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NGP features two proprietary card slots for memory storage, games
Posted by wraggster in PSP News Forum on January 27th, 2011

The NGP's memory storage capabilities are puzzlingly absent from the hardware specifications released by Sony today. During the PlayStation Meeting 2011 press conference, the company briefly introduced a "new game media" format, a flash memory-based card on which retail titles will be sold (replacing the clunky, power-sucking UMD). These SD-looking game cards -- said to be proprietary -- will feature extra storage for relevant data, including games saves and add-ons.
"NGP adopts a new game medium, a small flash memory based card, dedicated for NGP software titles," a Sony press release later confirmed. "Taking advantage of the flash memory feature, this innovative card can store the full software titles plus add-on game content or the game save data directly on to the card. By adopting flash memory based card, SCE will be able to provide game cards with higher capacity in the future, allowing developers to store more game data to deliver rich and immersive games."
But where will users store non-game data? The NGP's LiveArea UI suggests that multimedia applications will be integral to the handheld, and many of these apps will obviously require data storage -- not to mention the storage requirements for downloadable games. While Sony has not mentioned an internal flash memory component of the NGP, SCE Worldwide Studios head Shuhei Yoshida revealed to Game Informer that the device will feature "two slots" for memory cards; one for the new game cart format (which Yoshida confirmed would be proprietary -- not SD) and a second port for additional storage.
Whether the additional slot has been designed for Sony's existing proprietary Memory Stick (the "Micro" version is used for PSP Go memory expansion) has not been specified. "At this point, all we're saying is it is proprietary storage capabilities," SCEA boss Jack Trenton told Engadget, "we're not getting into defining what it is yet."
http://www.joystiq.com/2011/01/27/ng...-storage-game/
Sony wants NGP out in ‘at least one territory’ by end of holiday 2011
Posted by wraggster in PSP News Forum on January 27th, 2011

Sony has appended a "Holiday 2011" release date to its next-generation portable system (codename: NGP), but hasn't offered a timetable for individual regions. Will it be a worldwide launch? Sony Computer Entertainment America CEO Jack Tretton didn't provide an answer in his interview with Engadget, opting to pin Sony's strategy on providence.
"I know that's rather ambiguous, and that's for a reason," Tretton said. "I think our goal is always to launch holidays when the majority of sales are done. You want to have a worldwide simultaneous launch. Having said that, this'll be our sixth platform launch, and it's very difficult to have the quantities to be able to launch on a worldwide basis on the same date." Tretton noted that the goal might overshoot reality -- leading him to pare down the initial promise. "I think our goal is, we would get at least one territory out by the end of holiday 2011."
A clearer plan should become visible by fall, well after unforeseen production challenges have been dealt with. Tretton added that Sony had its challenging experience with PlayStation 3 to inform the NGP's road to mass production. "I think we'd look to avoid repeating that, but when you're dealing with new technology there are always roadblocks."
http://www.joystiq.com/2011/01/27/so...nd-of-holiday/
SCEA’s Jack Tretton talks Sony NGP, announces PlayStation Suite for PS3
Posted by wraggster in PSP News Forum on January 27th, 2011
We weren't able to get him to budge on the issue of the NGP's price, but we did ask him to opine on the Nintendo 3DS's $250 tag. Instead of offering friendly competitive jabs, he said only, "I think if the quality's there, then the people will find a way to buy it, within reason... I think that if you could create content that consumers sees compelling, they'll find money that they didn't think they had." A bit too reminiscent of former boss Ken Kutaragi's old adages, but hey, it's not like we expected a sub-$300 sticker, anyway. Some other highlights:
Tretton wouldn't definitively say whether or not original PSP titles are in Suite's future -- "at this point, it's PlayStation One games, but I think it can go in a number of directions." This runs a bit counter to what Kaz Hirai said earlier in the day, but either he might've misspoken or the translator erred.
The controller overlay we saw used as an example at the event was just that -- an example, with no guarantee of future use.
That "holiday 2011" launch applies to at least one territory, but Sony was "ambiguous for a reason" (i.e. simultaneous global rollout is a dream but far from a promise.) We probably won't have a clearer image until fall rolls around, sometime after E3.
No discussion on battery life, but Sony is "certainly look to improve upon [original PSP]." For what it's worth, that one measured about 4.5 to 7 hours at launch, and Sony eventually sold an extended-life pack.
PS Suite will have non-gaming apps.
A WiFi-only version? "We haven't made any determination on models yet," which is infinitely more vague than the confirmation of non-3G SKUs from SCEE president Andrew House.
Will Sony or a Sony partner make a flagship device to show off the Suite? A, dare we say, PlayStation phone? "Stay tuned" was all Tretton would say, followed by a laugh. Hey, at least we acknowledged the elephant in the room.
http://www.engadget.com/2011/01/27/e...-ngp-announce/
Sony details mobile PlayStation strategy
Posted by wraggster in PSP News Forum on January 27th, 2011
Acknowledging the evolution of portable gaming through smartphones and other devices, Sony president Kaz Hirai admitted that "the environment surrounding portable gaming has undergone a radical transformation since the launch of PSP," at the PlayStation Meeting today in Tokyo.
The PlayStation Suite is aimed at taking the brand beyond consoles onto mobile handsets, specifically Android smartphones and tablets, along with the PlayStation Certified service which will help developers test and QA games for Android.
Describing it as a "hardware neutral game framework" enabling "PlayStation quality" content for multiple mobile hardware, PlayStation Suite content will be available before the end of the year, with a dedicated PlayStation Store for Android.
""We envision PS Suite as an initiative that is essential to the world of portable entertainment," added Hirai.
http://www.gamesindustry.biz/article...ation-strategy
Sony details mobile PlayStation strategy
Posted by wraggster in PSP News Forum on January 27th, 2011
Acknowledging the evolution of portable gaming through smartphones and other devices, Sony president Kaz Hirai admitted that "the environment surrounding portable gaming has undergone a radical transformation since the launch of PSP," at the PlayStation Meeting today in Tokyo.
The PlayStation Suite is aimed at taking the brand beyond consoles onto mobile handsets, specifically Android smartphones and tablets, along with the PlayStation Certified service which will help developers test and QA games for Android.
Describing it as a "hardware neutral game framework" enabling "PlayStation quality" content for multiple mobile hardware, PlayStation Suite content will be available before the end of the year, with a dedicated PlayStation Store for Android.
""We envision PS Suite as an initiative that is essential to the world of portable entertainment," added Hirai.
http://www.gamesindustry.biz/article...ation-strategy
Sony: Not all NGP models will ship with 3G
Posted by wraggster in PSP News Forum on January 27th, 2011
Speaking to Eurogamer, Euro boss House confirmed that multiple SKUs will be available when the Next Generation Portable launches in late 2011, and not to expect to be able to use the 3G model to play online in the same way as you might at home - network and data streaming restrictions will apply.
"The first thing to clarify, which I'm not sure the presentation did a perfect job of doing today, is that all of the devices will have Wi-Fi capability; a separate SKU will have 3G," House said.
"So the user gets a choice. Wi-Fi is available wherever, which clearly is the most important aspect of connectivity and that connected experience; 3G will be a subset of that."
"One area that I'm particularly excited about is the idea of asynchronous gaming," he added. "Whereby the game experience is existing either on a PS3 or on your NGP, and then the 3G ability is the real-time, you know, 'you're under attack, you've got to go do something,' messaging, just keeping that link with you, which clearly is not very heavy in terms of data traffic, but creates a whole different sense to the experience."
House also confirmed that the use of 3G will carry a cost, but would not be drawn on which network would be carrying the service, or pricing.
"You'll hear more from us around that aspect of the strategy as we get closer to launch," he said.
http://www.gamesindustry.biz/article...l-ship-with-3g
Sony: Not all NGP models will ship with 3G
Posted by wraggster in PSP News Forum on January 27th, 2011
Speaking to Eurogamer, Euro boss House confirmed that multiple SKUs will be available when the Next Generation Portable launches in late 2011, and not to expect to be able to use the 3G model to play online in the same way as you might at home - network and data streaming restrictions will apply.
"The first thing to clarify, which I'm not sure the presentation did a perfect job of doing today, is that all of the devices will have Wi-Fi capability; a separate SKU will have 3G," House said.
"So the user gets a choice. Wi-Fi is available wherever, which clearly is the most important aspect of connectivity and that connected experience; 3G will be a subset of that."
"One area that I'm particularly excited about is the idea of asynchronous gaming," he added. "Whereby the game experience is existing either on a PS3 or on your NGP, and then the 3G ability is the real-time, you know, 'you're under attack, you've got to go do something,' messaging, just keeping that link with you, which clearly is not very heavy in terms of data traffic, but creates a whole different sense to the experience."
House also confirmed that the use of 3G will carry a cost, but would not be drawn on which network would be carrying the service, or pricing.
"You'll hear more from us around that aspect of the strategy as we get closer to launch," he said.
http://www.gamesindustry.biz/article...l-ship-with-3g
Sony outlines NGP “asynchronous gaming”
Posted by wraggster in PSP News Forum on January 27th, 2011
Sony has moved to calm excitement that its Next Generation Portable will allow users to game online while out and about using its 3G function.
Actual simultaneous gameplay will "depend very much on the degree of data traffic that's being driven by that online game" SCEE boss Andrew House told Eurogamer.
What is perhaps more realistic, however, is asynchronous gaming.
Explained House: "One area that I'm particularly excited about is the idea of asynchronous gaming, whereby the game experience is existing either on a PS3 or on your NGP, and then the 3G ability is the real-time, you know, 'you're under attack, you've got to go do something,' messaging, just keeping that link with you, which clearly is not very heavy in terms of data traffic, but creates a whole different sense to the experience."
Multiple versions of the NGP will launch from late 2011, each with Wi-Fi capability. Only one, however, will also feature 3G.
"The first thing to clarify, which I'm not sure the presentation did a perfect job of doing today, is that all of the devices will have Wi-Fi capability; a separate SKU will have 3G," House said.
"So the user gets a choice. Wi-Fi is available wherever, which clearly is the most important aspect of connectivity and that connected experience; 3G will be a subset of that."
Sony is currently "working hard" on 3G partnerships. House confirmed there will be some cost to the user for 3G services.
"You'll hear more from us around that aspect of the strategy as we get closer to launch."
During Sony's Tokyo press conference this morning the hardware manufacturer emphasised the NGP's connectivity features.
LiveArea is what Sony's calling the user interface that controls the NGP. "In essence, it's Xbox Live and Facebook features embedded in the handheld's front end," reported Oli Welsh live from the NGP unveiling in Japan.
While showing PlayStation 3 exclusive Metal Gear Solid 4 running on NGP, game developer legend Hideo Kojima talked about cloud computing.
"When he launched Metal Gear Solid: Peace Walker on PSP he dreamed of a cloud computing future, and that game was an experiment for it. "NGP allows this cloud computing," he said, cryptically.
"What I'd like to realise is playing on your PS3, and when you go out, you put the game on your NGP, and when you come back home, you can once again use your PS3 and large screen TV.
"This dream is going to come true in the near future. And right now, I'm working on this project of the dream. I'm sorry, I can't reveal this now. But we'd like to present what we're doing at E3."
Sony has confirmed that users will be able to access PlayStation Store from both 3G network and Wi-Fi, which can be chosen depending on the network environments or the volume of content. Existing PSN IDs will be used on NGP.
Sony outlines NGP “asynchronous gaming”
Posted by wraggster in PSP News Forum on January 27th, 2011
Sony has moved to calm excitement that its Next Generation Portable will allow users to game online while out and about using its 3G function.
Actual simultaneous gameplay will "depend very much on the degree of data traffic that's being driven by that online game" SCEE boss Andrew House told Eurogamer.
What is perhaps more realistic, however, is asynchronous gaming.
Explained House: "One area that I'm particularly excited about is the idea of asynchronous gaming, whereby the game experience is existing either on a PS3 or on your NGP, and then the 3G ability is the real-time, you know, 'you're under attack, you've got to go do something,' messaging, just keeping that link with you, which clearly is not very heavy in terms of data traffic, but creates a whole different sense to the experience."
Multiple versions of the NGP will launch from late 2011, each with Wi-Fi capability. Only one, however, will also feature 3G.
"The first thing to clarify, which I'm not sure the presentation did a perfect job of doing today, is that all of the devices will have Wi-Fi capability; a separate SKU will have 3G," House said.
"So the user gets a choice. Wi-Fi is available wherever, which clearly is the most important aspect of connectivity and that connected experience; 3G will be a subset of that."
Sony is currently "working hard" on 3G partnerships. House confirmed there will be some cost to the user for 3G services.
"You'll hear more from us around that aspect of the strategy as we get closer to launch."
During Sony's Tokyo press conference this morning the hardware manufacturer emphasised the NGP's connectivity features.
LiveArea is what Sony's calling the user interface that controls the NGP. "In essence, it's Xbox Live and Facebook features embedded in the handheld's front end," reported Oli Welsh live from the NGP unveiling in Japan.
While showing PlayStation 3 exclusive Metal Gear Solid 4 running on NGP, game developer legend Hideo Kojima talked about cloud computing.
"When he launched Metal Gear Solid: Peace Walker on PSP he dreamed of a cloud computing future, and that game was an experiment for it. "NGP allows this cloud computing," he said, cryptically.
"What I'd like to realise is playing on your PS3, and when you go out, you put the game on your NGP, and when you come back home, you can once again use your PS3 and large screen TV.
"This dream is going to come true in the near future. And right now, I'm working on this project of the dream. I'm sorry, I can't reveal this now. But we'd like to present what we're doing at E3."
Sony has confirmed that users will be able to access PlayStation Store from both 3G network and Wi-Fi, which can be chosen depending on the network environments or the volume of content. Existing PSN IDs will be used on NGP.
PSP2: Call of Duty confirmed for NGP
Posted by wraggster in PSP News Forum on January 27th, 2011
Senior VP Philip Earl represented the publisher on-stage at Sony's PlayStation Meeting event, promising that the NGP Call of Duty game would raise bars, do deep and immersive things and so on. He did not announce any specifics.
Call of Duty joins an already-illustrious list of games for the brand new handheld, due out this holiday season. Other confirmed shooters include Killzone and Resistance from Sony's partners.
Call of Duty's only previous appearance on a Sony handheld was Call of Duty: Roads to Victory, derived from Call of Duty 3. The name did not prove to be appropriate.
http://www.eurogamer.net/articles/20...firmed-for-ngp