Author Archive
PSP2: Call of Duty confirmed for NGP
Posted by wraggster in PSP News Forum on January 27th, 2011
Senior VP Philip Earl represented the publisher on-stage at Sony's PlayStation Meeting event, promising that the NGP Call of Duty game would raise bars, do deep and immersive things and so on. He did not announce any specifics.
Call of Duty joins an already-illustrious list of games for the brand new handheld, due out this holiday season. Other confirmed shooters include Killzone and Resistance from Sony's partners.
Call of Duty's only previous appearance on a Sony handheld was Call of Duty: Roads to Victory, derived from Call of Duty 3. The name did not prove to be appropriate.
http://www.eurogamer.net/articles/20...firmed-for-ngp
PSP2 games: the NGP line-up
Posted by wraggster in PSP News Forum on January 27th, 2011
Hot Shots Golf
Gravity Daze
Killzone
Reality Fighters
Smart As
Broken
LittleBigPlanet
Little Deviants
WipEout
Resistance
Uncharted
Monster Hunter Portable 3
Dynasty Warriors
Call of Duty
We were also treated to a few technical demonstrations of existing games running on NGP. While not confirmation of their NGP existence, it's a liberal hint that the appropriate teams are working on something.
Tech demos included:
Epic Citadel by Epic Games
Dungeon Defenders
Metal Gear Solid 4
Yakuza 4
Lost Planet 2
The NGP was announced at the PlayStation Meeting event in Tokyo, Japan this morning. Sony president Shuhei Yoshida took to the stage to say these games were "part of many titles currently being developed".
"I get extremely excited when I think of all the new worlds that will evolve on NGP with innovative game developers," concluded Yoshida, before leaving the stage.
http://www.eurogamer.net/articles/20...-list-of-games
PSP2 games: the NGP line-up
Posted by wraggster in PSP News Forum on January 27th, 2011
Hot Shots Golf
Gravity Daze
Killzone
Reality Fighters
Smart As
Broken
LittleBigPlanet
Little Deviants
WipEout
Resistance
Uncharted
Monster Hunter Portable 3
Dynasty Warriors
Call of Duty
We were also treated to a few technical demonstrations of existing games running on NGP. While not confirmation of their NGP existence, it's a liberal hint that the appropriate teams are working on something.
Tech demos included:
Epic Citadel by Epic Games
Dungeon Defenders
Metal Gear Solid 4
Yakuza 4
Lost Planet 2
The NGP was announced at the PlayStation Meeting event in Tokyo, Japan this morning. Sony president Shuhei Yoshida took to the stage to say these games were "part of many titles currently being developed".
"I get extremely excited when I think of all the new worlds that will evolve on NGP with innovative game developers," concluded Yoshida, before leaving the stage.
http://www.eurogamer.net/articles/20...-list-of-games
PCSP v0.5.1 released
Posted by wraggster in PSP News Forum on January 26th, 2011
Heres whats new:
A new minor version is here. Don't expect too much updates , the most important ones are the fix of freeze bug when you use vsnyc limiter and better opengl extension detection. Also for older cards there is software emulation of some OcclusionQuery where this is not available.
Here is the changelog
------------------------
General
-----------
- added gl_Core : now occlusion_query, vertex_buffer_object and framebuffer_object are now correctly detected to fill core functions if not
- added a software version of BBOX in gl_OcclusionQuery
- correct handling 32-bit overflow of timer seems to fix the "freeze" bug with some games when vsync is ON
You can d/l pcsp from download section or from the following link:
http://www.filesonic.com/file/65106073
A version with pcsp-udb (the pcsp frontend) is also available from the following link:
http://www.filesonic.com/file/65106077
Enjoy :)
http://www.pcsp-emu.com/news.php?readmore=48#comments
PCSP News – Issue with VSYNC limiter ON seems to be gone – PSP Emulator for Windows
Posted by wraggster in PSP News Forum on January 26th, 2011
Hlide here again.
You probably read an old post where I stated some games might randomly freeze when vsync limiter is ON. I must admit I was completely unmotivated and didn't make any progress until I decided to get back to pcsp development today and finally pinpointed what I think to be the cause. Vsync thread uses a timer to emulate a vsync event at 60 Hz. But the timer (windows has a 32-bit timer) handled uncorrectly a 32-bit overflow. Superfruit game was always exhibiting this issue when this overflow occured. Superfruit game now plays fine with vsync limiter ON.
As a result, a minor version may be released soon - or a major version if EBOOT decryption is added in the month.
JPCSP Rev1969 – PSP Emulator for Windows
Posted by wraggster in PSP News Forum on January 26th, 2011
Heres whats new:
Debugging was enabled by mistake in the rendering engine. This fix might slightly improve performance.
http://buildbot.orphis.net/jpcsp/
6.3x Light VSH Menu v5 released
Posted by wraggster in PSP News Forum on January 26th, 2011
The coder plum today released a new update for Light VSH Menu, the Quick menu of the XMB (already included in the various Custom Firmware) is intended for those who use the HEN for 6.3x firmwares. The update today, bringing the plugin to version 0.5, fixes some bugs and adds compatibility with the HEN 6:36 PRO.
More to follow.
Changelog v0.5:
Quote:
- Support for PRO 6:36
- Fixed some bugs
PRX Encrypter v.1.1 GUI
Posted by wraggster in PSP News Forum on January 26th, 2011
PataPork, a user of our forum, updates its PRX Encrypter GUI program, an excellent application that will allow you to signare your favorite homebrews, thereby allowing the boot on the official firmwares. This new update, which updates the program to version 1.1, adds support to the developer StaticLoader bbgtp and optimizes the code by introducing some new features.
More to follow.
Changelog v1.1:
Quote:
- Returns the buttons to sign disabled if the file name of the textbox is empty
- Added a check of the actual existence of the selected file
- Added a confirmation message that will be shown at the end of the process of signing
- Added support for ELF StaticLoader created by bbgtp (Augmented Compatibility)
- Added a function to create a EBOOT.PBP from a DATA.PSP (Requires ELF StaticLoader active)
- Added a check for the selection of the target folder for the file to be signed
Notes:
- To use the Static ELF Loader is required PSPSDK
- The LITE version is omitted prxEncrypter.exe file that must be placed in the Libs folder
What will the PSP2 be like?
Posted by wraggster in PSP News Forum on January 26th, 2011
Two analog nubs, awesome OLED touch screen, 300TB of Ram, insane graphics and screen resolution, CPU equivalent to that of the PS3, dual cameras, and apparently, it flies, makes coffee, ships with a Nintendo 3DS emulator, and could be providing 3G support with a subscription to the major operator Docomo (for the lucky ones among us who live in Japan nah, dont cry, Ill upload pictures once I get one )
Well, well probably know which of all that is true in a few hours As far as Im concerned, I cant wait for the PSP2 announcement, to see if the next gaming device Im getting is a 3DS, a PSP2, or a Nokia NGage (wait, I probably meant an iPhone 5 here )
The real characteristics?
Joke aside, it seems we have a clearer idea of what the PSP2 will look like. French website 01net announces the following, based on feedback from trusted sources (most likely devs whove had a debug unit to work on). Some of the features below have been confirmed by trusted game developers, or the Nikkei, Japans most known economy newspaper.
Wont fit in a pocket
Will have a touch surface on the back, and a touchscreen on the front
2 analog nubs
OLED screen, comfortable (slightly bigger than on the PSP?)
display resolution: 960×544 (4 times the number of pixels we have on the PSP)
CPU: 4-cores ARM Cortex 9
GPU:PowerVR SGX 543 MP4+ (thats a 4 core with 128MB VRam to be confirmed)
Ram:512MB
Wifi, 3G, bluetooth (which could allow to connect the PSP to a Playstation phone according to some sources)
GPS, accelerometer, microphone, front and back cameras
Err wow Seems Sony is (again) not targeting the casual gamers here What do you think?
What would be your Portable device of choice if you had to buy one this year?
http://wololo.net/wagic/2011/01/26/w...-psp2-be-like/
The Next Big (Little) Thing: The Story of the PSP2 (so far)
Posted by wraggster in PSP News Forum on January 26th, 2011
We've collected all the major points of the PSP2's nebulous history and arranged them in as comprehensive and critical a manner as we can muster below. Of course, we can't speak with absolute authority about the accuracy of any of the suggestions therein -- Sony will perform that arduous task for us at 1 AM ET tonight, during its Tokyo-based press conference -- but, with luck and determination, we should be able to separate the credible wheat from the impossible chaff.
http://www.joystiq.com/2011/01/26/the-psp2-so-far/