Author Archive
PSP Firmware 6.31 released
Posted by wraggster in PSP News Forum on July 29th, 2010
As expected, Sony has today released the new 6.31 firmware for PlayStation Portable. As mentioned, this is a useful update to improve stability during the execution of some securities. Obviously , this new version of system software prevents the use of Half Byte Loader.
iCheat R4
Posted by wraggster in PSP News Forum on July 29th, 2010
The Z640 developer has released a new update for iCheat the homebrew that allows us to install directly from some of the most popular PSP utilities dedicated to cheating like cwcheat , DayPR , NitePR . Among the novelties of this release, there is to signal support for SocomPR beta.
Following the full changelog and download link .
R4 Changelog :
Quote:
- Added beta SocomPR
- Added NitePR Legacy Files ( A- J )
- New Features
PS3, PS2 and PSP Sales Figures Paint a stuttering picture for Sonys Consoles
Posted by wraggster in PSP News Forum on July 29th, 2010
Microsoft announced a few days ago that Xbox 360 has shipped 41.7 million units worldwide, although it has had a year longer on the market than its main competitor.
2.4 million sales of PS3 in Q1 represents a 118 per cent increase on last year's 1.1 million sales, although things weren't so rosy for the PSP, sales of which declined slightly to 1.2 million compared to 1.3 million in the same period of 2009.
The mighty PS2, meanwhile, sold a sterling 1.6 million units.
Money-wise, the Networked Products & Services division, of which games is a component, saw sales rise 32.4 per cent to 325 billion yen, of which games contributed 142 billion yen and PCs the rest.
http://www.eurogamer.net/articles/ps...nits-worldwide
Prometheus v0.6 BETA 1 Released
Posted by wraggster in PSP News Forum on July 28th, 2010
Short but sweet Liquidzigongs magic EBOOT.BIN that somehow gets 6.00+ titles running on the custom firmwares of today well, custom firmwares of a couple years ago, but you know is now at v0.6 BETA 1.
If youre not sure what Prometheus is all about, click here. If you are, proceed to the download and get updated.
Prometheus v0.6 BETA 1:
[!] Fix a few minor problems
pergame.prx: update 0.3.3
Posted by wraggster in PSP News Forum on July 28th, 2010
Desc:
Pergame is a small module that loads other modules as if they were in /seplugins/game.txt
The difference here is that pergame.prx loads on a per-eboot basis. Thus one doesn't need
to toggle a specific module on or off if they only need it to make one game run in m33, and cheat programs that break some homebrew can be told only to load for isos/umds.
Games that require m33_620.prx/etc run successfully when using this loader instead of
/seplugins/game.txt.
Homepage: http://code.google.com/p/pergame/
Changelog:
0.3.2: Putting autosort=1 in pergame.txt will cause launched homebrews/iso to move to the top of the xmb menu.
0.3.1: * Fixed issue with config parser croaking with too many #comments.
0.3: * now loads GAME.iso.plugins, GAME.plugins, EBOOT.pbp.plugins, EBOOT.plugins and launches module
entries within.
* pergame.txt now handles umdID's with dashes, and paths that start with '/'.
* 'umd' now matches physical UMDs only, 'iso' now matches iso/cso only.
* logging function is less crappy
* spammy verbose logging with logging=2
0.2: * UMDID detection now works via direct memory read.
* relevant modules from 5.03 prometheus, altered to load entirely from MS, are now included.
default settings in pergame.txt will now cause prometheus to load for any iso beginning with
'prm' in the following folders: /iso, /iso/cat_game, /iso/cat_mini.
Current compatibility (tested) list:
game - module - note
any - freecheat
any - cwcheat
any - psplink - only when loaded from pergame
NOT eboot demo - prometheus
NOT eboot demo - m33_620
KHBBS - khbbs translation modules
Current incompatibility list:
game - module - loaded from - result
iso/umd - macrofire - pergame.txt - game start fails with 0x80020321 (no such device)
homebrew - macrofire - pergame.txt - macrofire menu opens in a loop
any - psplink - game.txt, before pergame - psp crashes, or 0x8002013c (library not found), loads in pergame however
any - psplink - game.txt, after pergame - pergame fails to load some modules (freecheat)
eboot DEMO god eater jp - prometheus/m33_620 - pergame.txt - loads module but fails to work
eboot DEMO phantasy star 2 jp - prometheus/m33_620 - pergame.txt - loads module but fails to work
Installation/usage:
snag: http://code.google.com/p/pergame/downloads/list
latest svn (bin+src): http://pergame.googlecode.com/svn/trunk/pergame-svn.zip
Throw the prx anywhere and add to ms0:/seplugins/game.txt. put pergame.txt In the same folder
and edit. Syntax is (per line):
module identifier
where 'module' = 'ms0:/path/to/a/plugin.prx'. No spaces. Case insensitive. If path stats with '/', assumes
ms0:/PATH
and 'identifier' = ms0:/path/, /path/, gameid (ie jpjp65535), or 'umd'. Spaces allowed. Case insensitive.
GameID can contain a dash, or not.
Examples:
/seplugins/cwcheat/cwcheat.prx ms0:/iso/cat_game/name_of_game.cso
ms0:/freecheat/fc_3xx.prx usls-99999
/seplugins/m33_620.prx /iso/cat_newgames/
/seplugins/lolmodule.prx /psp/game/cat_testing/lolhomebrew/eboot.pbp
/seplugins/lolmodule.prx /psp/game/cat_testing/lolhomebrew/eboo
See pergame.txt for more examples.
Also, the module will attempt to load the following files, which can contain one module name per line:
/iso/name_of_game.iso.plugins, /iso/name_of_game.plugins, /psp/game/name_of_homebrew/eboot.pbp.plugins,
/psp/game/name_of_homebrew/eboot.plugins
Examples:
/iso/flow.cso.plugins or /iso/flow.plugins
/psp/game/filer/eboot.plugins or /psp/game/filer/eboot.pbp.plugins
Tested with:
CFW 5.00m33, m33_620.prx, stargate.prx, freecheat.
License:
GPL. Feel free to distribute, alter, or mutiliate - but you must distribute the source code
of any derivative works.
Caveats:
This is written for CFW 5.00m33 (primarily for selective use of m33_620). Determining
which iso is being launched is done by reading SystemController's memory. The ISOOFFSET
(0x0000B108) defined at the top of main.c is where one can adjust this. If you can
provide an offset for a particular firmware I'll include it in a future version -
which will have version detection.
This uses a StartModuleHandler, and I have yet to determine how to turn it off.
Todo:
DONE: Fix UMD-IDs and real UMDs.
Maybe? Automatic on-the-fly prometheus patching via temporary SceIO hooks.
There Is, Yet Another, Version Of Disgaea For PSP
Posted by wraggster in PSP News Forum on July 28th, 2010
Sony Computer Entertainment Hong Kong announced the game and shared a few screenshots of the Chinese version. No details on if Disgaea Portable will have anything new aside from the localization.
Curious to see if this boosts Nippon Ichis bottom line when their financial report comes out since few Japanese RPGs are localized into Chinese.
http://www.siliconera.com/2010/07/28...sgaea-for-psp/
[WIP] Half Byte Loader for PSP Firmware 6.30
Posted by wraggster in PSP News Forum on July 27th, 2010
Big things brewin especially for those whove slipped-up and are now sitting sad at firmware 6.30. J416 is apparently working on a port of Half Byte Loader (HBL) for said firmware. Below is a little taste tester of whats to come:
http://www.youtube.com/watch?v=78-Wk...layer_embedded
Cave Story for PSP RC1 Released
Posted by wraggster in PSP News Forum on July 27th, 2010
Weighing in at a mere 2.2MB is the full Cave Story adventure for your PSP! Cave Story was (and still is) a smash hit originally debuting for PC back in 04. Daisuke Amaya, aka Pixel, created this masterpiece single-handedly over the span of 5 years.This is homebrew at its finest.
http://www.youtube.com/watch?v=ewFTZ...layer_embedded
JPCSP Rev1704
Posted by wraggster in PSP News Forum on July 27th, 2010
JPCSP best known emulator PSP PC reaches the revision 1704. This new version introduces some improvements regarding the internals of software . Developed entirely in Java , is constantly updated through the work of coder Shadow and his team , who perfected continuously improving the compatibility and implementing new functions.
Further details in the changelog below.
Changelog :
Quote:
Rev1703
Remove the SAVED and tmp folders , create user directories When running the
emulator if needed.
Remove the read / writeLanguage functions from Settings , they're just strings , no
need to specialize them.
Removed from the SVN too profiler.txt
Added the NPC in the root dir to the svn : ignore as they're screenshots.
Rev1704
Really delete the directory SAVED
PSP firmware update (6.31) is on the way
Posted by wraggster in PSP News Forum on July 27th, 2010
Version 3.41 "is slated to go live by the end of July", wrote Sony's Eric Lempel on the US PlayStation blog.
Video and game recommendations are offered in a "You May Like" menu on the right hand side of the PlayStation Store menu. The captured images makes this appear intrusive, but that menu has been zoomed in on by a deft click of the pad.
Lempel added that the next PSP firmware update (6.31) is also on the way. This is a "minor" addition and smooths some game stability issues.
http://www.eurogamer.net/articles/ga...ations-for-ps3