Horizon Zero Dawn Patch 1.32 Introduces ‘Story’ Difficulty

While development on the Horizon Zero Dawn expansion The Frozen Wilds is in full swing, we’re still finding time to add improvements to the main game. Last month’s Patch 1.30 added a new difficulty setting called ‘Ultra Hard’ which, as the name suggests, provides a greater challenge for hardcore Horizon Zero Dawn players. Today’s patch adds a difficulty level that does quite the opposite: ‘Story’ difficulty allows you to immerse yourself in the narrative of Horizon Zero Dawn and the exploration of Aloy’s world without having to worry too much about combat.

Among the most noticeable changes, ‘Story’ difficulty boosts the player-inflicted damage and reduces the player-received damage considerably, making the combat encounters manageable for less experienced players. It is our hope that the new difficulty setting will help us welcome more players into Aloy’s quest to discover her identity and the mysteries of the world she inhabits. In addition to the ‘Story’ difficulty, Patch 1.32 includes several fixes as outlined in the patch notes.

If you have a chance to try out ‘Story’ difficulty, we’d love to hear your thoughts! We’ll have more information on The Frozen Wilds soon, but in the meantime, keep an eye on the official Guerrilla Twitter and Facebook pages for all the latest Horizon Zero Dawn related news and developments.

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The Drop: New PlayStation Games for 8/22/2017

Chloe Frazer and Nadine Ross take centerstage in a new adventure filled with dizzying vistas and dangerous adversaries. Uncharted: The Lost Legacy launches Tuesday on PS4.

Developed by the world-renowned team at Naughty Dog, Uncharted: The Lost Legacy is a standalone story that follows Chloe across India’s Western Ghats region. Her goal: to recover an ancient artifact and keep it away from a vicious warmonger. Expect plenty of heart-pounding exploration and gunplay in The Lost Legacy, including some of the most expansive spaces in Uncharted history.

For a full list of new games coming to PlayStation, read on. And enjoy The Drop!

The Drop

New Releases: Week of August 22, 2017
Bleed
PS4 — Digital

Bleed

Wryn is a girl with a big arsenal and big dreams. She wants to be the ultimate video game hero! Help her take down the Greatest Heroes of All Time in an action-packed bid to claim the title for herself and show the world what a true hero looks like!

The Book of Regrets
PS4 — Digital

Book of Regrets

Experience an interactive story like never before! Escape dangerous dungeons, befriend or kill enigmatic creatures, and solve puzzles as you explore a mysterious world.

ChromaGun
PS4 — Digital

ChromaGun

Welcome to ChromaTec’s test lab! You’re here to test our state-of-the-art military-grade color-technology: The ChromaGun (patent pending)! Use it to solve our meticulously designed test chambers by painting the walls and droids.

Duck Game
PS4 — Digital

Duck Game

Duck Game is the only frantic four-player brawler with a dedicated quack button. Enter the futuristic year of 1984, an age where ducks run wild in a frantic battle for glory in both local and online competitive play.

The Escapists 2
PS4 — Digital, Retail

Escapists 2

Craft, steal, brawl, and escape! It’s time to bust out of the toughest prisons in the world as you return to the life of an inmate in The Escapists 2. Have you got what it takes to escape?

F1 2017
PS4 — Digital, Retail (Out 8/25)

F1 2017

Make history in F1 2017. Win the 2017 World Championship, break every record in the fastest ever F1 cars, and race some of the most iconic F1 cars of the last 30 years.

Jak & Daxter: The Precursor Legacy (PS2)
PS4 — Digital

Jak & Daxter

Enter a world of magic, adventure, exploration, and discovery where enormous vistas and exotic characters lead you to places beyond your imagination.This classic PS2 adventure is free if you pre-order Uncharted: The Lost Legacy!

Madden NFL 18
PS4 — Digital, Retail (Out 8/25)

Madden NFL 18

Madden NFL 18 takes a significant visual leap delivering the greatest looking Madden of all time with the power of the Frostbite engine. See stunning new stadium exteriors surrounded by vast cityscapes and watch the spectacle of NFL gameday come to life in the most photorealistic game to date.

Mages of Mystralia
PS4 — Digital

Mages of Mystralia

In a world of magic, your mind is your greatest weapon. Learn the ways of magic and design your own spells to fight enemies, navigate treacherous terrain, and right past wrongs in the kingdom of Mystralia.

Naruto: Ultimate Ninja Storm
PS4 — Digital (Out 8/25)

Naruto: Ultimate Ninja Storm

Battle in full 3D across massive environments. Players will unleash powerful jutsu attacks, perform acrobatic evasive maneuvers, and even run up walls and over water as they pursue their opponent for ninja supremacy.

Naruto Shippuden: Ultimate Ninja Storm 2
PS4 — Digital (Out 8/25)

Naruto Shippuden: Ultimate Ninja Storm 2

Impressively faithful to the universe of the anime, the game takes players through the Naruto Shippuden story arc with new battle systems enhancing the gameplay.

Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst
PS4 — Digital (Out 8/25)

Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst

The 4th Great Ninja War continues. Naruto Shippuden Ultimate Ninja Storm 3 has been given a thorough overhaul for its Full Burst comeback! Not least among the wealth of enhancements is the addition of the feverishly anticipated chapter in which Sasuke and Itachi take on Kabuto in a nail-biting confrontation.

Naruto Shippuden: Ultimate Ninja Storm Legacy
PS4 — Retail (Out 8/25)

Naruto Shippuden: Ultimate Ninja Storm Legacy

With more than 16 million Naruto Shippuden: Ultimate Ninja Storm games sold worldwide, Naruto Shippuden: Ultimate Ninja Storm Legacy collects all four Storm games in one breathtaking collection.

Naruto Shippuden: Ultimate Ninja Storm Trilogy
PS4 — Digital (Out 8/25)

Naruto Shippuden: Ultimate Ninja Storm Trilogu

Naruto Shippuden: Ultimate Ninja Storm Trilogy collects three Storm games in one breathtaking collection.

NeverEnd
PS Vita — Digital (Out 8/25)

NeverEnd

NeverEnd is a roguelite dungeon crawler where you –a simple adventurer — suddenly wake up in another dimension. Inside of this dimension there is no sun and the whole world is caved in. Enemies swarm you from left and right and you need to learn how to defend yourself.

One Piece Unlimited World Red
PS4 — Digital (Out 8/25)

One Piece Unlimited World Red

With more than one million units sold worldwide, dive back into the wayfaring journey from One Piece: Unlimited World Red, with the fun-filled escapades, action-packed battles, and powerful comrades from the original Island of Promises storyline, now all with enhanced graphics and previously released DLC.

Soul Dimension
PS VR — Digital

Soul Dimension

Through its artistic design, this puzzle game will allow players to enter a thrilling adventure. The adventure will be a mixture of “suspenseful puzzle” and “dramatic action game.”

Spartan
PS4 — Digital (Out 8/23)

Spartan

Spartan is an epic 2D platformer powered by Unreal Engine 4. Featuring silky smooth animations, pixel-perfect controls, challenging gameplay, huge non-linear levels, and an awesome original soundtrack.

Super ComboMan: Smash Edition
PS4 — Digital

Super ComboMan

Super Comboman is a colorful beat ’em up with wacky characters and fast-paced fighting game combat set in a destructible sticker-based world.

SwapQuest
PS4 — Digital

SwapQuest

The kingdom of Aventana is under attack by a cloud of demons known as the Horde. Many legends tell of its destructive power and how it devours everything in reach. Will you become the hero Aventana needs?

Thimbleweed Park
PS4 — Digital

Thimbleweed Park

In Thimbleweed Park, a dead body is the least of your problems. Switch between five playable characters to uncover the surreal secrets of this strange town in a modern mystery adventure game from the creators of Monkey Island and Maniac Mansion.

Uncharted: The Lost Legacy
PS4 — Digital, Retail

Uncharted: The Lost Legacy

In order to recover an ancient artifact and keep it out of the hands of a ruthless warmonger, Chloe must enlist the aid of renowned mercenary Nadine Ross and venture to India’s Western Ghats to locate the Golden Tusk of Ganesh.

Velocity 2X: Critical Mass Edition
PS4, PS Vita — Digital

Velocity 2X: Critical Mass Edition

The cult hit sci-fi adventure featuring award-winning platform-shooter gameplay, with all expansions and special features included!

PlayStation Music Logo

  • A$AP Ferg – Still Striving
  • Various Artists – Marvel The Defenders Soundtrack
  • Grizzly Bear – Painted Ruins

PlayStation Video Logo

  • The Mummy (2017)
  • All Eyez On Me (plus Bonus Features)

PlayStation Vue Logo

  • Great American Eclipse – August 21 at 9/8c (Science Channel)
  • 30 for 30: What Carter Lost – August 24 at 9:30/8:30c (ESPN)
  • Game of Thrones – August 27 at 9/8c (HBO)

The information above is subject to change without notice.

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Manifest 99 Journeys Into PSVR And The Afterlife On September 12

Hey there, PlayStation fans! This is Adam Volker from Flight School Studio, and I’m happy to let you know that we are bringing our first title to PlayStation VR next month. Manifest 99 is a story-driven, interactive narrative VR experience set in the afterlife and you’ll be able to explore its dark and beautiful world on September 12, 2017.

Our team has created a rich, immersive world with Manifest 99 and we are excited to have y’all play it on PS VR. It’s been a journey creating an experience that straddles the line between dream and nightmare. We hope you’ll join us on our winding train trek through the great beyond.

What is Manifest 99?

 

Manifest 99 is an ominous, eerie story about finding redemption in the afterlife. Set on a mysterious train inhabited by a murder of crows, you assist four travel companions on a journey to their final destination. You play Manifest 99 without a controller: gaze into the eyes of crows to move to their perch, viewing the world from their scale and perspective.

In addition to the murder of crows, you can also use your gaze to connect with your fellow passengers. The weary ghosts of a bear, doe, owl and crow ride the train with you as well. As you lock eyes with each character, you’ll discover more about their personal journey and what brought them to the train. Each passenger represents a chapter of the experience and while aboard, you must uncover why they – and you – are on the train.

Manifest 99 for PS VR

The first travel companion you meet, the Bear, is forlorn and reserved. He avoids your eyes at first, but after some effort you’ll make a connection and learn of his life as a soldier, enlisted in a conflict that ruined many villages. He left a lot behind and is eager to get back to his loved ones. Interacting with each of these spirits is the heart of the story in Manifest 99.
 

We hope you enjoy the journey through Manifest 99. All of us at Flight School Studio loved the challenge of creating our first PlayStation VR experience and cannot wait to share it with others. Don’t forget to check out Manifest 99 on September 12, 2017 when it debuts on the PlayStation Store. If you have any questions or comments, leave ‘em below – we’d love to chat more!

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Uncharted: The Lost Legacy – Launch Trailer, Wallpaper Gallery

With Uncharted: The Lost Legacy out Tuesday on PS4, we’ve curated a collection of wallpapers optimized for your desktop (oooh, 4K!), tablet, or phone. Click the corresponding link under each image to download the full-resolution image.

If you haven’t pre-ordered The Lost Legacy yet, you still have a few days to do so and snag a download of Jak and Daxter: The Precursor Legacy for PS4!

So adorn your devices with a new wallpaper or two, watch the launch trailer above, and don’t miss Naughty Dog’s latest adventure when it launches next week.

Enjoy!

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Mages of Mystralia out August 22, Introducing Archmage Mode

I’m really excited to announce that we have developed an all-new mode called Archmage Mode for Mages of Mystralia in anticipation of our launch on August 22! It’s designed for hardcore gamers (The type of person who might be reading PlayStation.Blog!) to make sure that you’re challenged throughout the campaign.

In general, one of the hardest aspects of game design is nailing the difficulty curve. Ideally, you always want the game to be challenging but not too difficult. At the beginning, the game should be easy enough while the player develops the skills that are unique to the game. Over time, as the player has mastered those skills, the game should test them more and more. If the game is too difficult, it produces anxiety and frustration. Too easy, and the game is boring. Jesse Schell has a great diagram of this concept in his book The Art of Game Design:

The reason why this poses such a challenge for game designers is that it’s really difficult to put ourselves in a position of a new player who hasn’t yet mastered the skills. All of us at Borealys Games have played through Mages of Mystralia so many times that we could probably beat it blindfolded by now!

A good way to test the difficulty is through testers. We’ve brought in dozens of testers (Not to mention the hundreds of Kickstarter backers!) through the years and started to notice that we actually had two different categories of players — those who just wanted to play around with the spellcrafting system and enjoy the story, and those who really wanted to prove their mastery by facing a much harder challenge.

Archmage Mode was designed for that latter group. When we set about designing a specific mode for players who wanted a deeper challenge, we didn’t want to be lazy about it. It would have been easy to add more enemies, increase the damage they deal, and increase their HP. That would have slowed down some players — and maybe caused them to die more frequently than they otherwise would have, but it would be more grind than fun. It would be like making runners at a track meet sprint through molasses. About a year ago, the YouTuber Dunkey (of whom we’re all big fans) made a great video criticizing poorly designed difficulty levels. We wanted to avoid that. In essence, we wanted to make it almost an entirely different game experience for a very different audience.

So what’s new in Archmage Mode? First, we’ve added four new enemy types — one for each element — that are only found in this mode. These enemies not only deal more damage than typical enemies, they approach the player differently. They can add elemental effects to their attacks, and they anticipate your actions better.

In addition, there are optional puzzles sprinkled throughout the game, many of which have been ramped up in terms of complexity. Broadly speaking, there are two categories of puzzles in the game. The first one is door puzzles. In this puzzle type, you encounter a magical seal that you need to unlock by rearranging the different nodes so that they all connect to each other.

Another category of puzzle is one that tests your spellcrafting skills, as you need to design a spell to achieve a specific goal. As a relatively simple example, you may need to create a spell that will light three braziers simultaneously. In Archmage Mode, many of these puzzles are far more complex and will require players to use advanced techniques like nesting spells.

When we did our playtesting, most players self-selected into which mode they were more interested in trying. You should know that there’s no “best” way to play. Games should be fun, and if you feel like you want to experience a charming story and play around with spellcrafting, regular mode is for you. But if you really want the game to test your skills, we think Archmage Mode will be like mana from heaven. (See what I did there?)

We’re looking forward to hearing what everyone thinks when Mages of Mystralia launches on August 22!

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PlayStation @ PAX West 2017: 20+ Playable Games

PAX West returns to Seattle September 1! If you’re making the trip, I’ve got good news — PlayStation is bringing a small mountain of playable VR and PS4 games! You’ll find them in booths 100, 103, 109, 203, and 209.

On the PS VR side, standouts will include cover-based shooter Bravo Team from Supermassive Games; thriller The Inpatient from Supermassive Games; and adorable adventure Moss from Polyarc, among others. You can try out GT Sport in VR, too.

PS4 headliners include Detroit: Become Human from Quantic Dream; GT Sport from Polyphony Digital; Knack 2 from SCE Japan Studio; Marvel vs Capcom: Infinite from Capcom and Marvel Entertainment; and Uncharted: The Lost Legacy from Naughty Dog. Expect to see a number of these games playable on PS4 Pro, too.

But those are just some quick highlights. See below for the full list of titles, which are subject to change leading up to the event on September 1.

Now for the big question: Who’s going?!

PlayStation 4

Gran Turismo Sport
PlayLink: Hidden Agenda
PlayLink: That’s You!
PlayLink: Knowledge is Power
PlayLink: Frantics
Uncharted: The Lost Legacy
Detroit: Become Human
Knack 2
Marvel vs Capcom: Infinite
Swords of Ditto
Ni no Kuni II: Revenant Kingdom
Tooth and Tail
Burly Men at Sea
Dragon Ball FighterZ
Samurai Shodown V Special
Omen of Sorrow
Windjammers
Hob
Battle Chasers


PlayStation VR

Gran Turismo Sport
The Inpatient
Bravo Team
Kaiju Driving Range
Moss
Star Child
League of War: VR Arena
Sparc

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Zero Time Dilemma Comes to PS4 Tomorrow, Aksys Looks Back at the Trilogy’s Localization

In celebration of tomorrow’s PS4 release of Zero Escape Vol. 3: Zero Time Dilemma, I thought I’d look back at the journey this series has gone through and the small part I played in helping bring it to English-speaking audiences. A lot is known about the development, but here’s a little peek into the localization side.

I was working as a QA tester in the Aksys office a good number of years ago when, one day, an evaluation title came in. A little unvoiced escape the room demo playable in a browser that only showcased one room. You could click on everything in the room, and the music urged you to go faster or you’d drown. Those of us who didn’t know Japanese had to ask our translators for the solution to two briefcase puzzles because the hints relied on (slightly convoluted) knowledge of kana characters and placement which flew over our heads.

The Nonary Games: 999

That game, as many of you may recognize, was Nine Hours, Nine Persons, Nine Doors (commonly known as 999) by the then Chunsoft. The office was pretty divided over the demo (it’s challenging to judge some games with a simple, quick look), but I and a few others loved it, and the push to acquire the license was successful. Months of back and forth with Kotaro Uchikoshi and Chunsoft, a couple necessary puzzle tweaks for an English-speaking audience, and it finally reached me in QA again. I bugged our editor so often with questions and fixes since it was a bit of a rush project that he likely got sick of seeing my message window flash on his screen, but I think that was how I got moved up to copy editor/proofreader. We got heavy, metal replica watches made for pre-orders and released the M-rated DS game (a rarity!) to little fanfare in November 2010.

When word came from Chunsoft that Uchikoshi was writing another one, the whole office was giddy. We wanted it, no matter what. Of course, by then handheld consoles were switching to 3DS and Vita so some things had to change up. 999 was originally intended to be standalone, so we came up with the Zero Escape branding for the series.

The Nonary Games: 999

My strongest memories from working with our editor on Virtue’s Last Reward are the both of us making sure we kept all the story threads straight, a LOT of questions to Uchikoshi which led to holding onto 3rd game secrets for years, and coordinating with the voice recording studio from the office as I scrambled to write voice direction to keep up with the recording schedule. Who’s coming in for tomorrow? Dio? Okay, better make sure he has direction for several hundred lines. Wait, what was the context for this line again? Yeah, we need to change the line and reading for that. The project schedule was pretty tight. When we heard Chunsoft made an OVA for the game with Gonzo?! Oh yeah, we wanted that too. How often do you get an OVA for a game your company is localizing?

We had to keep the replica watch trend going, so lighter, silicone watches were made for VLR but with a variety of colors. It was hard to anticipate the public’s reaction but it seemed like people were excited. I think it was this game, released in October 2012, that really started to pull gamers to the series because it felt like it just exploded. More and more fans were urging their friends to play, which was helped by it being on two systems, and reviews were overwhelmingly positive. We still have some of the awards up in the office entrance.

The Nonary Games: Virtue's Last Reward

2014 was a year of on and off rumblings, but nothing concrete until the very end of the year when we got word that another game was finally in the works, by the skin of its teeth. I’d been an assistant editor for roughly a year, though the office had shuffled around enough in the years since 999 that there were only a handful of us left who had worked on the previous two games. So the project got offered to me. No pressure! I’d followed the fandom posts online and watched as the series gained more fans, and they had high expectations. It was… daunting.

The localization process for Zero Time Dilemma was quite different from the other two Zero Escape games. Those were complete before they came to us, while ZTD was done concurrently. As soon as the text was finished in Japan in early 2015, it was given to us, before a majority of the animation was done. The first two were narration and dialog with user controlled text advancing, while this one was all timed dialog that advanced automatically in a cinematic fashion. It was a challenge, keeping track of the timelines and plot threads, and like always, a lot of questions sent to Uchikoshi. But I got to put my own little mark on a series I hold dear to my heart by coming up with anagrams, scanning my handwriting, and picking out English voices. I’m sure most of my coworkers would say I was consumed by ZTD for over a year. A lot of my soul went into the project; I’m kind of not fazed by much these days.

Zero Escape: Zero Time Dilemma

Thank you to all the fans who stuck with the Zero Escape series, and those of you who joined along the way – the trilogy is finally complete! It’s been a crazy ride! Getting to work on one of my all-time favorite series was a dream come true. When The Nonary Games was greenlit, I couldn’t believe I’d get to revisit one of the earliest games worked on, and give voices to some of my favorite characters. The time in the recording studio for 999 was like a dream. And now all three games will be available on PS4! I sincerely hope more gamers get to experience the rollercoaster of a story that the Zero Escape series offers. If you’ve never played the series before, now is the perfect time to start! Join us in experiencing the joy, the sorrow, the suspense, the horror, the laughter, and the heartbreak that comes from the mind of Kotaro Uchikoshi.

Zero Escape Vol. 3: Zero Time Dilemma will be available on PS4 for both physical release and digital in North America this Friday, August 18th!

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Absolver: Friends & Foes Video Details Multiplayer Combat

Greetings dear Prospects, the team here at Sloclap is super excited to present Absolver to the PlayStation community on August 29, and we wanted to dive into one of the game’s biggest feature ahead of launch – online cooperative and competitive play. The new ‘Friends & Foes’ video feature in this post illustrates some of the online experiences you can expect in Absolver and we wanted to provide some more insight into what it all means and how these different experiences will affect your time in the ruins of the fallen Adal Empire.
 

Cooperative Combat

Absolver is designed to be a unique mix of solo adventure and online multiplayer experience in a shared world where players can choose to interact with each other in a variety of ways. When exploring the ruins of Raslan, the fallen capital of the Adal Empire, players are matchmaked together seamlessly: the city is made out of a dozen interconnected zones, and as you go from one zone to another, you will be connected with one or two other players also in that zone, without loading times. These two players may choose to spar together in an effort to share knowledge on different attacks, engage in a more aggressive fight, purposefully form a team for co-op PvE, or simply pass each other with no interaction at all… This method of online structure allows for players to both engage with random players from their region as well as intentional meetings: by meditating at an altar, you can decide to invite specific players to your world, from players you have encountered recently, to members of your friends list.
 

Mentors and Students

Another feature our team is excited about is the ability to take the idea of cooperative play one step further and have players enter into a formal, in-game mentor – student relationship. This means that players, usually more advanced ones, can create a ‘Fighting School’ and allow other players to join it, effectively becoming their mentors. Fighting Schools are based on the mentor’s playstyle, with mentors defining which combat deck, weapons, and powers they will share with their students. By progressing in their mentor’s school, students will be able to use these Combat Decks, even if they feature attacks they haven’t learnt themselves. They will also be able to unlock the Combat Style of their mentor, effectively allowing them to learn and practice a variety of Combat Styles, and not just the original one of their character. Our hope is that this feature will foster a sense of sharing and player camaraderie amongst the Absolver community, in addition to the more aggressive, competitive angle that comes with a fighting game.
 

Competitive Modes

Absolver is at its heart a complex and nuanced fighting game and nothing puts that front and center more than the raw 1v1 competitive mode. The first mode available pits two players against one another in one of several distinct versus mode arenas with three health bars each. Players will have access to the set Combat Deck, weapons, and powers during the fight and, in some settings, must also account for environmental variables like changing terrain and deadly cliffs. Our intention is to expand upon competitive features in the weeks and months after launch with the introduction of 3v3 mode, ranked matches, and a spectator mode.

Hopefully this sheds a bit of light on what awaits you when Absolver launches on August 29, but rest assured we’ve not revealed all that Absolver has to offer, as part of the excitement comes from discovery as you roam the world alone or with others. Launch day isn’t far off now and we look forward to seeing you online, whether you turn out to be friend or foe!

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PS4’s System Software 5.00 Beta Rolls Out Today, Key Features Detailed

The beta for the PlayStation 4 system’s next major system software update 5.00 (codenamed NOBUNAGA) rolls out today for those of you that were selected for the beta program. If you signed up and were chosen, you’ll receive an email with instructions on how to download and get started.

Whether you’re in the beta program or not, we wanted to give a first look at the features included in this update. We’re introducing family on PSN, making it easier to manage your friends, and adding a variety of new features for Broadcast, Notifications, Messages, and much more.

Family on PSN

We’re overhauling the current master/sub-account system, and introducing the new “Family on PlayStation Network.” This new system will offer a more flexible experience for families on PS4 by making it easier to setup PSN accounts for children and customize parental control settings. Below are the new features that will be introduced with family on PSN:

Family Manager, Parent/Guardian

Family on PSN will allow multiple adults to be part of a single family. The Family Manager can promote another adult inside the family to a Parent/Guardian, who can then customize parental control levels of children’s accounts.

PS4 System Software Update 5.00

Individualized Parental Controls

Before this update, the same parental controls were applied to all users on the same console, including adults. But with 5.00, all controls (including game age ratings) can be individually attuned for each child.

Friend List Management

In place of the current ‘Favorite Groups’ tab, we’re adding a new ‘Custom Lists’ tab within Friends, which allows you to create and edit custom lists of your friends. This makes it easier for you to manage your friends and access specific groups. For example, you can create a custom list of your Destiny teammates and easily send them raid invites.

PS4 System Software Update 5.00

Broadcast feature updates

Communities

If you own a community, you can now bind your community to your broadcast. When a broadcast is linked to a community, the community button appears on the Live from PlayStation spectator screen. Once a spectator clicks on the community button, they’ll be able to jump directly to your community page to check out the details.

PlayStation VR

We’ve added a new setting in PlayStation VR: Display Message to Spectators and Spectators’ Comments. Once this is enabled, spectator comments sent during a broadcast is displayed not only in cinematic mode, but also in VR mode. This makes it much easier for VR broadcasters to keep up on comments and communicate with their viewers.

PlayStation 4 Pro

Good news Twitch users: with this update, PS4 Pro will support 1080p 60fps streaming on Twitch.

Messages Improvements

You’ve already been able to share your favorite music to Twitter and Facebook via PlayStation Music, but now you’ll also be able to share via messages using your PS4. If your friends are on PS4, they can listen to the track right inside the message by booting up Quick Menu, and if they’re on their mobile device, they can jump directly to the Spotify app from the PS Messages app to check out the song.

In addition, if you’re part of multiple message groups, you can now easily leave several groups at once. Just open up Options in the message list, select Leave, and choose the message groups you want to leave.

PS4 System Software Update 5.00

Notifications Updates

We’ve added a new setting that allows you to disable pop-up notifications while you’re watching a movie or TV show on your PS4. This setting is off by default, so go to Settings > Notifications to disable notifications and go uninterrupted during your videos.

PS4 System Software Update 5.00

Furthermore, you now have the option to turn off message previews on your pop-up notifications. If you turn this setting off, the pop-up notification will hide the message senders’ online ID and will display a generic user icon and message instead.

PS4 System Software Update 5.00

Lastly, you’ll have the option to change the color of your pop-up notifications to either white (default) or black.

PS4 System Software Update 5.00

Quick Menu Updates

If you want to keep an eye out on what’s happening under Notifications, like the progress of your game downloads/installations or new party invites, you can now access this directly from the Quick Menu so you don’t have to step away from your game every time you want to check your notifications.

PS4 System Software Update 5.00

Also, we’ve added a ‘Leave Party’ option in the Quick Menu, so you can easily exit a party and go right back to playing your game.

PS4 System Software Update 5.00

In addition, now you’ll see the system clock in the upper-right corner of the screen when you pop open the Quick Menu.

Virtual Surround Sound on PS VR

PlayStation VR now supports 5.1ch and 7.1ch virtual surround sound on your headphones when watching Blu-rays and DVDs in Cinematic Mode, making for an even more immersive viewing experience

Improved Tournaments Bracket Viewer

We have a new bracket viewer that shows full tournament brackets for Single Elimination and Double Elimination tournaments on PS4. This makes it easier for you to see the current tournament standings.

PS4 System Software Update 5.00

New System Language Additions

With this update, we’re adding the following system language options on PS4: Czech, Greek, Hungarian, Indonesian, Romanian, Thai and Vietnamese.

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World of Tanks Gets a New Single-Player Campaign Mode August 22

Listen up Tankers, Wargaming has massive news to share. Beginning August 22nd, we’re introducing the first ever single player campaign mode in World of Tanks history. The mode is called War Stories, and believe me when I tell you, this is a tanking experience like nothing you’ve played before.

In War Stories, tankers will be given the thrill of experiencing story-driven, episodic gameplay (solo or co-op), enabling you to relive historical events, play-out alternative histories, and even explore the chaos of fantasy campaigns.

World of Tanks: War Stories

A new tank tutorial will also make it easier for incoming players to immerse themselves into the game thanks to a thorough three-part training mission that covers basic movement, scouting, sniping and a brief overview on tank armor and performance capabilities.

In “Flashpoint Berlin”, a conflict between the Allies and Soviet forces in Germany leads to armored warfare after the Allied High Commission decides that the Soviet blockade of Berlin is in violation of the Potsdam Agreements. And with the power of PS4 and PS4 Pro, rewriting history in World of Tanks has never looked better.

World of Tanks: War Stories

And this is only the beginning, as Wargaming promises to introduce new campaigns to War Stories throughout the year, including historic, alternative history and fantasy campaigns ratcheting up the intensity like never before.

The battlefield is about to change, and we can’t wait for everybody to jump inside these War Stories as Wargaming unleashes the ultimate World of Tanks experience exclusive to console.

See you in battle!

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