Archive for the ‘3D’ Category

First Look at TRON: Evolution PlayStation Move, Stereoscopic 3D and Multiplayer Detailed

With TRON Legacy bringing the uncanny valley to theaters nationwide on December 17th in IMAX 3D and Disney Digital 3D, the pressure’s on TRON: Evolution to serve up some bleeding-edge hardware of its own. Luckily, TRON: Evolution on the PS3 is locked and loaded with state-of-the-art stereoscopic 3D as well as PlayStation Move support. We spoke with Game Director Darren Hedges for the full skinny on TRON: Evolution and grabbed first video of PlayStation Move controls in action for the epic lightcycle sequences in the campaign.

Tron: EvolutionTron: Evolution

Tech details aside, Hedges explains how TRON: Evolution’s persistent character customization across all modes means your progress and upgrades (roughly 60 in all) in the single-player campaign will transfer to online multiplayer, and vice-versa. Hedges also details how the TRON: Evolution team worked closely with the film team on TRON: Legacy, sharing assets, motion-capture data, and 3D techniques. Rey’s new video is fascinating, so give it a watch and let us know what you think in the comments.

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Taking NBA 2K11 To The Next Level – 3D

Hey all!

Ronnie2K here back again to discuss all things NBA 2K11. If you missed my last submission on the PlayStation.Blog where I discussed the Move along with a background on all the great features 2K11 has to offer, you can catch it here. If you ever have feedback on a feature, don’t hesitate to hit me up on Twitter and make sure to follow us on Facebook if you are a fan of the franchise.

Several weeks after launch, fans everywhere are still buzzing about the return of Michael Jordan to the video game basketball landscape. The extremely remarkable reviews have been pouring in calling NBA 2K11 “the greatest sports game of this generation” and getting a 9.5 from IGN. We introduced great features like The Jordan Challenge, where you can play in 10 of MJ’s most iconic games, MJ: Creating a Legend, where you can bring MJ onto any modern team, and the revamped My Career Mode where you live the life of an NBA Star, participating in Press Conferences, sign Endorsements, and so on. For those of you who don’t have a copy, this is the perfect time to get in and get an extra feature for your NBA basketball video game experience.

We are now taking the NBA 2K11 experience to a whole another level. Starting today, you can experience NBA 2K11 in 3D, for PlayStation 3 users who have a 3D television! Just hop on over to Best Buy and get your copy to experience an extra layer of depth (an extra dimension even!) to what many critics are already hailing as the deepest, most immersive, and best sports game of this generation.


A lot of people wonder what goes on behind the scenes to make 3D possible. So I got together with the dev team and asked them!

All 3-D effects come down to one simple idea: make each of a viewer’s eyes see a slightly different image and you can create the illusion of depth on a 2-D screen. Technology to create 3-D movies evolved from two-color images, called anaglyphs, into the more modern projection systems that use differently polarized light. Most of the new 3-D televisions use a technique called “alternate-frame sequencing” in which they first display the image for one eye and then display the image for the other eye, holding each image on the screen for 1/120th of a second. To make sure viewers see the correct images with each eye, glasses that cover-up one eye in exact synchronization with the television display, called active-shutter glasses, are used. What’s most exciting about the new technology is the quality of the images it produces. The new generation of active-shutter HDTVs let us make a 3-D game using full resolution HDTV images at framerates up to 120Hz.

To properly drive one of these televisions, NBA 2K11 must create two separate images every game frame–one for each eye. We create a virtual stereoscopic (two-eyed) camera and render the whole scene in full HD resolution twice, once for each eye of the camera. These two images are packaged together and delivered to the television as one “frame” which the television decodes and displays as two consecutive images, one for each eye of the viewer. Just in case anyone has a pair of the old-school 3-D glasses lying around, NBA 2K11 will render using the anaglyph method as well.

I got the opportunity to try it out last week and have played NBA 2K11 in 3D extensively. I have to say it’s absolutely amazing how the ball pops out of the screen on a pass or how you literally jump off the screen when going for a thunderous dunk. It must be witnessed to be believed so make sure to get in front of the game immediately!

NBA 2K11 3D

If you already have NBA 2K11 on the PS3 and don’t want to buy another copy, don’t fret. All current owners of NBA 2K11 for the PlayStation 3 system will be able to download an upgrade to enable their game to play in 3D for free from the PlayStation Store, January 2011. Make sure you’re on the lookout at the turn of the year. Before that time, we will have a game update scheduled (within the next few weeks) for small fixes to look forward to.

I want to thank the people at PlayStation for giving me this time to tell you more about NBA 2K11. Let me remind you to follow us on Facebook to see the most new and exclusive info for the NBA 2K Franchise. Thanks for reading!

- Ronnie2K

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The Prince of Persia is Back in HD and 3D, Exclusively on PSN

The Prince of Persia Trilogy will be available for download exclusively on the PlayStation Network, giving you the opportunity to re-live the critically-acclaimed developed by Ubisoft’s Montreal studios. These PS2 classics have been upgraded with HD graphics and are ready for 3D-enabled televisions for the first time ever!

Prince of Persia The Sands of Time PS3

Do you remember fighting the Vizier? Chasing the Dagger of Time? Trying to save Farah? Well, that was 7 years ago… This huge PS2 hit is prettier than ever on your PS3 in 720p, and for the lucky owners of a 3DTV, added 3D effects to immerse you more than ever in this awesome Arabian Nights tale from Jordan Mechner and Ubisoft Montreal. Getting this game on PSN is simpler than reversing time, right? So don’t wait, jump, wall run, solve puzzles and rewind time today on PSN with Prince of Persia The Sands of Time.

Prince of Persia Warrior Within and Prince of Persia The Two Thrones, the 2 other chapters of this epic tale, will be available in December. Each game will be available for download on the PlayStation Store for $14.99. To join the Prince in his quest for total awesomeness – Prince the warrior, not the singer – visit us on Facebook.

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Auditorium Streaming to PSN November 23

Along with the community we’d been building up, I’m playing and reviewing many of the entries for our first ever indiePub Games Independent Developer Contest. There’s plenty of variety and creativity on display here, but there’s one game that sticks out to me the most. Its minimalistic visuals and haunting audio drew my attention at first, but it was the unique gameplay that kept me in. That game was Auditorium.

Conceptually, you are transforming light into a symphony of sound. If you’ve played it before, you know what I mean. If you haven’t experienced Auditorium yet, you’ll have that “a-ha!” moment after a level or two. And then you’re hooked.

Turns out I wasn’t the only one who felt the same, and soon enough, Auditorium was voted and crowned the winner of the competition.

Following their victory, we at Zoo Publishing and indiePub partnered together with the folks at Cipher Prime to bring Auditorium to PlayStation consoles. Along with developer Empty Clip Studios, we’ve collaborated and put together what can be considered the definitive version of the game: Auditorium HD.

Auditorium HD

This being our first major release out of indiePub, we and Cipher Prime really wanted to do something for the fans. So not only do you get the original, 72-level Auditorium experience in full 1080p HD, now dubbed “Auditorium Classic”, you get a lot more. “Auditorium Modern” is an entirely unique experience exclusive to Auditorium HD. We’re talking 78 original levels and audio; essentially a brand-new Auditorium game in itself! And they’re really challenging—during development, I had to rely on the debug build level select cheat in order to see all of them. It’s not that I couldn’t have eventually figured some of them out, I just really wanted to see and hear what cool things were coming up next!

Besides that, you can also thank Empty Clip Studios for coming up with stereoscopic 3D and PlayStation Move support. 3D was done in a more subtle manner that compliments the gameplay experience very well. If you’ve got the proper 3DTV display, it’ll be a nice visual treat. And you’ll be glad to know that you can use your PlayStation Move controller to play through the game as well. The DualShock 3 is no slouch in the controls department, but I personally preferred the immediacy that the PlayStation Move brought when playing.

Auditorium HD

And there you have it, from indiePub contestant to full-fledged PlayStation 3 game. It’s been a fun ride getting here, and I’m excited that you’ll all be able to play the game soon. Auditorium HD for PlayStation 3 is slated to be released November 23 for download via the PlayStation Store for $9.99. I and the rest of the Zoo Publishing and indiePub gang will be here to answer any questions or comments you might have about the game up until release when you can finally experience it for yourself!

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TRON Evolution for PS3: Multiplayer Report, 3D Details, PlayStation Move Update

TRON: Evolution is formally considered the second entry in the TRON trilogy, bridging the fiction between the 1982 film and the upcoming film TRON: Legacy. But in addition to its new single-player story, TRON: Evolution will also serve up a comprehensive multiplayer mode complete with a player progression system, upgradeable weapons, and driveable vehicles. The new video below will give you a taste of what’s in store.

I spoke with TRON: Evolution’s design director, Chris Whiteside, to learn more about the scope of multiplayer and how stereoscopic 3D support will add to the experience (and possibly improve your aim). And though details on PlayStation Move support are still scarce — sadly, it wasn’t playable at the event — I was able to tease out a few details about how it will work when the final game ships this December.

Sid Shuman: Visually, TRON: Evolution looks to be showing many new visual effects since its last appearance. What have you done to enhance the visuals?

Chris Whiteside, Design Director, Propaganda Games: Prior to E3, we didn’t have proper reflection maps. The lighting passes weren’t complete, the visual effects were revamped after E3, and the camera was completely redone after E3 based on feedback that it was too fast and wasn’t framing the action well enough. We’re very receptive to criticism and commentary, so we spent a lot of time getting it up to scratch. We’re making this game for the fans of TRON, so we want to make sure it’s tip-top.

TRON: Evolution for PS3

SS: Why is stereoscopic 3D a good fit for TRON: Evolution?

CW: From a technical standpoint, the reason 3D works so well is the contrast of the colors in the environment, and the lines in the environment and the architecture style we use. It’s not a messy world, you know? There are no trees with leaves on them, that kind of thing. The environments are very angular, which creates an advantage with depth of field and super-advanced parallax effects when we render in 3D. We had to mess with the art style a bit. We went mental with the lighting to bring out the definition of the buildings, for instance.

SS: Will 3D be supported in both single-player and multiplayer?

CW: It totally does, yeah. 3D is awesome for combat because you get a sense of depth with the characters. The normal targeting system is based on the angle of the analog stick, and very minute aiming adjustments, so the 3D helps with targeting. We invested a lot of money in the 3D technology and we’re hoping that TRON: Evolution is the pinnacle 3D gaming experience this year.

SS: We’re seeing TRON: Evolution’s multiplayer for the first time today. What’s the scale of the multiplayer experience?

CW: For me, the multiplayer mode is the jewel in the crown. We’ve got four modes in all: Disintegration is a Deathmatch-style mode, we have Team Deathmatch, Power Monger in which you can take over sections and control them, and Bit Runner is our take on Capture the Flag. The difference is you don’t take the “flag” back to the base, you have to hold onto it while everyone else tries to de-rez (kill) you.

We’re also launching new modes and maps in DLC. You’ll see new free maps at launch, and you’ll get new modes in DLC. You’ll also get upgrades to the player progression systems: new level caps, new vehicles, and so on.

TRON: Evolution for PS3

TRON: Evolution for PS3TRON: Evolution for PS3

SS: How do the lightcycles and tanks fit into the multiplayer ecosystem?

CW: We wanted to create this sort of sandbox cybersport, which meant that we needed players needed to be able to “rez” in and out of vehicles almost at will. The lightcycles are very fast and are a primary way for players to move around quickly. The tanks bring the heavy firepower, and on-foot provides protection for the tanks. It’s rock-paper-scissors design. The perception is that the tanks are the most powerful, but the reality is that you’re most powerful when you’re on foot.

SS: TRON’s characters are unusually maneuverable. How do you maintain balance in a multiplayer setting with characters that can run on walls and make these huge jumps?

CW: Awesome question. We knew this game was about mobility. We basically set rules for how we build the environments — the distance between jumps and so forth. We created basic, grey-textured blocks that were kind of like LEGO pieces. We knew that the distance between them was just right, so if we kept using the same blocks when we built multiplayer levels. This is a traditional tactic in this kind of game, but the difference is we have online multiplayer so it was even more important.

TRON: Evolution for PS3

SS: How can players evolve and enhance their multiplayer characters?

CW: For starters, you can play the single-player game, level up, get vehicles and enhancements, specialize your character. Then you can take those upgrades with you when you go into online multiplayer, or vice-versa. Our player progression system allows you to customize a character to your own strengths, so when you start teaming up with people playing online, you’ll essentially be forming a party.

There are a huge number of upgrades — upgrades that increase your damage greatly but make you slower or weaker, upgrades that make you stealthy and scout-like, or other enhancements that will buff the team as a whole. There’s a ton of stuff in multiplayer: you can buy new bikes, augments for the different weapons, and more. But you can’t buy everything, and that’s really the secret. You have to specialize in what works for you.

SS: How will TRON: Evolution support PlayStation Move?

CW: PlayStation Move is used in vehicle segments, particularly the lightcycle segments. It gives players a more nuanced control over the lightcycle, and it’s fun to be able to hold it like it’s the actual control panel of the lightcycle. And yes, PlayStation Move support is included on the disc!

SS: Do you use one PlayStation Move controller to control vehicles, or two?

CW: You use one, though we experimented with using two. You hold it on its side and tilt it up or down to accelerate or slow down. Watch this space — I think PlayStation Move is something we’ll be doing a little more with going forward. We’ll see what happens with that.

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High Velocity Bowling for PS3 Ships Today on Blu-ray with PlayStation Move Support

Do you have some hankering for some over-the-top bowling action? Well it’s time to dust off the old bowling shoes and meet the High Velocity Bowlers! Over the last few years, lots of High Velocity Bowling add-on DLC has been released and we’ve collected all the content in one convenient Blu-ray Disc package, including over 20 unique characters and themed alleys, trick shot packs, and other fun content.






In addition, the game also supports stereoscopic 3D and PlayStation Move functionality included on the disc to really simulate a genuine bowling swing. The game’s a blast to play and lets up to four friends play offline, or go head-to-head online to see who the better bowler is.

High Velocity Bowling for PS3 with PlayStation Move supportHigh Velocity Bowling for PS3 with PlayStation Move support

If you already own the original High Velocity Bowling game on PSN, you can get the PlayStation Move add-on functionality for free if you are a PlayStation Plus member. If you aren’t a member of PlayStation Plus, don’t worry: the PlayStation Move add-on is planned to be released in the near future.

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PS3 System Software Update v3.50 Available Soon

Hi everyone, as we announced previously, the PS3 system software update (v3.50) is adding support for Blu-ray 3D Disc Playback, and it will be released shortly.

Additional new features in the 3.50 update include:

  • Facebook Integration: Developers will be able to create PS3 games that have deep interaction with Facebook. Once compatible PS3 titles are available, PS3 users can choose to access their information on Facebook – including user name, profile, photos and friends list – to enhance their gameplay experience.
  • Grief Reporting Function: Users can send claim reports directly from the XMB for any inappropriate messages they receive from other PlayStation Network users. This feature is accessible from the option menu of the messages list in the FRIENDS category.

For more details and instructions on how to update the system software for the PS3 system, please visit http://www.us.playstation.com/PS3/Features/SystemUpdate.

As always, we look forward to your feedback.

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Blu-ray 3D Disc Playback Support Coming to PlayStation 3 System Next Week

Hi everyone, I wanted to share some news out of Tokyo Game Show. We’ve announced that the PS3 system will be able to play back 3D content on Blu-ray 3D discs with the next system software update (v.3.50), slated for release on September 21. We know that many consumers have purchased 3D TVs already and more of you will be purchasing them as the holidays approach – so we’re excited to offer this firmware update that makes all 38 million PS3s worldwide compatible with Blu-ray 3D discs.

This new feature expands the PS3’s 3D capabilities – as you may recall, we added the ability to play stereoscopic 3D games with the 3.30 firmware update in April.

While support for Blu-ray 3D discs is the primary new feature within the 3.50 update, there will be a few additional features. We’ll post more details on the blog prior to the firmware’s release, so check back here on Monday.

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Introducing Tumble for PlayStation Move

If you’re getting yourself a PlayStation Move this week and you want a challenging game that shows off how awesome your new motion controller is, we recommend you look out for Tumble.

In Tumble, you use the motion controller to stack up and knock down blocks. There are over 50 challenges to tackle across single and multiplayer modes. Balance, Solve and Destroy with blocks of all different shapes, sizes, weights and dimensions and reach into the screen like never before.

We’re already starting to get great reviews, and you can try it for yourself by playing the Trial version on your PlayStation Move Demo Disc (which can be found in PlayStation Move peripheral bundles) or downloading it from PlayStation Store.

We’d now like to take you behind the scenes to learn some of the secrets from the development team, Supermassive Games.

The PS Move Is Too Precise?
We think Tumble has the most precise control system ever developed for a game: Every action you make with your motion controller is replicated on-screen perfectly.

We’re very proud of what we achieved, but early in development we had an issue with this amazing technology. The data we were getting from the PS Move was almost too precise; It picked up every tiny movement, every twitch, every overshoot and correction.

A long time was spent just working on how to use the huge amount of data we were getting back from the PS Move, smoothing out the raw data without introducing lag. It wasn’t just about getting 1:1 control; it was about making it feel like 1:1. We’re really happy with the outcome and sure you will be too when you try it out.

Multiplayer Attracts Crowds
There’s something about a massive, unstable, teetering tower of blocks that draws a crowd: People want to see it crashing down.

Introducing Tumble

To test our multiplayer levels we invited everyone in the studio to have a go on Tumble whenever they liked. The crowds grew as the games got more intense. It made us realize that we had something really compelling with the multiplayer experience; everyone was a backseat driver, everyone wanted to grab the controller and everyone wanted to be the best.

We also added drop-in co-op to all the single player levels. It’s a great feature to play with family or friends, or if you want to complete the Timed medals super fast.

What Hit The Cutting Room Floor?
Right at the start of the project we realised that stacking blocks on its own didn’t offer enough variety for the game, however precise and rewarding it felt.
So we had lots of brainstorming sessions and came up with a huge number of ideas – different materials for the blocks; destruction mode; light puzzles; sloped, rotating and moving platforms; sticky blocks; explosive blocks; anti-gravity blocks; earthquakes; wind generators; see-saws; jigsaw puzzles; sequence puzzles; maths puzzles; home run challenges; timed challenges; target challenges and a whole lot more!

Introducing Tumble

And Finally…
Tumble on a 3D TV is incredible: it feels like you’re actually reaching inside the TV. You should definitely give this super intuitive mode a go if you get the chance.

Thanks for stopping by. Go check out Tumble soon and we hope you have as much fun playing it as we had making it.

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A Few Rallies with Virtua Tennis 4 and PlayStation Move

As dark clouds have taken residence over London and the weather resembles a certain interactive drama, I don’t think I’ll be stepping onto a tennis court any time soon. Luckily, I have a PlayStation Move motion controller, a 3D TV and an early demo of Virtua Tennis 4 to tide me over.

I recently spoke to the game’s Executive Producer, Mie Kumagai, and asked why she had chosen to develop a tennis game when she served us the first in the Virtua Tennis series, back in 1999.

“When we first started the series, we wanted to make a casual arcade game that everyone could pick up and enjoy,” she said. “Sport seemed like a good place to start because it appeals to many people that wouldn’t usually play games. That was the start of the series, but we reached a point where we were looking for something new; it’s around this time that we heard about PlayStation Move.”

VT4_adv4_01

Virtua Tennis 4 lets you step into the shoes of some of the world’s best tennis pros. Every swing of the racquet can be performed with the PlayStation Move motion controller and you can judge the approach of the ball better than ever, thanks to stereoscopic 3D support. I asked Kumagai for her thoughts on Move and her philosophy behind working with a motion controller.

“I saw PlayStation Move at quite an early stage in its development,” she replied, “and I remember being curious about what Sony [Computer Entertainment] had been working on and excited about the new technology.”

“We have two points of consideration when it comes to the game’s controls. The first is that we want the game to be playable without the user having to press any buttons at all; in other words, you are relying entirely on your own movement.”

“The second consideration is to achieve a good balance between first and third person points of view. If we wan the game to be totally realistic, then first person would be the way to go, but that way you kind of lose the fun of controlling top tennis players like Roger Federer, so we have aimed for the right mixture of the two.”

VT4_exb_aus_11

The demo available to play at gamescom (and my desk) features Roger Federer and Andy Murray. Your character’s left and right movement is automatic but each swing of the racquet must be performed by the player and you can drop back or rush to the net by physically stepping back or forward. There’s a dynamic camera system in place, so when the ball is in the other half of the court, the camera pans out so that you can see your position.

When the ball is coming towards you, it glides seamlessly into a first person viewpoint where you can see your racquet in front of you and time your swing accordingly. You can even twist the racquet to adjust its face when it connects with the ball, allowing skilled players to apply spin. It’s accessible and extremely intuitive, especially when playing in stereoscopic 3D.

“The balance between accessibility and realism in very important when it comes to gameplay, but I think that Virtua Tennis with Move has a really good system, where the gameplay and the controls are in perfect sync. Building the game up from this existing system wasn’t too hard for us,” Kumagai added.

Virtua Tennis 4 will be available on PlayStation 3 in Spring 2011.

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