft’s forum page to submit feedback on the Assassin’s Creed Brotherhood beta. Enjoy the beta!
Assassin’s Creed Brotherhood for PS3: The Beta is LIVE!
Posted by Gabriel Graziani in assassin's creed brotherhood, beta, PlayStation Games, PS3, ubisoft on October 5th, 2010
Hello again PlayStation Assassins! It’s Gabe Graziani, your Community Developer on Assassin’s Creed Brotherhood, back this week to announce that the Assassin’s Creed Brotherhood Beta is in full swing! This Beta is exclusive to PlayStation 3 and available to PlayStation Plus members, as well as those who pre-ordered from participating retailers.
If you are playing in the Assassin’s Creed Brotherhood Beta, I invite you to submit your feedback on our forums.
The Brotherhood Diaries
Surely you have seen our series of developer diaries called Assassin’s Creed Brotherhood Diaries. Well, we are planning on releasing another episode this week that you won’t want to miss. Entitled “The Perfect Nemesis,” this new instalment in the Brotherhood Diaries discusses the increasing hostilities between Ezio and Cesare Borgia. Powerful, ruthless and well-defended, Cesare Borgia wields tremendous might as the ersatz ruler of Rome. Cesare may even have swayed some of Ezio’s former allies to his side!
Fear not, dedicated Assassins, because Ezio has some new tricks up his sleeve as well!
You can check out all of the Assassin’s Creed Brotherhood Diaries here.
Multiplayer Character Reveals on Facebook
In case you haven’t seen them yet, be sure to head over to our Assassin’s Creed Facebook page for our fan-exclusive Multiplayer Character Reveals! All you have to do is click that little button called “Like” and you will get access to a special tab on our Facebook page set up to deliver exclusive content to our most dedicated fans!
So be sure to head over to our Facebook page and become a fan!
Developer Blog on Official Assassin’s Creed Website
We’ve been publishing a series of written developer blogs on our Official Assassin’s Creed Websites for a couple of weeks now… so, be sure to stop by and check them out! The initial entries are designed to catch you up on where we are in the story behind Assassin’s Creed Brotherhood, but with that out of the way we are going to start digging into more specific game-related information about ACB.
These blogs are published in the News section of the site, so head on over and look at our latest offerings here.
See you in the Beta!
Gabe
PSN ID: UbiGabe
Assassin’s Creed: Brotherhood at Comic-Con 2010
Posted by Jeff Rubenstein in assassin's creed brotherhood, comic-con10, PlayStation Games, PS3, ubisoft on July 23rd, 2010
If you’ve played through the Assassin’s Creed games, it’s obvious that a lot of thought went into the world of Assassins vs Templars – especially if you’ve unlocked every last thing in ACII. The writers on the franchise spoke about the process of creating the storyline – “exploring the cracks in history,” as they put it – at their San Diego Comic-Con panel Nothing is True, Everything is Forbidden – writing for Assassin’s Creed. But first – feast your eyes on the new multiplayer trailer.
Lead Writer Jeffrey Yohalem revealed more about AC: Brotherhood’s structure: it’s going to chronicle the struggle that leads to true leadership, based around the principles of Machiavelli’s The Prince. It takes more than just charisma to be a leader, but you’ve got to make a lot of right decisions before people put their life in your hands. In AC: Brotherhood, we’ll see how the returning Ezio will exemplify those qualities in the continuing struggles of the Assassins vs the Templars. Expect almost everyone that you met in ACII (but didn’t kill, natch) to return, albeit through deepened relationships. Characters that seemed merely helpful or 1-dimensional in ACII will reveal themselves to be more complex now.
The writers stressed that it’s important that everything fits into the story of Assassin’s Creed. Even the game’s menus are part of the Animus machine that Desmond channels the past in. Multiplayer mode is no different: “Abstergo has been busy,” said Yohalem. Remember that room filled with Animi (Animuses?) during the escape scene at the beginning of ACII? That’s the Templar-controlled company’s training ground for new, counter-assassins. They’ve been uploading the skills that actual Assassins like Desmond have been unlocking into their most adept pupils, and their training simulation is our multiplayer.
However it fits into the story, it looks like a good time. I’ve heard it described as a modern videogame take on hide-and-seek, and that seems accurate. But with more stabbing. Oh, and two new characters were revealed: a Blacksmith and a Soldier, and based on the Q&A that followed the panel, there’ll likely be more revealed between now and the game’s November release.
Some more highlights from the fan Q & A section:
Q: Will there be more Desmond gameplay in ACB?
A: Yes, it’ll take a very unexpected turn. Things will change quite a bit in the present day. He’ll also be changing his look.
Q: Will there ever be any female assassins?
A: Yes, wait for November.
Q: Will we learn more about the ancient assassins from that room where you place the seals you collect in ACII?
A: Yes. Everything that we have started will resolve… Eventually.
Q: How many multiplayer characters total?
A: A lot. (but not Ezio or Altair, as that wouldn’t make sense in the scope of the story)
Q: Any plans for DLC?
A: Yes, there are plans in the works.
Oh, one last thing. That Russian/red star Assassins logo that popped up a week or two ago was not a hint that the next Assassin’s Creed game would take you to Russia. It’s actually a new comic book based on the Tunguska explosion hinted at in ACII.
E3 2010 Wrap-up: Photo Gallery
Posted by Sid Shuman in assassin's creed brotherhood, capcom, dc universe online, dead space 2, EA, guerrilla games, killzone 3, lego harry potter, mafia ll, marvel vs. capcom 3, mortal kombat, PlayStation Games, PS3, red faction armageddon, tron evolution on June 18th, 2010
What a week! With eight years of the E3 Expo under my belt, this was perhaps the most exciting, inspiring show I’ve attended. For me, the highlights included experiencing stereoscopic 3D in games like Killzone 3 and MotorStorm Apocalypse (seeing is believing), sampling the many PlayStation Move games (the precision and gameplay versatility were on full display), and the much-anticipated return of Twisted Metal from Eat Sleep Play. Oh, and Kevin Butler.
And of course, games, games, games: From heavyweights like MotorStorm Apocalypse, LittleBigPlanet 2, Gran Turismo 5, SOCOM 4, inFAMOUS 2, and God of War: Ghost of Sparta to head-turning PSN titles like Dead Nation, Journey, and PixelJunk Shooter 2 — this year, the games did all the talking. And don’t get me started on the third-party lineup, with Dead Space 2, Assassin’s Creed: Brotherhood, Medal of Honor, Marvel vs. Capcom 3, Crysis 2, Mafia II, Portal 2, Mortal Kombat, Scott Pilgrim…I could go on all day and I’d run out of breath before I named them all.
This is an excellent time to be a gamer. It’s also an excellent time to have access to a camera, as this year’s E3 booths were bigger and bolder than I’ve seen in years. I wanted to give PlayStation.Blog readers an inside look at some of the most inspired booth layouts we spotted on the show floor. It’s by no means a complete look, but I hope you enjoy the eye candy.
Enjoy the pics! And see more PlayStation E3 2010 photos on our Flickr Photostream.
Lego Harry Potter: Years 1-4 for PS3
Assassin’s Creed Brotherhood for PS3
Homefront for PS3
Killzone 3 in stereoscopic 3D for PS3 (so popular it averaged a one-to-two hour line wait)
Left: Castlevania: Lords of Shadow for PS3; Right: Yakuza 4 for PS3
MAFIA II, coming to PS3 with exclusive bonus content
Mortal Kombat, coming to PS3 with Stereoscopic 3D
Red Faction Armageddon for PS3
Lord of the Rings: War in the North for PS3
TRON Evolution for PS3
Left: Marvel vs Capcom 3 for PS3; Right: DC Universe Online for PS3


























