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Farewell, but Not Goodbye

After an amazing year and a half at SCEA and just shy of a decade in the videogame industry, it’s time for me to say goodbye.

I’ve met some truly amazing people throughout my 9-year career in gaming, including many life-long friends and many people that I consider family. It seems like only yesterday that I was just a bright-eyed kid, fresh out of college, ready to embark on a career in game writing. And in the blink of an eye, here I am.

PlayStation Blog VGA 09 Meet-Up

I’m extremely excited to move on to the next stage of my life and career outside of gaming, but there’s no denying the saddening feeling that comes with saying goodbye to so many wonderful people, especially here at PlayStation. And then there are the journalists, the third-party publishers, developers and beyond. These are all people that made this one big, happy family.

To everyone in the PlayStation community — you truly made this job fun. When I look back on the community meet-ups, events, live chats, online games and even the quick comment exchanges…those are the little things that brought me joy on a day-to-day basis. Being a part of something that brings people happiness, and being able to go out and share that enthusiasm with you, that’s where this job truly shined. It’s what kept me going. I thank you for that, and I’ll miss you all. Yes, even those of you who thrived on pointing out my .01MB file size mistakes in the Store updates ;-)

I am leaving you in more than capable hands. Your main man Jeff, obviously, but also the newest addition to the PlayStation.Blog family, friend and former coworker Sid Shuman. Treat him well. Minimal hazing, please.

So let’s consider this farewell, but not goodbye. Cheesy? Yes. Heartfelt? Definitely. You know where to find me:

PSN: godofgwar
twitter.com/chrismorell

Best wishes,
Chris Morell, VP of PlayStation Community Awesomeness

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Sam & Max: The Devil’s Playhouse Q&A with Telltale Games

The Sam & Max franchise is making its first foray onto PS3 next Thursday, April 15. I think I speak for us all when I say, “It’s about dang time!”

The third season of Sam & Max – The Devil’s Playhouse – hits PSN next week with Episode 1: The Penal Zone. If you’re not familiar with the Telltale Games style of play, it’s all based on an episodic adventure game structure where story drives the gameplay. To break down the fine details, listen to what director and writer Chuck Jordan has to say about the premiere on PS3 in the video below.

You can pre-order the entire five-episode series now for $29.99, which secures all five installments for a $5 discount.

Visually speaking, I think we’re in line for the best version of Sam & Max yet. But hey, I’m biased. Now go tell Telltale we want Strong Bad and Wallace & Gromit!

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The PlayStation Recap

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PlayStation Eye Chat: Shatter Multiplayer

Shatter is easily one of my favorite PSN games from last year. So when we heard rumblings of multiplayer and other modes/features coming to the game, we went to go straight to the source for all the details.

So I’d like to welcome back Mario Wynands, Managing Director and Co-Founder of Sidhe, whom you originally met here. If you still haven’t downloaded Shatter on PSN/PS3, you’ll get a nice intro to the game in this video. But beyond that, Mario talks about some in-the-works stuff including Home integration, the inclusion of multiplayer modes and even the release of the game’s soundtrack. And if you make it to the end of the video, you’ll get a close-up of the physical CD version of the soundtrack, which you can snag by paying close attention to our Twitter feed today.

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The PlayStation Recap

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Courtesy of Jeremy Dunham

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3D Dot Game Heroes Walkthrough

You’ve heard about natural sword enhancement. Over on the PlayStation.Blog.Europe you can see the most interesting hero in 3D.

Now we know what you REALLY want. An extended in-game walkthrough of 3D Dot Game Heroes. Well, your old pal Aram Jabbari from Atlus was kind enough to swing by our HQ, and prop himself in front of our camera with the game. Now that’s a big-ass sword!

Don’t forget, 3D Dot Game Heroes hits PS3 May 11 for $39.99. But I’m sure you’ll hear from Mr. Jabbari well before then.

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PlayStation.Blog God of War III GDC 2010 Meetup Recap

Can you say, “Biggest meetup ever?” Because if you made it out to San Francisco on Wednesday, you experienced it first-hand. Not that we didn’t expect an early God of War III hands-on event to draw a mega-crowd. But still, hats off to you guys for making it out in spades. A HUGE thank you to everyone who came out for an entire day’s worth of festivities, culminating in a chance to play God of War III before it hits stores tonight/tomorrow! Thanks also to those who followed along at home — hopefully it will make picking up the game even more exciting!

And you East-coasters that have been asking and asking for us to come to you…well, it’s official. The PlayStation.Blog is coming to New York City and Boston (PAX East) next week! Specific details coming soon.

As for San Francisco, it was a day-long celebration of God of War III. Several of you lined up as early as 5am to secure a spot in our massive tent. (Check out ALL the pictures of our God of War III GDC 2010 Meetup on Flickr!)

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At around noon, we unleashed the burrito truck upon the line! Now that spells CHAOS!

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Shortly after, we opened the tent “doors” to the masses. Everyone was greeted inside by PlayStation 3s loaded up with God of War Collection, and a special challenged awaited. The test? Complete the God of War II Challenge of the Titans “Blind Fury” the fastest…in one try. You die, you’re out. And the winner would lock down a God of War III Ultimate Edition!

God of War III GDC 2010 Meetup

We thought we’d see plenty of quick deaths, but in fact, many of you utterly blitzed this challenge. But only one came through with a time that could arguably last through the ages. 16 seconds! 16 freakin’ seconds! Here’s your winner:

God of War III GDC 2010 Meetup

Throughout the day, we raffled off TONS of games, posters and other unique PlayStation goodies. Anyone who brought a PSP took home God of War: Chains of Olympus, but we also gave away MLB 10: The Show PSP, Heavy Rain, Fireteam Bravo 3, Killzone 2 and much more.

The highlight of the meetup was definitely the presence of Stig and the Sony Santa Monica Studio team who stopped by to sign autographs for everyone who came! All attendees also scored a limited-edition God of War III art book!

God of War III GDC 2010 Meetup

And finally, there was the chance to take your picture and create a personalized God of War III cover! There are some truly great shots in Flickr, so flip through ‘em!

God of War III GDC 2010 Meetup

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The PlayStation Recap

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Courtesy of Jeremy Dunham

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The PlayStation Recap

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Courtesy of Jeremy Dunham

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God of War III’s Stig Asmussen: Your Questions Answered

See, I told you we’d get him! As you could imagine, God of War III Game Director Stig Asmussen is a very busy man. But as promised, we managed to lock him down for about 10 minutes to bombard him with your questions at the GDC PlayStation.Blog.Lounge (also, check out our chat with Designer Director Todd Papy who filled in for Stig last week). With T-minus four days until Chaos, Stig is looking very relaxed, and so he tackles your inquires with ease. And I promise there are no spoilers here, so no need to worry for those of you that are struggling to stay in the dark.

Can you believe March 16 is just around the corner?

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